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1168 Uppsatser om Online games - Sida 60 av 78
Vad tycker skogsägare om virkesinköpare och inköpsorganisationer? : utveckling av ett skogsbolags tjänster och köpverksamhet till privata skogsägare
The private forest owners play a key role in the supply of round wood to the Swedish forest industry. Today it is a keen competition between forest companies about the wood from private forest owners. In order to get access to the wood from the private forestry you need to be an attractive collaboration partner, who can offer long-term collaboration, service at top-level, and acting for good prices to the forest owners.
This work aims at analysing the situation on the market today. It gives Sveaskog purchase department a good view of the forest owners? opinion in general about the existing purchase activities.
Forestry service level and timber prices are determining factors for a successful relationship between forest company and forest owner.
Allt löser sig, bara vi finns på Facebook. : En kvantitativ studie om hur svenska Facebookanvändare i åldrarna 16-25 interagerar med företag på den sociala nätverkssajten.
Because social media is personal and reaches users directly, it has become an important means of communication for companies trying to reach out to their audience (Nygren & Wadbring, 2013). Especially the possibility of interactivity has been discussed as social media's big advantage. But how much two-way communication is actually possible on social media? This is a quantitative study that focuses on how Swedish Facebook users in the ages of 16-25 interact with companies on the social network. The aim was to contribute with increased information and knowledge about how the users mentioned above interact with the companies as well as how the users perceive the companies communication and presence on Facebook.
Hantering av varumärken
AimThe aim of the study was to develop a method for the survey of play movement demands and temporal patterns in order to enable a descriptive study of the defensive players in American Football. The overall aim was to improve the understanding of how American Football is played to create opportunities for enhancement of current or developing new training methods to better suit football.MethodFifty plays from a Division 3 college football game on video from 2005 was divided into sequences of action for one player each from the defensive line, linebackers and defensive backs and analyzed with the video analyzing software cSwing. Every players sequence of action was recorded in a spreadsheet and noted on a scaled football field where distances were measured and together with time stamps from cSwing velocity was calculated.ResultsUsing this method it was possible to describe the play movement demands and temporal patterns which was the main task of the study. The defensive end worked on an average 4.61 seconds per play, the distance was 12.4 meters and average speed 2.5 m×s-1. The linebacker worked on an average 4.35 s per play, 13.7 m and at a mean speed of 3.0 m×s-1.
?Leka matematik och få roliga läxor!? : En undersökning av några pedagogers ambitioner för matematiklärande i förskoleklassen
This work deals with mathematics teaching in preschool classes. The purpose of my study is to investigate the preschool classes? teachers' aspirations for the children learning mathematics in two different preschools. To achieve my goal, I formulated the following questions to be explored and answered through interviews with five teachers. Does mathematics in preschool classes have a prominent role in educators' planning? What perception do the educators in the field have about the learning and teaching of mathematics in the preschool classes? How do the teachers understand their own work with mathematics in preschool classes in relation to multilingual students? A qualitative interview method was applied.
Faktorer som påverkar acceptansen vid användning av seriösa spel för rehabilitering av strokepatienter
Bakgrund: Informationsteknologin (IT) har blivit en självklar del i många verksamheter, och har även i allt högre grad blivit ett viktigt redskap för att uppnå centrala mål inom hälso- och sjukvården. De möjligheter som IT kan generera ligger bland annat i området av seriösa spel (serious games). Användningen av seriösa spel för rehabilitering av strokepatienter har visat sig vara ett framgångsrikt verktyg. Stroke är ett allvarligt tillstånd som drabbar cirka 30 000 invånare per år i Sverige. För att kunna återhämta sig efter stroke är en god, tidig och intensiv rehabilitering nödvändig.
