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1280 Uppsatser om Mixed Reality - Sida 2 av 86
Unga kvinnors upplevelser av abort
Background: How a young woman approaches an abortion and how she handles its emotional impact is influenced by many factors. Mixed emotions about terminating a pregnancy are common to women of all backgrounds and circumstances. Aim: To illuminate young women´s experiences of abortions. Method: The study wasbased on literature from online databases and printed materials and involved the analysis of ten articles and one thesis. Result: Women contemplating abortion experience mixed emotions before, during, and after an abortion.
Alternate Reality Games : Framtidens Marknadsföringsform
An alternate reality game, often abbreviated as ARG, is a mix between a game and a crossmedia interactive story using mainly the Internet as a platform. The game is built around the idea of teamwork among its participants. The players cooperate to solve puzzles allowing them to go forward in the story of the game. The marketing element is in different ways included in the story.A few Alternate Reality Games such as The Beast, The Art of the H3ist and The Lost Ring have previously been launched as marketing campaigns. This bachelor thesis aims to examine the possibilities of Alternate Reality Games as an alternative marketing tool for profit-driven companies.
Accounting Mismatch: Teoretisk definition med en tillämpning på svenska bankers redovisning
Accounting for financial instruments can either be based on a transactions approach or an eco-nomic approach. Under a transactions approach instruments are reported at cost whereas under an economic approach instruments are reported at fair value. Hence, under a transactions approach realization becomes a criterion for recognizing fair value fluctuations as revenue whereas under an economic approach it does not. A mixed model is defined as a combination of the transactions approach and the economic approach insofar it records some accounting items at cost and other items at fair value. The mixed model gives rise to an issue commonly referred to as an accounting mismatch.
Marcela Montgat och verkligheten
What is it that I do in my artistic work? And above all, what is it that I meet in the making? I become aware of a strong link between reality and art, for example, when I tell a fictional story on stage or compose, mirror, a human destiny in music. My compositions are, together with events before, during and after they've began to exist, an experience where I move between - sometimes I have chosen to express it - different dimensions of reality..
En precisionsstudie av förstärkt verklighet som positioneringsverktyg
This study investigates augmented reality using third person perspective and what precision can be achieved by using this method. There have been prior studies in regards to precision using augmented reality, however studies using third person perspective is scarce. This study presents a solution using a static camera capturing the user as well as the plane to augment from behind. This augmented image is then transferred to a handheld device that is held by the user. Using this method the user will be free to manipulate and work with the plane without removing the device that captures the scene, a common problem when using visual reference markers in augmented reality.
Reality: Redigerad verklighet
I denna uppsats undersöker jag frågor som ställs i redigeringsarbetet av en realityserie.Denna undersökning ägde rum på redaktionen av Husdrömmar som produceras avSveriges Television (SVT) i Malmö. Uppsatsen tar upp tidigare forskning kringbegreppet reality och dess historia. Detta följs av ett stycke där olika teorier angåendetrovärdighet läggs fram.Baserat på den egna produktionen, som består i att redigera ihop olika sekvenser avett redan inspelat avsnitt, presenteras iakttagelser jag gjort i rollen som redigerare.Flera av frågorna som jag ställts inför handlar om det etiska perspektivet iframställningen av medverkande vilket diskuteras även med medarbetarna påredaktionen..
Att göra affärer i Kina - rättsligt skydd i lagen och i verkligheten
This thesis looks at the difference between the legal protection in law and the legal protection in reality when a small company working with international trade comes in contact with seller's breach of contract. The thesis uses a case taken from a company with over 30 years experience trading with China and looks at the legal protection available along with the different possibilities of dispute resolution available to a company and then looks at the reasons why this legal protection never becomes a reality and the thesis also analyses some possible reasons for this gap between law in the books and law in reality..
Skriftspråksskillnader? : En jämförande studie av flickor och pojkars skriftspråk på gymnasienivå
Our society has faced monumental changes and therefore our working life has changed as well. We are now in the twentieth first century and still our labor market is gender-segregated. Today networking is an important part of working life and one cannot emphasize enough the importance of having good connections in your network. Networking is now seen as an important tool when it comes to your career. In the past networking has been the men?s arena and it has almost been seen as a male institution.
