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767 Uppsatser om Online - Sida 6 av 52

Branding för distansarbetande kreatörer : Förbättra din nätnärvaro

In the fragmented network economy of toady remote work for creative designers becomes mor eand more prevalent. This is good for a number of reasons. Mainly, creative designers can find work inside and outside of their region irrespective of where they choose to live. However, competing for jobs in a global market is harder, and the Online presence of the creatives becomes their main shopping window. We have conducted a study, interviewing digital creatives in Västerbotten.

Lärarens möjligheter till individualiserad undervisning i klassrummet : En studie om hur tre lärare uppfattar individanpassad undervisning

Syftet med denna studie var att undersöka grupp- och kommunikationsprocesser i en Online community där den gemensamma nämnaren mellan medlemmarna var intresset för spelet World of Warcraft. Undersökningen utfördes med hjälp av en egenkonstruerad enkät samt observationer vars syfte var att undersöka deltagarnas grupptillhörighet, vänskap, konflikthantering och kommunikation Online, samt deras beteenden gentemot varandra. Syftet var även att undersöka om sociala anpassningsstrategier, standardroller och in-och utomgruppsfavoritism var applicerbara på en virtuell grupp. Undersökningsresultaten pekar på att många av de teorier gällande grupptillhörighet och vänskap även är applicerbara på grupper formade Online samt att kommunikationshjälpmedel såsom smileys underlättar konversationer i skriven form. Resultaten pekar även på att de sociala anpassningsstrategierna och standardrollerna är applicerbara på en virtuell grupp, dock anses urvalet för litet och observationstiden för kort för att med säkerhet säga att dessa återfinns.

Socialt läsande på nätet : En studie av virtuella bokcirklar enligt grundad teori

This master thesis examines Online reading groups with swedish participants. The aim is, by way of introduction, to investigate what kind of Online reading groups that exist and how they work. The overall question of the thesis is: how do a conversation about books on the Internet look like? The theory used is Grounded Theory and this is a methodology which has influenced the hole structure of the study. Grounded Theory apply that issues and hypothesis must be created from the collected material, and the author collected for this reason material in the form of survey answers, email-conversations, blogmaterial and articles to draw up exact issues based on this material.The material was sorted into four different categories; social reading, reading fellowship, virtual freedom and anonymity and the issues were formulated according to this categories.

Onlinedejting via lokaliseringsapplikation : En studie om hur mobilapplikationen Badoo används ute på krogen

Online dating and ?People nearby applications? (PNA) has become more popular in today?s society. With PNA you can easily find people who are nearby you that you can socialize with and maybe even meet. In this paper we study the mobile application Badoo and explore how it is used for dating in clubs in Stockholm through observations that we participated in. We also had a group interview with five Badoo users about their usage of the application.

GIS-stöd för tunga rundvirkestransporter på väg

För att framföra en timmerlastbil med 74 tons bruttovikt i svensk trafik,krävs ett tillstånd från Trafikverket. Tillståndet består av ett dokument somvisar vilka vägar och broar fordonet får trafikera och vilka regler som gällernär man kör lastbilen.Skogsbolaget Sveaskog startade ett examensarbete med syfte att skapamöjlighet att i realtid presentera för lastbilsföraren vilka vägar och broarsom är en del av transportdispensen. Detta skulle ske genom att utveckla ettkartstöd för lastbilens fordonsdator med anslutning till GPS för attvisualisera dispensdokumentet med de angivna vägsträckorna och broarna.Resultatet av examensarbetet är ett kartstöd som använder tjänster frånArcGIS Online för att presentera geografisk information för användaren.Bakgrundskartan består av en grundkarta från ArcGIS Online. Övergrundkartan ligger ett GIS-skikt med vägar och ett annat skikt med broar.Information om huruvida fordonet för närvarande färdas på en väg somingår i tillståndet eller inte, samt information om regler som gäller för broarpå vägavsnittet, presenteras för föraren i realtid. Denna informationuppdateras vid varje uppdatering av GPS-positionen..

På nätet får man tåla en del: En kvalitativ uppsats om ungdomars attityd till nätbrott

Internet och sociala medier har möjliggjort möten och kommunikation mellan människor på ett helt nytt sätt än tidigare. Dock är cybervärlden samtidigt en otrygg och problematisk plats. Brott förekommer både offline och Online. Uppsatsen grundar sig i denna problematik och syftar till att få en inblick i problematiken som finns rörande ungdomar och nätbrott utifrån ungdomarnas synvinkel. Mer specifikt gäller det kränkningar, olaga hot och sexualbrott.

Budgetens roll innan och efter finanskrisen

Immersion is a construct that measures how deeply engrossed a user is with any mediated situation. In the field of game design, immersion is a significant aspect of what makes a game enticing, and as such it is of pivotal importance to create and maintain it to keep the player's mind off the real world while inside the confines of a game framework. According to the GameFlow theory, it is one of seven key tenets of evaluating and implementing a successful game design. Yet, certain multiplayer Online games are designed in a fashion that in some cases seem to break immersion, where the player is frequently put out of action, sometimes for minutes on end. In this study, using Online questionnaires, we discover that players, despite claims otherwise, seem to be in several ways affected negatively by this breaking of immersion.