"Papperslösa" flyktingars situation : Diskursanalys av konstruktioner i svensk massmedia
AbstractThe purpose of this essay is to study how undocumented migrants situation is constructed inSwedish massmedia discourse. The purpose has also been to study how the compromisedhuman rights of undocumented migrants in Sweden are legitimated in massmedia discourseand how resistance is constructed. The following main questions have been processed in this essay:- How are undocumented migrants and their situation constructed in Swedish massmediadiscourse?- How is society?s part in the situation constructed?Following questions are related to the main questions:- How is the situation that undocumented migrants face in Sweden legitimated in discourse?-What social consequences do the constructions have for undocumented migrants and for theSwedish society?The questions have been answered through a discourse analysis on empirical materialconsisting of ten news clips from Swedish public service television SVT and ten articles fromthe online editions of the main national newspapers Dagens Nyheter, Svenska Dagbladet, Aftonbladet and Expressen. The analysis was done with analytic methods from discursivepsychology and with the sociological theories at hand in this essay.The conclusions drawn from the analysis are that the situation is constructed according todifferent interpretative repertoires drawing on humanitarian discourses and economicdiscourses, which lead to separate social consequences and ideological categorisations of ?usand them?.
How has Soshi changed your life? En uppsats om identitet, en sydkoreansk tjejgrupp och onlinebaserat fanskap
SammanfattningVia Internet kan vem som helst idag komma i kontakt med i princip vilket lands kultur somhelst. Många är de människor som har intresserat sig, och fastnat, för sydkoreanska artister ochidoler. Ett av många fan-forum online dedikerade till den sydkoreanska tjejgruppen So NyuhShi Dae är Soshified.com. Genom att sammanställa och analysera svaren från en enkät, samtstudera befintliga diskussionstrådar på forumet tar jag reda på hur fansen förhåller sig till sigsjälva, sin omgivning, andra fans, idolgruppen och Sydkorea.Resultatet blir en salig blandning av identitetsskapande processer, massmediepåverkan,självbild, sexualitetsbestämmande konsumtion, musikens roll i människors liv och, sist menabsolut inte minst, fanskap. Genom sitt fanskap har idolgruppens fans möjlighet att skapa sigden identitet och vardag de önskar.
Vilka faktorer är viktiga för små onlinespel företag skall överleva på den svenska spelmarknaden?
I samband med teknologins snabba utveckling har internetanvändningen ökat drastiskt sedan början av 1990-talet. Under detta decenniums snabba IT-utveckling, då internet blivit mer tillgängligt för de flesta individer, uppkom onlinespel på internet. Många nya företag försöker slå sig in på marknaden vilket har bidragit till en mycket hård konkurrentsatt marknad. De små och nystartade spelbolagen konkurreras dock ut medan de stora spelbolagen bara blir större. Forskarna har under uppsatsens gång forskat fram vilka faktorer som är viktiga för att små onlineföretag skall kunna överleva i denna hårt konkurrensutsatta bransch med hjälp utav ett kundperspektiv.
Blondinbella : en kritisk diskursanalys av Sveriges mest lästa bloggare
In his book Wittgenstein on Rules and Private Language (1982) Saul Kripke claims that Wittgenstein argues for a certain form of scepticism in his book Philosophical Investigations (1953), namely a new form of philosophical scepticism, a result of Wittgenstein´s idea of language as language games. Nihilism, scepticism of meaning or of concept, constitutive scepticism are other commentators´ different names of the same phenomenon. The philosophy of Wittgenstein accounts for how our words, including the words of mathematics, have no meaning and there are no a priori justified objective facts as to what I mean about a word. We follow the rules blindly and without justification. We are unable to find any facts against this proposal.
Nätaktivism ? Slackers eller individer med möjlighet att påverka sin omgivning?
The aim of this thesis was to look to the organization of people through social media and the Internet. Our study was conducted with a current event in focus. We began our study by examine the protests that had arisen as a result of that the American proposed law called "Stop Online Piracy Act" (SOPA)was presented. With our main focus on SOPA we began to investigate those discussions and debates that during a limited period of time were conducted on a large social news site, Reddit.com, which is a form of social media. We focused on the way that people expressed themselves over social mediawhen it comes to political issues and also whether or not Internet activism can have an effect in the society.
