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6230 Uppsatser om Normkritisk design - Sida 24 av 416
Guldlock och de tre björnarna, en saga utan familj : En intervjustuide med sex personer verksamma inom förskolan angående skönlitteraturens roll i verksamheten och behovet av icke-heteronormativ skönlitteratur
Literature is an important part of the daily activity in preschool and it is also a powerful tool for reinforcing different norms.The purpose of this study is to explore, through qualitative interviews, for what purpose pedagogues in preschool use literature in their daily activity and what needs these pedagogues see for non-heteronormativity literature. The study also relates the needs that pedagogues see with the basic values presented in the Swedish National Curriculum for preschool.Literature is used in preschool for a wide range of purposes including; enriching the language, getting familiarized with the written language, show diversity, reinforce norms on how to be a good friend, as a starting-point for discussion, working with a theme or to have a fun time.The needs that the pedagogues see for non-heteronormativity literature can be divided in to three categories namely there is always a need, there is only a need when somebody requires that kind of literature to identify themselves with or there is only a need when somebody is being discriminated because of not belonging to the heteronorm.The need for non-heteronormativity literature being there always corresponds with the basic values in the Swedish National Curriculum for preschool and the recommendation that the basic values are visible in the daily activity of the preschool. The other needs doesn?t correspond with this, but it matches other parts of the Swedish National Curriculum for preschool..
Malmö konsthall i tid och rum ? en fallstudie om visuell identitet och platsmarknadsföring
This thesis examines how techniques from place marketing, developed to market places, can be used in the process of designing a visual identity for an institution. The thesis is a case study of the development of a new visual identity for the public art institution Malmö konsthall. The essay presents Malmö Konsthall, defines the term visual identity and describes the main principles in place branding. I then define target audiences and key values, discuss the application of place marketing principle and go through the design process of the new visual identity. The process showed that theories about flagship buildings, signature design and signature districts have the biggest influence on the design.
Utveckling av skjutdörrskoncept för hemmiljö
This report was written as a result of a Bachelor Degree Project at the School of Technology and Society at University of Skövde, first semester 2007. The assigner was Tibrokök in Tibro, Sweden. The commission was originally to design a sliding door concept for kitchen. Later it was expanded to also include bathrooms.During the feasibility study of the project Internet was used as an information source. Kitchen brochures and magazines were ordered from different companies to give inspiration and ideas.
Design och implementering av utskriftsredovisning och statusrapportering för utskriftshanteraren LPRng
This thesis presents the design and implementation of an accounting and status notification system for the LPRng print spooler. A solution using SNMP to query for needed accounting and status data is presented, a design built upon this, and an implementation produced. As the system derives from the requirements specification, it will make no attempt to solve all printer accounting problems or to offer compatibility with all printers, database management systems or print spoolers. However, several solutions for printer accounting are discussed and the best solution derived from the requirements specification will be chosen..
Design av mobila gränssnitt genom operationalisering av användbarhetsprinciper
I aktuellt arbete undersöks nya metoder och tekniker som kan användas för att skapa användarvänlig design i mobila enheter. Det har efterfrågas metoder och verktyg för att kunna skapa användarvänlig design i mobila gränssnitt, då det finns ett behov inom detta unga område som binder samman mobila gränssnitt, användarvänlighet och design. Därför har teorier studerats som behandlar områden inom interaktionsdesign och exempelvis innehållande användarvänlighet, skrivna av inflytelserika interaktionsdesigners som Alan Cooper . En sammanställning av designprinciper och användarvänlighetsprinciper baserades på en omfattande litteraturstudie, och har härefter lätt fram till en operationalisering som i undersökningen bildar, agerar och definieras som ett designverktyg. Detta verktyg har funktionaliteten att utgå från ett webbaserat gränssnitt och med hjälp av verktyget kan designern få hjälp att omforma detta till ett gränssnitt för mobila enheter.
Designutmärkelser - Designutmärkelsers effekter på vinnande företag, sett ur företagets perspektiv, med fokus på den externa och interna konkurrenskraften.
Sammanfattning Titel: Designutmärkelser- Designutmärkelsers effekter på vinnande företag, sett ur företagets perspektiv, med fokus på den externa och interna konkurrenskraften. Seminariedatum: 2009-01-16. Ämne/Kurs: FEKK01, Examensarbete kandidatnivå, 15 poäng. Författare: Joakim Bergsten, Susanna Karlsson och Helena Ousbäck. Handledare: Björn Carlsson, Roland Knutsson.
Bilder av Trotskij
My aim in this case study has been to create a method for creature design to test this method in a production and evaluate the results. To achieve this I studied and analyzed the methods of three concept artists and illustrators named James Gurney, Neville Page and Iain McCaig. From the analysis of these artist´s methods, combined with my own personal experience, a new method was formed. To test this method a creature was designed based on directives given by a game design group in the process of creating a table top role playing game in a fictitious world. These directives where given for the creature´s role and its living conditions.
