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1186 Uppsatser om Puppet play - Sida 18 av 80

Rörelse i en sydafrikansk skola : En studie om lärares syn och tillämpning

AbstractAccording to a lot of people, movement contributes with a whole lot of positive things such as, learning, a better bodyknowledge, fellowship and koncentration. Movement has also proved to support many things regarding childrens development. According to Gun Sandborg-Holmdahl who is a teacher in pedagogic and Birgitta Stening who is an physical education teacher, movement and games commits many of the human senses wich contributes childrens ability to use their amagination and also spontanity. Games and movements have also shown to have good effects when it comes to childrens increased feeling to learn things. I have in this study, studied the South African school and their wiew on movement in school.

Foster owner factors influence temperament test results of military dogs and their suitability for service

Military dogs in Sweden spend their first 18 months after weaning with a foster owner that has volunteered to care for its upbringing. The foster owner is advised by a consultant and offered three opportunities to train the dog together with other foster owners. There is a positive correlation between the number of attended training opportunities with the consultant, or other professional dog trainers, and the results of the dog in the temperament test at the end of the 18 months. The test results are in turn positively correlated with the likelihood of the dog to enter service. This thesis aims to investigate why the number of training opportunities is important for the dog?s chance to enter service by identifying foster owner factors that influence the success of the dog and which temperament test items the factors have the strongest impact on.

Hur doftar parfymreklamen? : En Studie i hur man kommunicerar doft genom bild i parfymreklamen

With the help of image analysis and scent theory, we have made an analysis that explains how the perfume smells in advertising. There are many different factors that play a role in our perception of smell by image. We have found that using the connotations we can get a sense of the scent. What helps us along the way, the colors, the women and the environment. From this one different conclusions are mad and we create a scent sensation..

Den allvarsamma leken - förskolepedagogers syn på den fria lek. The serious play - preschool teachers? views of active play

Mitt examensarbete behandlar förskolepedagogers syn på den fria leken. Problemet är ofta vad pedagogerna ska lägga i ordet fritt. Jag har dock kommit fram till att de flesta förskolepedagoger är relativt samstämmiga vad gäller friheten kontra de regler som behövs i den fria leken, men att det finns oenigheter om t.ex. var man ska dra gränsen när barn leker krig och hur tillåtande man ska vara när det gäller de mer fysiska lekarna, som att springa och jaga varandra, brottas och när barnen, enligt pedagogerna, är högljudda. Jag har valt att använda mig av kvalitativa intervjuer som metod i mitt examensarbete och spelade in intervjuerna, med sex förskolepedagoger, på min Iphone 5, för att sen skriva ner dem ordagrant och efter det övergå till att sammanställa resultat och analysera intervjuerna. Jag har analyserat intervjuerna utifrån mina frågeställningar: > Vad innebär fri lek i förskolan, enligt pedagogerna? > Vad anser pedagogerna att syftet är med den fria leken? > Vilka regleringar finns kring fri lek och vad kan dessa innebära? I mina teoretiska utgångspunkter vid analysen har jag använt mig av såväl Vygotskij och Dewey, som av moderna forskare som Pramling Samuelsson och Knutsdotter Olofsson. Efter att ha gjort detta arbete har jag kommit fram till att samtliga pedagoger ser den fria leken som det viktigaste på förskolan.

Trummor för iPhone & iPad

This project is about development of virtual drums for iPhone and iPad. The project aims to provide the company Toontrack AB with a good foundation to build drumbased apps. The focus has been on getting a quick response when playing and that user interfaces should be easy to use, intuitive and customizable. The result is impressive and both audio and graphics are of excellent quality thanks to good collaboration with Toontrack, that previously has developed drum-based software. The drum kit offers a variety of articulations and even the ability to play various dynamics, although the screens are not pressure sensitive..

Kan friluftsliv i tidig ålder leda till ett bibehållet intresse som vuxen? : en studie av tidigare elever vid en I Ur och Skur förskola på Lidingö

AimThe aim with the work is to investigate if outdoor life at an early age will contribute to a maintained interest as a grown-up, and what other reasons play a part in maintained/lost interest. Questions:? Are the people active within outdoor life/physical activity today?? How much time do the people devote to outdoor life/physical activity?? What factors during the growth, from preschool to grown-up, contribute to a maintained or lost interest in outdoor life?MethodSince we wanted to bring forth all eventual factors that may have effected the people in their physical activity today we chose to do a qualitative study using deep interviews. The investigated group consists of six former students, four girls and two boys, from the I Ur och Skur preschool Mulleborg. Today the respondents are between 20 and 24 years old.ResultsThe investigation shows that all respondents are active with some kind of outdoor life or physical activity today, but there is a difference in how much.