Upprustning av miljonprogram : En undersökning om kommunala bostadsbolag

Immersion is a construct that measures how deeply engrossed a user is with any mediated situation. In the field of game design, immersion is a significant aspect of what makes a game enticing, and as such it is of pivotal importance to create and maintain it to keep the player's mind off the real world while inside the confines of a game framework. According to the GameFlow theory, it is one of seven key tenets of evaluating and implementing a successful game design. Yet, certain multiplayer Online games are designed in a fashion that in some cases seem to break immersion, where the player is frequently put out of action, sometimes for minutes on end. In this study, using Online questionnaires, we discover that players, despite claims otherwise, seem to be in several ways affected negatively by this breaking of immersion.

Strategier och kanaler vid marknadsföring för fysiska researrangörer och traditionella resebyråer

The tourism industry in Sweden has expanded in recent years and the increasing industry has meant that customers are in need of a reseller for their trips abroad. Today there are three types of retailers available. These are : Traditional travel agencies , tour operators and Online travel agencies.Online Travel agencies are the most modern Online option for customers. Their existence has made it easier for the customer and reservation can be made anytime and anywhere. The competition has intensified between the three retailers and the traditional alternatives must find new ways to survive.

Att hitta fram till tillit : En studie av kartapplikationen i iPhone och användares tillit till denna

Trust is a concept used throughout our daily lives. We give trust to friends, colleagues and strangers. We also give trust to the technical artifacts we use in our everyday lives. We must also rely on the services we use to work the way we expect them to. There is plenty of research on trust in e-commerce and Online banking on website based platforms.

Illusionen av det perfekta jaget : En hermeneutisk studie om nätdejting

AbstractThe purpose of the present study was to clarify and describe what image men and women present and communicate in their profiles on an Online dating site. Further has been investigated if traditional gender roles and stereotypes are as pronounced on this Online platform or if it offers a space to go beyond traditional formations. The theoretical framework of this study consisted of a social psychological idea and understanding of identity as well as a gender theoretical perspective. The methodological points of departure were hermeneutic and the data consisted of ten male and ten female member profiles on match.com. The results of the study was divided into three themes, the emphasis on positive qualities, the attractive body and project manager to one?s own life.

Kappa Control with Online Analyzer Using Samples from the Digester's Mid-phase

In the pulp industry, digesters are used to disolve lignin in wood chips. The concentration of lignin is measured and is called the Kappa number. In this thesis, the question of whether an Online Kappa sensor, taking samples from the mid-phase of the digester, is useful or not is analyzed. For the samples to be useful, there has to be a relationship between the measured Kappa at the mid- phase and the measured Kappa in the blowpipe at the bottom of the digester. An ARX model of the lower part of the digester has been estimated.

Varumärkeslojalitet & E-handel : En studie inom hemelektronikbranschen

It has become increasingly important for businesses today to create a strong customer loyalty tie between their brand and their customers. In most markets today a lot of companies fight for market share and loyal customers. The increased uses of Internet and Internet commerce have made it possible for companies to create relationships with their customers through their websites. The Internet has also opened up new ways for customers to quickly and easily price compare products on price comparison websites. This means that customers have become more price conscious which has lead firms to fall into a price war with the competitors. The purpose of this paper is to examine brand loyalty in the consumer electronics market and go into detail on how web shop role affects the creation of loyalty to companies that are either a shop or do not have an Online store. To examine this, a survey was made Online and an interview was made with the President on Salesoogle Niklas Rasmusson. The questions and the interview of the questionnaire focused on confidence in Online commerce and physical stores.

Julia och eliterna : En studie av hur näthatsdebatten utvecklades till en medial lavin

English title: Julia and the elite. A study of how the Internet hatred developed into a media avalanche.Introduction: During February 2013 Swedish media flooded with news of Online hate directed towards women after an episode of Uppdrag Granskning on SVT (2013). Female media profiles were given the opportunity to tell the entire Swedish population about the hate and threats they had been exposed to Online. In this thesis we want to investigate what topics end up on the media´s agenda, how a piece of news is developed and framed.Questions: How does a piece of news considered highly newsworthy develop from when it first appears in the media until it gradually disappears? How and why did Internet hatred end up on the media´s agenda? How does the media framed the Internet hatred?Theory: To be able to answer the questions formulated in this thesis, the following theories have been used: Agenda-Setting theory, framing theory, news valuation and media logic. Method: Quantitative content analysis of news broadcasts and debate shows from TV, radio and newspapers.

Kontextfaktorbaserade ljudeffekter i hasardroulette online. : Påverkan på utövare.

Denna studie presenterar en ny synvinkel inom ämnet att göra hasardspel Online mer realistiska. Fjorton personer spelade i tjugo minuter två versioner av ett välkänt franskt roulettespel där utvalda variabler loggades. Den ena versionen fungerade precis som i ett skarpt läge medan den andra innehöll en implementation av kontextfaktorbaserade ljudeffekter. Utifrån loggningen av variabler, samt en kompletterande enkätundersökning, räknades det sedan ut om det förekom någon skillnad mellan versionerna och, i förlängning, spellupplevelsen.Resultatet jag fick fram redovisade förändringar i några av de variabler som hade valts ut och enkätundersökningen indikerade på att det kan ha varit ljudeffekterna som skapat denna förändring..

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