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1311 Uppsatser om Music museum - Sida 63 av 88

Kulturproduktion och makt : En intersektionell analys av candombespelande kvinnor i Uruguay

This is a study of the way power relationships change when women start to play candombe in Montevideo, Uruguay. Candombe is a type of music, which is traditionally played by men within the black minority in the country. This study has been done with an intersectional point of view, taking the social categories gender, class and ethnicity in account. The method used was participatory observation in a field study made in Montevideo between November 2008 and February 2009.This study?s main conclusions are that the power relationships change with the participation of women in candombe in several important ways: The women legitimize an alternative way to be a woman when they take the men?s role as a drum player.

?Det är så integrerat i mitt tänkande? : fem arbetslags resonemang om matematikens roll i förskolan

The background to the study was that the school agency published a report stating that students, after completing school, did not meet the criteria to receive the grade ?Pass? in mathematics. The study presents the reasoning of work teams from five different preschool departments?, about ways to work with the subject with children in the ages four to five. The study may help future teachers to develop new attitudes regarding mathematics in the preschool, by letting them take part of others pedagogues? thoughts and experiences.

Ungdomsinflytande i Örnsköldsviks kommun : En tematisk analys om ungas möjlighet till ökat inflytande i Örnsköldsvik

This study is based on three focus group interviews with minors living in Örnsköldsviks municipality. The aim is to investigate what minor individuals want to gain more influence in that concerns their citizenship rights. It also aims to investigate what obstacles there is in their surroundings that prevent them from influencing it. I have conducted semi-structured interviews with the focus groups. The theoretical framework consist of T.H Marshalls theories about citizenship, with the division of civil, political and social rights.

Pojkarna mot strömmen : en studie kring några läsintresserade pojkars läs- och biblioteksvanor

A study around some fourteen and fifteen year old boys, who are interested in reading. It is about their reading and library habits, what has created their interest and where they acquire access to literature. A certain amount deals with the habits of the boys? school-friends in this subject. The result compares with earlier made reports.

Multimedia eller inte multimedia, det är frågan.

Is it possible, and suitable, to use multimedia in classic literature studies at Swedish upper secondary school? What alternatives are there?  Is there any foundation in the curriculum for an expanded conception of text as in multimedia?  Will the conception literacy support use of multimedia in classic literature studies, and in what ways? How do we generally look upon the definition text, is it only printed letters, or something more? To get an answer to the questions we decided to examine a number of theories, Gardner?s theory about the different intelligences, the conception literacy and the expanded text concept. In these three theories we took our starting-point for the following work. The main subjects became two interactive sights on Internet and one CD-ROM, all containing classic literature. Our previous knowledge in this subject field was very meager.  This work has given us an opportunity to discover some of the multimedia that is available, and the result we have come to is that multimedia absolutely belongs in studies of classic literature as well as in other subjects.

Den läsande fången : Fängelsebiblioteket och fångars läsning under cellfängelseepoken.

This two year master thesis examines the Swedish prison library's history during cell prison era.The investigation extends from the mid-1800s well into the 1900s. The purpose is to investigate theprison library by using a power concepts influenced by Michel Foucault. The questions revolvearound the ideas that formed the basis for the prison library and how the prison library was organizedin practice. Three types of sources are used to answer the essay questions and illustrate its pro -blems. Firstly, annual reports concerning the swedish prison system.

Individuell övning med fokus på elbas : Tre elbasisters syn på sin egen övning och utveckling

Studiens syfte är att belysa några yrkesverksamma elbasisters syn på egen utveckling och dess samband med övning. Som metod har halvstrukturerade intervjuer använts. Informanterna utgörs av tre yrkesverksamma elbasister som berättar om sin syn på övning och utveckling samt vad de anser vara viktigt för att utvecklas som elbasist. Den teoretiska utgångspunkten för denna studie är ett hermeneutiskt perspektiv då målet är att göra en djupare analys och tolkning av de intervjuades livsvärld. Resultatet visar att informanterna tycker att viktiga byggstenar i utvecklingen är att spela tillsammans med andra och lyssna på musik.

Flow i fokus : processen att göra ett spel genom research through design

Starting out as a minor form of amusement, the game industry has become one of the most lucrative andsuccessful in the entertainment business competing against giants such as television, movies and music.As the internal competition within the developer community grows companies work hard at discoveringnew ways to attract and keep customers. By having a playcentric approach focusing on user experiencethey hope to achieve that goal. This thesis describes the process of designing a game with focus on theplayer. We apply the concept of flow on game development and investigate through research throughdesign if we are able to create a game that keeps the player in flow.Play tests showed several elements such as control issues and too difficult challenges early in the game,affecting the possibility for players to experience flow while playing. These negative factors came to becalled flowleakers.

