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104 Uppsatser om Prototypes - Sida 3 av 7
Kunders betalningsvilja- från initialkostnad till drift- och underhållskostnad
Many interactive products constructed today is not produced towards a specific targetaudience and how they will interact with the product. This master's thesis follows the designprocess in the development of the Let's Walk webapplication. In the designprocess has users of the webapplikation been identified, Prototypes developed and an interactive version has been evaluated. The Let's Walk webapplication is a fully working system used to administrate Let's Walk, an exercise competition between companies. Experts and users have been involved to evaluate the Let's walk high-fidelity webapplication prototype.
Användargränssnittets positiva effekter på minnet
Studies in the field of interaction design and the human memory claim there can be positive effects on the memory when information is presented for the user as a graphical pattern rather than a series of numbers. This thesis aims to influence designers to choose graphical patterns as an interface for information display. Low-fi and hi-fi Prototypes of graphical patterns were constructed and tested in a variety of configurations by two users. The users showed differences in the ability to memorize a sequence of digits depending on how this sequence was presented. This study suggests that users are more easily able to recall information presented via a graphical user interface than when the same information is only presented digitally..
Säkrare träning med rätt redskap.Utveckling av avlastande redskap vid knäböj iSmithmaskin.
The purpose of this thesis was to examine if there where fallacies in the design solutions for the business system IFS Applications from a user perspective, and if so, correct these from a cognitive science approach.Data collection consisted of three main portions. These where; workshop, individual interviews and observations. The collected data was analyzed and resulted in identification of two main areas in the application that where found lacking.The result of the study showed that the usability for processing large amounts of data and the lack of customization where the main flaws in the application. Two low fidelity Prototypes where created with the purpose of rectifying the underlying flawed design solutions that where identified from the collected data..
En utvärdering av Audiolet för portandet avett röst-drivet program till webben
We where asked to write a webapplication, with similar functionalityas an existing desktop application. The application can todayrecord sounds from a person, mix it together at the optimal place withanother, similar sound and play back the result.The application used mathematical calculation that the developerswhere not familiar with, therefore it was decided to focus on the partsthat involved recording and playing sound, to pave the way for anyfuture implementation.The follwing Prototypes where implemneted:1. Read a sound clip from a file.2. Splicing of two sound clips at different points in the clips.3. Generate the sound of a guitar.The result of this evaluation is that web browsers today are notready for this type of application, but that there is potetial as soonas W3C have standardised the use of a microphone as a source to theexisting DSP functions..
Lek kring stol
The aim of this project was to develop a product which gives one or more objects of daily use an additional function. Thru the creativity of children the object shall transform into a new source for play for pre-school children.The purpose of this work was to research how fantasy and free play of children could be enhanced. I wanted to know how I can motivate children to use their fantasy transforming objects into new sources for play.This was achieved by means of developing a number of different Prototypes which I tested in Kindergarden. My observations lead to the development of a cloth-wrap for the chair which provides the required source for ongoing role-play. The chair suddenly transforms into a new landscape and multi-purpose object where children?s fantasy is stimulated and creative play is supported..
Interaktiv arbetsbeskrivning
Under framtagandet av nya produkter måste ett antal prototyper tillverkas för att verifiera konstruktionen. För en metodingenjör som tar fram reparationsmetoder innebär prototyptillverkning att tankar som växt fram under utvecklingsfasen kan provas för första gången på en fysisk produkt. Detta sker relativt sent i produktutvecklingen och eventuella ändringar som kan uppstå på grund av att servicevänlighet inte uppnås blir mycket kostsamma. Om däremot prototypen där metoderna verifieras för första gången är digital och detta sker tidigt blir kostnaderna för eventuella ändringar avsevärt mycket mindre. Modellen som ligger till grund för metodstudierna kan sedan används för att skapa ett utkast till service litteratur, detta medför att även den delen av slutprodukten kommer att vara i fas med övriga utvecklings avdelningar.
Designing the Militarization 2.0 research tool
Research is a time-consuming endeavor which requires appropriate tools to manage often vast amounts of information. Militarization 2.0 is a research project aiming to explore Militarization in social media. The aim of this project is to design a user interface for supporting researchers in projects involving large amounts of data in qualitative studies. The project will follow the design process of the first version of the Militarization 2.0 research database interface. The design process involves user studies, interviews and design and testing of paper and digital Prototypes.