Inre sökande

This research explains and describes the role music notations may play in an unconventional way. The aim of this research is to show that by balancing composition, interpretation and improvisation, the performer(s) could produce or open the door to a reservoir of new sounds, which could emerge through a composer?s awareness of the need to balance these elements. That act of balancing depends on the musician?s interpretation through their interaction with the music notation, with their action process on the instrument and each other.

Art of Balance : In context of complexity

Game balance can be considerd complex - there are many factors that play a role in the perception of balance. This thesis examines complexity, game theory and intution in an effort to disconver more about the perception of balance. The findings are that tactical and strategical choices that are presented for a player need to be interesting, not to complex and not to obvious. The importance lies in the estimation of the result that the player does when making a choice..

Skapande möten - en studie i interaktionism och skapande i musik

Title: Creating meetings - a study in interactionism and creating music. In this study I had my focus on teenagers in a school class. My aim was to explore how pupils experience the processes of creating music together and how they choose to organize their interactions during these creative processes. As analytical tools I used sociological and sociopedagogical concepts and theories. Interactionism provided models toward individualization as well as socialization, related to learning, knowledge and creativity.


Scenografi för en landskapsarkitekt :

Stage Design is design for action and contains décor, side-scenes and properties, as well as costume and grease-paint. The one responsible for this is the Stage Designer, who together with the Director, creates the best conditions for the actors to perform in. The stage, where the play takes place, could be either in a theater, an auditorium, or in another sort of room, at another place, inside or outside, and where the place itself inspires to theatrical performance and expressions. This type of theater is called Site-specific theatre. Two examples of this is the workshop ?Skogen sjunger? (eng.

VARN  Ett nätverksbaserat 2D-actionmultiplayerspel skrivet i Java.

VARN A network multiplayer 2D action game written in Java. All games that support any form of play across networks is in one way or another affected by the delay, or "ping", that occurs from the time it takes for information to travel over the wires. Not only does it take time, it varies depending on how far away the connected partner is and the current status of the network you are on. Through the years a lot of different methods have been developed to combat these delays. I have reviewed some of these methods and implemented a synchronization system in Java meant to be used in online action multiplayer games..

"Lets Play!" : En studie av kunskapsöverföring mellan digitala spel och musikinstrument.

The purpose of this thesis was to examine if users of digital music games may acquire skills from the games that may be of use in learning to play a real instrument, that is a non-digitally simulated instrument like an acoustic piano. We have used Gee?s theory regarding a possible interconnection between different semiotic domains, and how this connection may enable a transfer of skills between related domains. In this thesis we examine possible skill transfer between the domains ?digital games? and ?non-digital instruments?. To examine our question formulation we chose to conduct a pilot study from which we collected both quantitative and qualitative data.

Synkroniserad videouppspelning över Internet

The goal with this project was to achieve real-time synchronized video playback over the Internet, or in other words, that multiple clients play the same part of a video at the same time.The result shows how it is possible to build such a protocol, that gives a user experience that the video is synchronized between computers when playing a locally stored file, stream or video delivered using progressive download. This was achieved by designing, then role playing to find weaknesses, and at last implementing the protocols to see how they work in practice. By using such a protocol, it is possible to navigate and discuss around a video in for example a telephone conference, and be sure that everybody is looking on the same picture..

Lead the way : Hur främjar vi ?creative play? genom level design på mobila plattformar

I denna uppsats undersöks fyra olika bostadsannonser samt de modelläsare som konstrueras i dessa. Modelläsaren kan beskrivas som den presupponerade eller förmodade läsare som sändaren av texten riktar sig mot och kan vidare förstås som en abstrakt instans som skapas i texten. Syftet med undersökningen är att studera vilka modelläsare som skapas i annonserna och vad dessa modelläsare kännetecknas av, men också att undersöka vilka betydelser och funktioner som hemmet i annonserna kan tillskrivas. Metoden för analysen bygger på den systemisk-funktionella grammatiken och analysen av modelläsaren är uppdelad i flera steg. I ett första steg görs en analys av annonsernas ideationella betydelser där skriftens olika processer och förstadeltagare studeras, men också de attribut och aktiviteter som kan utläsas i annonsernas bilder. I det andra steget undersöks annonsernas interpersonella betydelser genom en analys av skriftens tilltal och lexikon, samt dess uttryck för attityd.

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