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1487 Uppsatser om Reklam online - Sida 43 av 100

Makten på andra sidan datorskärmen : En studie om bloggens makt på unga kvinnors upplevda köpintentioner

Antalet bloggar växer och läsarantalet för bloggar likaså, framför allt har en ökning märkts hos unga kvinnor (Findahl, 2011). Att bloggläsandet har ökat medför att läsaren sätter sig själv i en situation där de kan utsättas för påverkan, både i form av bloggtext samt reklam i form av annonser. Frågan är om det nya bloggfenomenet nu kommer att ta över som en ny marknadsföringskanal gentemot de traditionella annonsreklamerna. Kommer de personliga blogginläggen att påverka mer än traditionell reklam?Syftet med denna studie är därför att undersöka om unga kvinnor upplever att deras köpintentioner påverkas av bloggar.

Bilden - ett verktyg i elevers lärande

Tyngdpunkten i uppsatsen ligger i att lyfta fram bildspråket och vikten av denna i elevers kommunikation. I teoridelen framhävs bildens betydelse för elevers kommunikationsutveckling. Undersökningsgruppen bestod av 3 fritidspedagoger, en förskolelärare samt en grundskolelärare. En kvalitativ forskningsmetod har använts. Arbetets innehåll är koncentrerat till skolår F-2.

Inmätning av formeringssko : och snedställda maskinelements kvalitetspåverkan

KM8 på Stora Enso Skoghall som producerar kartong har länge haft ett problem med deras fuktprofil. Problemet har inte drabbat kunderna på något sätt men ändå så har ledningen velat hitta orsaken till problemet. Fuktprofilen är sned och har varit det en längre tid. På KM8 produceras en rad olika kartongkvalitéer. Exempelvis vätskekartong, liner och Coated Kraft Back.Målsättningen har varit att ta reda på ifall sneda formeringsskor kan vara orsaken till den sneda fuktprofilen samt att finna ett lämpligt mätsystem som mäter formeringskorna online.

Kvinnor och män i reklam : En kvantitativ innehållsanalys om kvinnor och mäns framställning i modemagasin ur ett genusperspektiv

This study is about gender stereotypes that occur in the magazines of ELLE and KING's advertisements in 2014. The purpose of this inquisition is by using a gender perspective to examine the interpretation of women and men, compare how they relate to the traditional gender stereotypes. To answer our purpose of this study, a selection of 400 advertisements were analyzed based on it's content and visual expression. Through a content analysis, we could measure the frequency of 18 variables and put them in relation to each other to grasp the differences that exist between the genders. The results are presented in bar charts based on the variables that proved most interesting outcome between the genders.

En studie om högskolestudenters attityd i frågan om reklam till mobiltelefonen

This essay presents a survey that was conducted on 52 college students regarding their opinions on advertisement received to the mobile phone. The questionnaire survey focused on what college students think of advertising to the mobile phone and what attitude they have towards it. The thoughts behind this study are that advertisement to the mobile phones is something that is getting more popular when the mobile phone is getting more advanced. The result of the study showed that college students are not that interested in receiving advertisement to their mobile phones. Several of the college students that participated in the study already get advertisement to their mobile phones, advertisement that they don't want because it doesn't reflect their interests.

Visuellt jämföra filmtrailers med hjälp av matlab

The primary intention of this paper was to visually compare film trailers without considering semantic information, through use of a self-developed Matlab program, resembling that of human perception. Circa 150 people participated in an online survey where they were shown two film trailers and asked to rate their visual similarities. The result from the program was weighted against the survey results in such a way that the weights corresponded to a 75% accuracy between the program?s and the participant?s (for participants with prior experience in the field of photography and/or film) comparisons.How accurate can we compare still images from film trailers, and find similar trailers for the human viewer, by analyzing saturation, color tone, contrast and lightness with a self-developed Matlab program..

Teknikens roll i en digital valuta : en studie om användarnas förtroende för bitcoin

Bitcoin is a digital currency that is used by people all around the world. The goal of this paper is to give an idea about how much trust there is in bitcoin among its users. This paper has used an online survey aimed at bitcoinusers and a content analysis to collect data about this trust.The conclusions show that there seems to be some trust in bitcoin as a technology and this is based on that the users have a good understanding about how bitcoin works. They also share their knowledge about bitcoin to people around them. The trust between people in the bitcoin network on the contrary doesn?t seem as high because certain technological properties hurt this trust.