Interaktiv arbetsbeskrivning
Under framtagandet av nya produkter måste ett antal prototyper tillverkas för
att verifiera konstruktionen. För en metodingenjör som tar fram
reparationsmetoder
innebär prototyptillverkning att tankar som växt fram under utvecklingsfasen
kan provas för första gången på en fysisk produkt. Detta sker relativt sent i
produktutvecklingen och eventuella ändringar som kan uppstå på grund av att
servicevänlighet inte uppnås blir mycket kostsamma. Om däremot prototypen
där metoderna verifieras för första gången är digital och detta sker tidigt
blir kostnaderna för eventuella ändringar avsevärt mycket mindre. Modellen som
ligger till grund för metodstudierna kan sedan används för att skapa ett utkast
till service litteratur, detta medför att även den delen av slutprodukten
kommer att
vara i fas med övriga utvecklings avdelningar.
Under detta projekt har en digital prototyp av en Scania motor använts för
genomförandet av metodstudier.
Konceptutveckling av luftutblås
This Master?s Thesis work was performed at the Studio Engineer department at Volvo CarsDesign Centre in Gothenburg, Sweden. The assignment has been to create a new idea of an airvent where the news value mainly was focused at functionality but also with great attention onvisual appearance.The work has been totally independent and not been aimed to any specific car model. Theindependency initially made that the visual appearance primary wasn?t limited in any way dueto surrounding components.
Utveckling av universaladapter för torkblad i samarbete med European Automotive Supplier AB
This report looks at the possibility of designing a universal adapter for Flat Blade windshield wipers in cooperation with European Automotive Supplier AB.To understand and see if this is possible, a research and an extensive patent search where done. Then to add structure to the project a Ganttschematic were developed. To generate good and solid ideas, different methods for product development were looked upon.When a method was chosen and applied, a series of concepts emerged. Now the focus was to design and construct all the pieces. The desired manufacture procedures were looked upon as well as materials.
Skapa, Publicera & Presentera : Utveckling av en befintlig Webcast- produkt genom interaktionsdesign
I detta examensarbete beskrivs uppdrag, tillvägagångssätt och resultat för framställning av prototyper för editering av webbsända presentationer. Prototyperna består av två produktionslägen, On-Demand och Live, anpassat för en befintlig webcast- produkt. Utvecklingen har skett iterativt tillsammans med uppdragsgivaren Qbrick. För att prototyperna ska uppnå en god användbarhet har kognitiva- & heuristiska genomgångar genomförts. Funktioner och tilltänkta arbetsflöden har tagits fram efter en användarprofil utifrån resultat av genomförd förstudie.
Liten displaymodul
The purpose of this Master Thesis is to analyze what suitable hardware platforms there are on the market in order to build a low price control and information system for mobile applications, called small display module. The thesis will be underlying material for making a decision for further development. The result of the thesis consists mainly of a Windows CE kernel and a schematic for a CPU card, on which it would be suitable to build the display module. Another major part of the report is the introduction of different techniques that could be of interest when designing a processor based system. The processor architecture that was chosen is the x86.
Måste det vara så grönt? Ett visuellt Förpackningskoncept för ett ekologiskt livsmedelsmärke
»Does it have to be so green?« is a visual communication project focused on packaging design. I attempted to challenge the clichés of graphic design for organic products and designed a packaging concept for a fictional food brand. The project had a special objec¬tive which was to explore ways to use the package as carrier for in¬formation about the enviromental impact of the packaging itself.The process included research about packaging design and its ef¬fect on the consumer, an investigation of the Swedish market for organic foods, creating and defining a brand, and designing a cohe¬rent packaging concept for a product line which communicates the brand?s values and appeals to the intended target group.The project resulted in Prototypes for a muesli package, tea car¬ton and honey jar, as well as a manual that explains the application of the graphic program..
Klassifikationsproblemet för reella flexibla divisionsalgebror
In this Master thesis, microwave connections between circuit boards are constructed. The primary frequency band is the X-band (8-12 GHz). The purpose of the connections is to enable a more simple and cheaper way of mounting the circuit boards inside a container. The connections have been designed and evaluated, using different computer programs. A few Prototypes have been built and measured.
Samuel Klingenstierna: Spel och sannolikhetsteori
In this Master thesis, microwave connections between circuit boards are constructed. The primary frequency band is the X-band (8-12 GHz). The purpose of the connections is to enable a more simple and cheaper way of mounting the circuit boards inside a container. The connections have been designed and evaluated, using different computer programs. A few Prototypes have been built and measured.