Tv-spel som kultur? : En kvantitativ studie över tv-spelens kulturella plats på folkbiblioteket.

This study examines the cultural place and status of video and computer games in the Swedish public library. Using works on popular culture and the theories of Pierre Bourdieu, this study employs quantitative methods, as well as textual analysis, to analyze the results of an online questionnaire with 19 questions focusing on selection criteria, shelf placement, perceived competence, as well as reasoning for having or not having these games in the library. 286 out of the 440 libraries contacted is participating in the study, and the libraries consist exclusively of public libraries in Sweden that are found in the database of the Royal Library.The results of this study show that a larger number of libraries than previously indicated have started to provide electronic games to their patrons. At the same time, patterns in the data and comments suggests that these games in many cases still do not enjoy the same level of cultural recognition as other media. Indicative of this is the way most libraries seem to focus on the medium being exclusively for their young patrons, with seem-ingly very little in the way of investment for adults.

Musiklärare och digitala verktyg : En studie om hur musiklärare beroende på generation, erfarenhet och intresse hanterar digitala verktyg.

Denna studie har haft för avsikt att få djupare kunskap om några musiklärares hantering av digitala verktyg men också för att se om generation, erfarenhet eller intresse har någon inverkan på detta. Genom kvalitativa intervjuer av fem lärare som tillsammans representerar tre årtionden har studien visat att det inte är någon större skillnad mellan åldersgrupperna. Hermeneutisk teori, musikdidaktik och ramfaktorteori är de teorier som använts i uppsatsen för att tolka och förstå den insamlade empirin. Intresse är det som varit av störst betydelse för att användandet utvecklas och förbättras, detta genom fortbildning som informanterna ofta själva står för. Skapandemoment och sångletande via Spotify och YouTube är i huvudsak det som digitala verktyg används till i klassrumssituationer.

Design och tillverkning av en stereoanläggning med aktivt delningsfilter

This thesis is the result of the author?s interest in music and electronics, namely the design and manufacturing of a stereo sound system with an active crossover. In short it can be stated that an active crossover has many advantages over its traditional passive counterpart. The active design naturally results in a more complex system comprised of a multiple number of components. This report deals with the theoretical aspects of preamplifiers, crossovers and power amplifiers as well as power supply and control.

Annonseringsmediet Spotify - Nya möjligheter för mindre företag

The use of streaming media such as Spotify has increased rapidly in recent years. Although the consumption side of Spotify is well established with over 10 million users, the medium might provide new unexploited opportunities as an advertising channel. The purpose of this thesis is to increase knowledge about advertising through streaming media and in particular via Spotify. To contribute to such knowledge we have conducted a case study to investigate how Spotify can be used and serve as an advertising medium for a smaller firm, Hasseludden Yasuragi, so that it may reach its target group. To examine the medial effect, a quantitative as well as a qualitative study was carried out using the ARF Model as a basic framework.

Tillbyggnad till Nationalmuseum

Kandidatarbetet syftar till att rita en tillbyggnad till Nationalmuseum i Stockholm. Museets nuvarande lokaler ska inom en snar framtid omorganiseras, de verksamheter (konservering, forskning, adminstration etc) som idag är förlagda till huvudbyggnaden ska placeras i en tillbyggnad. Den nuvarande tillbyggnaden (annexet) ska rivas. Tillbyggnaden i detta kandidatprojekt, är placerad på Nationalmuseums baksida. En mindre huskropp i fyra våningar agerar huvudsakligt fasadmotiv och innehåller lastintag och entré på gatuplan, studiesal och referensbibliotek på plan 2 och kontor på plan 3 och 4.

Ungdomars ljudupplevelser i vardagsmiljön

Noise is a growing health problem. People are not always aware of the injuries that noise can cause. The media culture of today has a big influence on teenagers. This is caused by portable music players, computers, concerts etc. The schools are having larg classes and that can cause a lot irrelevant speech during lessons.

Personal branding: artister som varumärken

The purpose of this thesis was to study the importance of an artist?s personal brand from a record company and artist management perspective. We also aimed to investigate how these companies work to create and maintain an artist?s personal brand. The study conducted was a case study based on interviews with staff members of a major record company, Universal Music AB, and an artist management, United Stage Management Group AB.

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