Webb-tv ? en konkurrent eller ett komplement till linjär tv? : En studie av hur SVT och TV4 ser på sin webb-tv

The linear televison have dominated the supply of moving pictures, but this is about to change with the possibility to consume it via the Internet.I n this thesis we have studied how the two Swedish tv-network companies, SVT and TV4 are working with their web TV and if their online services have affected the linear TV. To limit the size of the study we chose two network companies that provide the most popular tv channels and web services in Sweden. To gather data from these two companies we conducted qualitative interviews with people at the networks. We came to the conclusion that SVT and TV4 doesn't find that their web TV services (called SVT Play and TV4 Play) are competing with the linear TV. They rather regard them as assets to broaden their services.

Reklam, mat & ko(n)sten att synas : En kvalitativ studie av fyra reklamfilmer från Coop och Lidl

Almost every commercial in television nowadays aim to sell a product or service. This researchpresents two big actors in the grocery chain and their respective commercials. The two actors thatare presented in this research are Lidl and Coop. Both Lidl and Coop are among the largest grocerychains in Sweden. By examine two commercials from each company we aim to find how theircommercials are structured.

Bilden - ett verktyg i elevers lärande

Tyngdpunkten i uppsatsen ligger i att lyfta fram bildspråket och vikten av denna i elevers kommunikation. I teoridelen framhävs bildens betydelse för elevers kommunikationsutveckling. Undersökningsgruppen bestod av 3 fritidspedagoger, en förskolelärare samt en grundskolelärare. En kvalitativ forskningsmetod har använts. Arbetets innehåll är koncentrerat till skolår F-2.

?MMORPG? - en studie av dataspelsberoende

En problematik kring dataspelsberoende växer fram allt mer i media och i denna uppsats utforskas fenomenet MMORPG (massive-multiplayer-online-roleplaying-games). Syftet är att undersöka MMORPG i förhållande till beroende. Den empiriska datan utgörs av intervjuer med fyra personer som själva anser sig vara beroende av MMORPG. Resultatet visade att MMORPG är utformade både i spelmekanik och i spelkultur till att bidra till en ökad konsumtion, dvs. ett ökat spelande.

Utvärdering av cachningsalgoritm för dynamiskt genererade webbsidor

Webbservrar på Internet använder idag dynamiska webbsidor genererade med hjälp av databassystem för sina användare. Detta har lett till en stor belastning på webbservrar och en metod för att minska belastningen är att använda cachning. Detta arbete implementerar och utför tester på en specifik cachningsalgoritm kallad Online View Selection i ett webbspelsscenario. Ett potentiellt problem identifieras hos algoritmen som kan leda till att inaktuell information levereras till klienten och algoritmen modifieras för att hantera problemet. Testresultaten visar att både den modifierade algoritmen och originalet ger likvärdig prestanda.

Webbutiker ? Hur hanteras frånvaron av det fysiska rummet för kommunikation?

Online shopping is growing and its turnover increases each year. Internet hastherefore become an important retail location for companies. Web shops lack thephysical room for marketing as well as face-to-face interaction between customer andsalesperson. Therefore there is a need to develop marketing and customercommunication methods for this way of shopping. In physical shops the customer hasthe ability to try on the garments and be pampered by the staff.

Det personliga nätverkets funktion : Etablering och underhåll av presonliga nätverk inom ljuddesign för rörlig bild

The aim of this paper was to discover the functions and workings of personal networks and their advantages for self-employed sound designers and producers whose focus was upon the moving image (film, advertising, tv, etc). Investigations on how entrepreneurs develop their networks were made, as well as inquiries on how these networks are used for generating work. Another important aspect perused was whether or not the networks are dependent on specific geographical locations in order to function. A case study and comparative analysis was undertaken, based upon three qualitative interviews with entrepreneurs whose operations shared several similar characteristics. The results pointed out the importance of constantly making new contacts, and maintaining and managing current ones.

What can change the nature of a grade? : A study of computer games and how they affect English grades.

The purpose of this study is to establish whether or not there is a connection between a highincidence of computer gaming and English proficiency in Swedish 9th-graders. The study also takescomputer game genres into account, attempting to see if there is a link between frequent playing ofcertain genres and high English grades.According to this study, there is a clear correlation between the gaming habits of Swedish 9thgradersand the grades they receive in English, with a higher frequency of gaming corresponding toa higher grade. The study also suggests that the Strategy, MMO (Massively Multiplayer Online) andCRPG (Computer Role-Playing Game) genres have a higher representation amongst students withgood grades in English..

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