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1731 Uppsatser om Perceived Zero-sum game - Sida 44 av 116

Automatiserad riggning och tidssparande

Denna uppsats handlar om programmering av autoriggningsverktyg för Maya 2013 som skulle effektivisera animeringsproduktionspipelinen genom att spara tid vid riggningsdelen av animeringspipelinen. Vidare handlar denna uppsats om utvärdering av tiden som man kan spara vid användningen av detta autoriggningsverktyg. Verktyget är flexibelt på det sätt att den stödjer humanoida karaktärer och är användbar för mer än mänskliga karaktärer. Tiden som spenderas att manuellt rigga samma typ av karaktärrigg varierar från person till person och det kan ta väldigt lång tid, därför gjordes en enkät som delades ut till deltagare som är erfarna inom riggningsområdet. Resultaten av denna enkät hjälper vid beräkningen av tiden som kan sparas med autoriggningsverktyg i en animeringspipeline. Resultatet av undersökningen visar att man kan spara tid genom att använda sig ut av ett autoriggningsverktyg istället för att rigga manuellt.

Affärsmodeller och Strategier i Apples Appstore

Apple has since their launch of the Iphone series created a billion dollar business with the market place Appstore. Third-party apps have disrupted the mobile industry, attracted a high number of developers and set the standard for the industry. Despite success, this market has yet not been the topic of any academic study, a fact that makes this thesis important. Under the assumption that apps can be regarded as a service, traditional service marketing theories have been applied with the research goal to map existing business models, evaluate revenue potential and understand best practices of marketing techniques. A series of qualitative interviews with representatives from the difference business models, backed by secondary data describing the domain shows how the Appstore has evolved over time and which marketing practices that appear successful.

Institutioners inverkan på entreprenörsaktiviteter : En empirisk analys av relationen mellan institutioner och entreprenörskap

Entrepreneurship as playing a important role for economic growth has been discussed by a number of theorists such as Joseph Schumpeter and Israel M. Kirzner. William J. Baumol developed these theories as he considered that all entrepreneurship doesn?t lead to economic growth, some entrepreneurial activities may even lead to stagnation.

Multiplayerspel utvecklat i Flash, Slutreflektion för ?Monsters & Masonry?

Flashspel är en väldigt populär form av ledigt spelande, men det finns fortfarande spelformer som är outforskade. Vi bestämde oss för att göra det ingen utvecklare hittills lyckats med, det vill säga att skapa ett så kallat ?Massively Multiplayer Online Flash Game?. Ett spel som konstant är uppkopplat till internet och lever vidare genom spelarna. Problemet ligger i plattformen.

Förskoleklassen - den lustfyllda skolstarten? : En studie om pedagogers arbete med språk-, läs- och skrivutveckling i förskoleklass och årskurs 1

The aim of this study was to explore and describe how four teachers work with literacy in preschool and grade one, ages 6 and 7. The aim was also to explore the progression of reading and writing as well as the collaboration between teachers in preschool and grade one. The study has a qualitative approach and data was collected through observations and interviews. The findings indicate that teachers in preschool have similar activities and approach to what guides the work. Regarding teachers in grade one it shows that they both are working with reading and writing in a varied way.

Dokumentärfilm om Warcraftspelaren 4K FuRy

Warcraft är ett strategidataspel som massor av människor världen över ägnar sig åt. Sebastian Pesic (alias 4K FuRy) är en av världens bästa spelare och dataspelandet har blivit hans jobb. Dokumentärfilmen handlar om Sebastian Pesic och hans verklighet i Warcraftlaget 4Kings. Sebastian kommer att berätta om sina upplevelser och vi kommer att få se honom i action. Filmen kommer att ge en inblick i dataspelsvärlden som många inte ens vet om existerar.

Musikalisk gestaltning av Trudvang

Syftet med kandidatarbetet är att skapa musik till en folkgrupp som saknar en etablerad musikkultur. För att göra detta valdes folkgrupper ut ur den fiktiva spelvärlden Drakar och Demoner: Trudvang. Fornnordisk kultur var en inspiration till Trudvang och detta studerades för att påvisa likheter till folkgrupperna i Trudvang. Parallellerna mellan de olika kulturerna blev uppsatsens förundersökning. Uppsatsens förundersökning resulterade i att det finns en efterfråga på musik i spelet varpå två folkgrupper från Trudvang valdes ut för gestaltning med musik, alferna och virannerna. Baserat på instrument som samerna och anglosaxarna kunde tänkas använda producerade vi musik till den andra delen av forskningen. Musiken undersöktes genom att dela ut en enkät till erfarna spelare på spelets forum för att bestämma huruvida gestaltningen av alferna och virannerna var lyckad. Resultaten visade att det lämpar sig att gestalta dessa folkgrupper med den producerade musiken och som ett resultat ge dem en musikkultur..