Effektivisering av byggproduktion med VDC och förstärkt verklighet : Streamlining construction work with VDC and augmented reality
Virtual Design and Construction (VDC) is currently used more and more within construction design and planning as well as construction as a streamlining tool aiming to improve communication and decrease the number of construction defects. VDC is constantly developing, but what comes next? The augmented reality (AR) technology is currently not used within construction in Sweden but should be considered as the next step in line regarding the integration of reality and digital information. Using this technology design can become reality even before it?s actually built.The purpose of this study has been to carry out an inventory of the existing AR technology and its shortcomings, and also to identify possible applications within the construction phase.
Sit, Eat, Drink, Talk, Laugh ? Dining and Mixed Media
Sit, Eat, Drink, Talk, Laugh ? Dining and Mixed Media, is an exploratory study of qualities in everyday life and challenges people to enjoy the qualities of mundanity. Seeking inspiration in ethnographic studies, field work was conducted in domestic settings, returning an extensive body of material to work from. The study challenges people to absorb the moment, reflect and enjoy, rather than pacing through a lifetime, with a constant focus on the future instead of the present. This work takes a starting point in food and dining as a social activity, where interactive sound and a reference to online social media is explored through two interventions.
Växelbruk på Hornsbruksgatan
Längs den skuggiga Hornsbruksgatan bryter en veckad volym upp den långa sträckan. En ny bergssida som definierar park och gata och serverar scener för medborgarinflytande på både gräs och betong. Med biblioteket som katalysator får den bortglömda delen av Hornstull ett välbehövligt komplement av både mångfacetterad verksamhetslokaler, kontor och större lägenheter. Med mer park i parken och mer stad längs gatan bygger Hornsbruksgatan vidare på områdets karaktär av experimentalitet ? ett urbant växelbruk..
Hur uppfattas etik och moral i reality-tv? : En studie ur deltagar- och tittarperspektiv
Reality-tv är ett fenomen som överskrider gränser och är på så vis utmärkande i sitt slag. Gränsdragningar mellan fiktion- och faktagenrerna inom tv-kulturen blir med tiden allt svårare att tyda. Det brukar benämnas ?faktion? eller ?infotainment?, som innebär underhållning, sensationalism och ?human interest? prioriteras. En av de reality-program som uppmärksammats är Kungarna av Tylösand, det gav upphov till en diskussion i medier om ansvartagandet då sex och alkohol hamnade i fokus.Genom att reality-tvgenren benämns som ?infotainment? så borde ansvaret hos produktionsbolag vara viktigt.
Överskridanden : En tematisk studie av verklighetsproblematiken i Karl Ove Knausgårds Min kamp 1-6
The award-winning Norwegian novelist Karl Ove Knausgård achieved great success with his latest book, Min kamp. Both commercially and critically, the novel was praised for its seemingly successful attempt to transcend the boundary between fiction and real life. Focusing on the auto-fictional narrator?s struggle to balance his daily life with his ever so demanding aesthetic ambitions, the novel gives high-detail descriptions of the most basic day-to-day chores, intimately mixed with philosophical reflections on topics such as painting, literature and postmodern civilisation.This essay proposes an alternative perspective on the realism of the novel. Instead of relying on a correspondence theoretical view, which highlights the level of correspondence of a particular representation with reality, I seek, inspired by Martin Heidegger?s thoughts on works of art, to trace a poetics which sees the verity in a work of art as the ?unconcealment? of the world, or the coming-to-being of objects.
Virtual Reality : En ny veklighet för arbetsterapin?
Arbetsterapi är ett ämne som framhäver hälsa och välmående genom aktivitet. Det huvudsakliga målet som arbetsterapeut är att möjliggöra för personer att delta i aktiviteter i det dagliga livet. Virtual Reality är en simulation där datorgrafik används för att skapa en tillsynes realistisk miljö och denna värld är inte statisk utan integrerar med användaren. Syftet med denna litteraturstudie är att kartlägga hur och varför Virtual Reality kan användas av arbetsterapeuter. En systematisk litteraturstudie genomfördes och efter databassökning uppkom 14 artiklar som via en manuell sökning kompletterades med ytterligare 5 artiklar.
Augmented Reality som ett hjälpmedel för produktvisualisering i möbelindustrin: en fallstudie
This paper examines the potential benefits of using augmented reality as a tool for visualizing furniture in a buyer?s own environment before buying it. A simple prototype is developed and tested. The steps for developing the prototype are described in great detail as well as the tools being used. The prototype is tested both on people working in the furniture business as well as people with experience in buying furniture online. In conclusion the results from the user tests are analyzed and the potential benefits are described.