Metadata för språkresurser : en Application Profile inom området kulturarv
The EU-funded project European Cultural Heritage Online (ECHO) aims to integrateresources from various domains within the field of cultural heritage, and make them availableon the Internet. To accomplish this integration it is necessary to describe the various resourcesin a way that will achieve cross-domain interoperability. This description of digital resourcesis commonly referred to as metadata. The most well known and used metadata standard is theDublin Core Metadata Element Set, a general standard developed for the purpose ofdescribing all types of digital resources. Since the mid-1990's a large number of specializedstandards have emerged in different communities, for example IMDI, designed for detaileddescription of language resources.This thesis aims to examine the possibility of combining a general and a specialized metadatastandard to achieve cross-domain interoperability and at the same time provide a sufficientlydetailed description of language resources for researchers within the field of linguistics.
Nyhetsmedia på Internet ? journalisters förhållningssätt till Internet som nyhetsmedium
The main purpose of this Master thesis is to investigate the journalists' attitude towards Internet as a news medium. The thesis also gives a general synopsis of the changing role of news media as enter the scene of Internet. The major part of this study consists of empirical studies though there is not much research-work made in this area. This case study is based on qualitative interviews of journalists. This method was the most suitable as the aim was to see tendencies and attitudes in a more individual light.
Onlinerecensionens betydelse : En kvantitativ studie om dess påverkan på unga kvinnors syn på varumärket
Denna studie syftar till att få mer förståelse för hur unga kvinnor syn på varumärketförändras av användandet av onlinerecensioner. Utgångspunkten för vår studie ärteknikutvecklingen och internets framfart såväl som vetskapen om att kvinnligakonsumenter i dagens samhälle är väldigt köpkraftiga. Internet har lett fram till nyamöjligheter för konsumenter att utbyta erfarenheter och åsikter om produkter som dehar kommit i kontakt med. Genom onlinerecensioner kan personer som egentligen intekänner varandra, ge varandra information inför ett köp genom att någon recenserar enprodukt i internetbutiken. Vilket vidare möjliggör för andra att läsa och ta till siginformation inför sitt köp.
När stjärnor flyttar på sig : -En intermedial studie av läsprocessen som den relaterar till Codex, det digitala uppslagsverket i tv- och dataspelet Mass Effect
This study examines the in-game encyclopaedia Codex as it appears within the videogame Mass Effect. The purpose of this study is to analyse the Codex with emphasis on how the reading process is affected by the videogame medium. In this regard the study seeks to uncover what characterises the Codex as a fictional encyclopaedia, what it entails and how it interacts with the rest of the game. The theoretical basis of this study is derived from a combination of the writings of Wolfgang Iser concerning the process of reading, Jesper Juul's writings on the relationship between games and narratives, and the concept of intermediality as discussed by Hans Lund and Jørgen Bruhn. This study is based on a close examination of the PC and Playstation 3 versions of the videogame Mass Effect, created by Bioware, with particular emphasis placed on the Codex. Mass Effect is a science fiction third-person shooter and RPG set in a future where mankind has begun interacting with aliens civilizations and colonising new planets.
"Kom och hugg oss" : En studie om idrottsklubben AIK:s kommunikation i samband med det uppmärksammade hockeyderbyt den 22 december 2010
In December 22, 2010, the hockey clubs AIK and Djurgården played against each other in front of an audience of more than 11 000 people in Ericsson Globe Arena, Stockholm. Although it was one of the biggest games of the year, afterwards no one was talking about the actual game on the ice. The reason; several times during the game, hooligans from both sides started big quarrels and the hockey dome felt more like a war scene than a place for a hockey game. From a branding point of view, and along with similar incidents from the past, the night in December did not create a good situation for AIK and their image. Therefore, in this essay I want to investigate how AIK communicated through the crisis. I also want to evaluate whether their communication was good or bad from the perspective of different crisis communication theories.The essay?s research questions are:How did media describe the crisis and AIK´s part in it?What effect did AIK´s previous history of similar problem have on the ongoing crisis?How did AIK communicate through the crisis?How was AIK´s image affected by the crisis?What did AIK do well/what could AIK have done better?To be able to answer these questions, several news articles from the sports paper ?Hockeyexpressen? has been analyzed as well as a text from AIK itself.