En jämförelsestudie mellan blivande sjuksköterskor tillhörande Generation Y och yrkesverksamma sjuksköterskor tillhörande Generation X : En studie kring värderingar, egenskaper och attityder

Flexible working conditions is used extensively in organizations today as a way tocreate flexibility for the employer. Recently we?ve been reading in the newspapersthat this approach is a growing problem and the EU has warned Sweden twice thatabuse of these forms of employment must be stopped. The Government has recentlysubmitted a proposed rule change to reduce the possibility of stacking one temporarycontract after another. Borlänge kommun makes themselves more flexible with theintermittent employments.

The diffusion of minimum tillage in agricultural China : a study of the factors influencing the farmers? choice of tillage system

The Chinese government´s aim to be self-sufficient in food production in combination with the increased food consumption in China has put high pressure on the productivity within the Chinese agricultural sector (He j et al, 2010). In order to increase the productivity, modernization and adoption of new farming techniques are essential. The opportunity to adopt and import foreign technology has lately been possible in China, as more authority and decision rights have been given to the individual farmers and the country has opened up for foreign trade (Zheng, 2012 & Fan, 1991). A more open Chinese market enables new opportunities for foreign agricultural companies to expand their businesses by introducing their products to Chinese farmers. But to succeed with this strategy the Chinese farmers must be willing to adopt these, for them new innovations. Minimum tillage is a tillage practice used worldwide that is suitable in northern China where drought and erosion are the main problems in the crop production (pers.com., Arvidsson, 2012). Potential users? opinion of new innovations such as minimum tillage is closely related to adoption (Rogers, 2003).

Tvångsvård på grund av problematiskt datorspelande : En rättsvetenskaplig studie av annat socialt nedbrytande beteende i 3 § LVU

This paper has focused on specific aspects of the law concerning the 3rd paragraph of The Care of Young Persons Act (1990:52), LVU. The purpose of this study was to examine the prerequisite other social destructive behaviour in four cases where youths has been under compulsory institutional care because of their computer gaming. The study was composed on a legal dogmatic method and a legal sociologist perspective. The legal dogmatic method implies to examine the law and its elaboration, the legal sociologist perspective focus on the consequences and causes of the court of law. The study shows that problematic computer gaming is an increasing problem in society and that other social destructive behaviour is a wide prerequisite that need new amendment in order to ensure citizens certainty..

Är transportbeteende något att spela om? : -En studie om hur gamification kan stödja de transportpolitiska målen i Stockholmsregionen

The aim of this study is to examine the possibilities to use gamification to reach thepolitical goals for the transportation system in the Stockholm region. The study has aninterdisciplinary approach and is based around two main building blocks: gamificationand the transportation system in the Stockholm region. The first part examinesgamification. This includes contemporary use, debate, academic definition and aninvestigation of how gamified applications should be developed. One of the mainfindings is a suggestion that gamification should be seen as a process rather that a setof predefined game mechanics that can be applied to any activity.

Sjukvården för kvinnor och barn på ett sjukhus i Tanzania en observationsstudie

The aim of this study was to investigate how maternity and child care was carried out at Regional Hospital in Morogoro, Tanzania as well as how it was perceived by mothers and children. The study was conducted with a qualitative method through observation and interviews. The results of the study showed that the staff knew what they were doing and how they should treat their patients and that they helped them without thinking about preventive measures. The study concluded that people wanted to seek the care provided at the hospital and some people stated that they had confidence in the staff. The people that came to the hospital sought care for various diseases and conditions and they all got medical attention of some sort.

Integrerad Kommunikation för att stärka ett Nation Brand

The aim of this paper is to explain how the European Union?s common strategy for theCommon Foreign- and Security Policy (CFSP) will change with the implementation of the Treaty of Lisbon. A comparative case study and qualitative method is used. On the basis of Smith?s theory of institutionalization we will analyze two member states: France and Denmark.

Lärrollen i en föränderlig tid : The teacher´s role in time of change

Aim: The aim of this essay is to study the external communication of Science Park Jönköping, how they want students in Jönköping to perceive them. Further we would like to compare thatinformation with how students in Jönköping actually perceive Science Park Jönköping. Do the both pictures agree?Method/Material: Together with literature studies, a qualitive method has been used.Two interviews with the managers of Science Park, and five focusgroups with students havebeen conducted.Main Results: The main result from the focusgroup interviews shows that the students perceived image of Science Park correlates in many ways with Science Parks profile. But the study also shows that Science Park do not apply many of the relevant theories that would benefit their marketing..

Inneklimatet på ett kontor : Undersökning av inneklimatet vån. G4 stadshuset samt kontor på Ånghammargatan

This report describes an investigation of the indoor climate in two different workspaces. Since we a big part of our lives are staying indoors in artificial environments, and more particularly in our workplaces, we think it would be interesting to do this investigation. The technical solutions for air treatment systems began with simple natural systems without fans and where the thermal rise of the air applied. In modern time is technical air treating systems used to take care of the fresh air supply. This type of units can supply filtered air with the right temperature to the building. Well-functioning ventilation is essential to bring clean fresh air to the room and effectively remove impurities without sound- or draught problems. The indoor climate is relevant for the output capacity.

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