Applikationsutveckling i Responsive Web Design
Responsive Web Design (RWD) har på kort tid gått från ett koncept till en av de största trenderna inomwebbutveckling. Det är nästan underförstått idag att nya webbsidor ska vara i RWD. Trots det är inte RWD detsjälvklara alternativet som löser alla problem dagens utvecklare står inför när det gäller den stora floran av surfandeenheter.I examensarbetet djupdyker vi i tekniken, både praktiskt och teoretiskt, för att kunna dra slutsatser om RWDs styrkoroch svagheter. Detta åstadkoms genom att ta fram en applikationsplattform och en första applikation(semesterplanering) åt konsultföretaget Sigma AB, där ett av grundkraven var att det vi utvecklade skulle kunnaanvändas varsomhelst.Utifrån våra resultat lämnas rekommendationer på när RWD är alternativet att satsa på och när det behöverkompletteras av andra tekniker, så som Native- eller HTML5 applikationer..
Gymnasieskolans utemiljö ur ettelevperspektiv
The essay is written at the request of Nyköping municipality park management by PatRadestedt who wanted a design proposal for one of the five courtyards at the Tessin Schoolin Nyköping. The Tessin School is located 2 miles from the center of Nyköping and the schoolhouses approximately 900 students. To make a design proposal for the courtyard that lies atthe canteen I decided from the outset that I wanted to take some of the Tessin SchoolStudents' opinions and wishes regarding their own outdoor spaces. I had a workshop witheight students from the arts program with the image orientation in which they had to drawand tell them what they wanted to do in the courtyard. The outcome of the workshop, Iused to move forward in my future work with a concept that fit into the environment, wethen apply it in my final design proposal.
Design Program for Dessie Campus, Wollo University, Ethiopia
A geographical position and its social, cultural and political context as well as climate
and specific physical characteristics define the scope for a landscape design project.
This has become clearer for us in our master project where we have made a Design
Program for the outdoor environment of Wollo University in Dessie, Ethiopia and
analysed and reflected on the work and process. The aim for the project has been
to design an attractive and functional outdoor environment for the Campus, based
on the inventories and the needs and wishes of clients and users. But, the aim has
also been for us as landscape architect students to gain a greater knowledge about
landscape architecture and the design process by position ourselves outside our usual
context. The method has been open and seeking where the site, literature studies,
dialogues with people and our own experiences from the field study in Ethiopia has
influenced the work.
Wollo University is situated 400 kilometers north of Addis Ababa, in a
mountainous landscape. It faces problems of heavy rainfall during the summer,
soil erosion, a lack of essential facilities, and is still a construction site with empty
spaces in-between buildings and infrastructure.
Deco Retro : Designprocessen för att skapa ett varumärke
Denna rapport redogör för skapandet av varumärket Deco Retro. Samt den tillhörandedesignprocessen för att skapa en visuell identitet och profil för varumärket. VarumärketDeco Retro togs fram som ett undervarumärke till Kitsch Sweden AB som behövde ettvarumärke som passade deras nuvarande och framtida produkter. Deco Retro ska bidra meden stärkt identitet och värde för de produkter som ska säljas under varumärket. Designarbetetkring varumärket strävade framförallt efter att kommunicera den idé, identitet och de värdensom under projektet tagits fram för varumärket, samtidigt som det ska ha bidragit med enestetiskt tilltalande grafisk design.
Beredning av lokalnät i landsbygd
In this thesis a rural network in Norrbotten, Sweden, has been to designed and planned with the purpose of improving distribution reliability by exchanging existing overhead lines with underground cables. General network design considerations are discussed as well as the ones for the specific low voltage grid. During the design phase the maximum power of domestic consumers has been estimated using Velander?s method. Currents, voltage drop and impedance of the network have been calculated and fuse operation and selectivity has been considered.
DESIGN AV ALUTON 38? FRAKTBÅT FÖR KUSTNÄRA TRANSPORTER
This master thesis is about designing and dimensioning a boat for transport of caravan, car, trailer or ATV. Buoyancy and stability are important properties as the pontoonboat should also be able to serve as a workboat. Many of the vessels on the market today that is being used for similar purpose are stable enough, but their hull is often similar with barges and thus too slow. This work has been to construct a boat that has good stability but also has a hull that enables it to move faster, is more maneuverable and having a more attracting design than today?s barges.
Från student till anställd. En studie av mötet mellan nyutexaminerade och företag
This report describes how the process has evolved during the creation of a new web page forthe company Scandinavian Travel Agent DMC. The design methods that have been used aredescribed and also how parts of the webpage have been created by using the design methodresults. Our reflections around design and functionality are explained and how usability hasbeen our main focus during the master thesis. We also describe how it has been to work withan external costumer and how the tasks constantly have changed and been added as theprocess has continued.The background to this work is that AB Scandinavian Travel Agent DMC need to improve theircurrent web page. This to give the clients better needed information about destinations, butalso to stand out in the competitive travel business.
Spelimmersion & död : En undersökning av hur spelupplevelse och immersion påverkas av döden i nätbaserade multiplayerspel
Immersion is a construct that measures how deeply engrossed a user is with any mediated situation. In the field of game design, immersion is a significant aspect of what makes a game enticing, and as such it is of pivotal importance to create and maintain it to keep the player's mind off the real world while inside the confines of a game framework. According to the GameFlow theory, it is one of seven key tenets of evaluating and implementing a successful game design. Yet, certain multiplayer online games are designed in a fashion that in some cases seem to break immersion, where the player is frequently put out of action, sometimes for minutes on end. In this study, using online questionnaires, we discover that players, despite claims otherwise, seem to be in several ways affected negatively by this breaking of immersion.