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5393 Uppsatser om Learning and value and to create value - Sida 23 av 360
Att lära av varandra? : En undersökning om arbetslag utifrån ett lärarperspektiv
The purpose of this study is from a teacher?s perspective to examine how schoolteachers experience the possibilities of learning from each other within their work team and to shed some light on how teachers believe that cooperation affects their ability to learn and improve on a daily basis. My research questions are: What is the general discussion among the teachers concerning daily capacity building from enhanced teamwork? How important is well-functioning cooperation between co-workers for learning and daily capacity building? What are the prerequisites for a well-functioning learning situation within the work team?The study is based on five qualitative interviews with teachers within the same school but from different teaching backgrounds based on what grade they teach, what subjects they teach, and they belong to different work teams within the school. The interviews are semi-structured.The results have been analysed from a perspective based on the theories of organisational pedagogy and learning organisations.The results implies that the work teams does not function as a forum for exchanging experiences and learning from each other.
Den gode läraren : en kvalitativ studie av fyra lågstadielärares syn på den gode läraren och den egna lärarrollen
The aim of this study was to examine how the interviewed primary teachers in two schools situated in the Stockholm area understand themselves as teachers in relation to their image of the good teacher. The research questions were: How do the informants discuss their image of the good teacher? How do the informants describe their own role as a teacher?A qualitative method, by interviews made with four primary teachers, was used to collect data for the examination. The results from the interviews were analyzed and discussed from the theories and earlier research concerning the role of the teacher and what they describe as the good teacher. The theoretical connection of this study was based on the theories of Vygotsky, Piaget, Bruner, Dewey, Dreikurs, Kounin and Glasser concerning the relationship between the role of the teacher and learning.
Det livliga barnet eller den stillasittande eleven? : En kvalitativ undersökning om barns rörelsebehov i klassrummet
The purpose of my empirical study is to see if and how teachers meet the students needs of physical activities in the daily work in the classroom. I also want to explore how different teachers see the connection between the concepts: physical activity and learning. To fulfill the purpose, I have chosen to ask four questions that I will work on in my study.How much and what type of physical activities do the students do in a typical day at school?What happens with the students when they have had a moment of physical activities in the classroom?Do the teachers see any connection between the physical activity and the pupils' ability to concentrate?How do teachers look upon the relationship between physical activity and learning?To get answers to my questions, I have observed and interviewed five teachers. I have compiled and analyzed the results.
E-learning morgondagens utbildning för Karlskrona Kommun?
Syftet med studien är att bidra med sådan kunskap att det nybildade e-learningsföretaget kan skapa ett så attraktivt utbildningspaket som möjligt. Vi (författarna) vill lyfta fram vad som bör tänkas på vid marknadsföring av utbildningspaketet mot en potentiell kund. Om kunden anammar produktidén är det även intressant att ta reda på vilka befintliga utbildningar/kurser utbildningspaketet kan bli ett alternativ eller ett komplement till. Dessutom vill vi se om det är troligt att kunden kan anamma utbildningspaketet inom en tidsperiod av ett år..
Kontrastera mera! : - En learning study om hur lärare kan skapa förutsättningar för eleverna att lära sig bråk.
Vi har i en tidigare kurs genomfört en uppgift innehållande bråk, då vi upptäckte att elever hade svårt att lära sig framförallt sammansatta bråk. Vi blev intresserade av att ta reda på hur man skapar förutsättningar för att eleverna ska lära sig bråk, vilket är denna studies syfte. Studien syftar även till att upptäcka vilka aspekter som är kritiska för att lära sig bråk samt ta reda på hur dessa kan varieras i undervisningen vid elevernas lärande av bråk.I studien används en learning study som kan ses som en typ av aktionsforskning där lärare forskar i sitt eget klassrum. Inom learning study används variationsteorin som är en guidande princip för att förstå och skapa förutsättningar för lärande. Lektionerna som genomfördes av oss, blivande lärare, vid tre olika tillfällen videofilmades.
Dark Side of Wonderland - en kort 2D-animation med syfte att väcka intresse för en online serietidning
My objective for this project was to create a short but thrilling 2D-animation
intended as promotion for an online comic book. The purpose of the project was
to learn more about animation and graphics, to further my artistic skills and
to learn how to work in Adobe After Effects. I also wanted to learn more about
scheduling, project methods and how to handle stress. During the ten weeks of
the project I have created the story, the storyboard, the character design, the
backgrounds and the animation. The voice over was recorded with the help of a
fellow student who also made the music and the sound effects.
Utveckling av Analysverktyg för GEMS PET Systems : En användningscentrerad utvecklingsmetod
The company GEMS PET Systems produces cyclotrons which is a type of particle accelerator. The cyclotrons create log files that are analyzed by the company?s employees for different purposes like troubleshooting or installation. The purpose of the project is to with a usage-centered design method create a paper prototype of a tool that will help the employees to analyze the log files in a more efficient way than earlier.The result shows how the usage-centered design method was used to create the paper prototype and how the user interface was created according to human-computer interaction (HCI)..
Mattesmedjan : Lösningen för elever med matematiksvårigheter?
AbstractThe purpose of my study is to compare Sten Rydhs wiew of learning disabilities in mathematics and his education with current literature and research. I want to explore whether the education of ?Mattesmedjan?*, influenced by the Suzuki method, can be the solution for the students with maths problems. ?Mattesmedjan? is a privately-owned school of maths.
The Sims : En studie om skapandet av karaktärer ur ett genusperspektiv
Todays gaming habits between women and men depends on the age range. Both sexes are playing but how do they create a character when they have free hands? Are there any differences from a gender perspective? The main purpose is to answer the question: How does women and men create characters in the computergame The Sims? By looking at the result of four women and four mens created character and then interviewing them for profound information, we have received data to answer those questions for our study. Data has shown that the men were less personal when they created a character, used more imagination and took less time to create the character. The majority of the women created themselfs or part of themselfs and took more time on details..
?Hur ska jag kunna lära mig det här när jag inte förstår?? : Hur elever erfar lust och olust i skolmatematiken
The aim of the study is to examine factors influencing students? feelings of pleasure or pain associated with school mathematics. Own experience of students? frustration about mathematics and concern about students not reaching desired goals is the driving force in this study. It contributes with knowledge from the students' perspective.
Matematikdidaktik : En teoretisk studie av att lära algebra
This is a literature study of learning mathematics in general and algebra in particular. The goal is to explore and investigate the learning procedure and the difficulties pupils have with their understanding. Furthermore, to understand what qualities is requested of pupils in their effort to be successful in mathematics and algebra. I have also explored different pupil thinking styles in mathematics and what consequences that has on their learning and understanding. Moreover, I have investigated some different learning styles and how they can be addressed in teaching of mathematics in general and algebra in particular.
GIS - ett interaktivt läromedel för grundskolan : En studie som ser på möjligheter och hinder med GIS som läromedel i grundskolans SO-ämnen
A Geographic Information System (GIS) is about presentinginformation with the map as a base. This is increasingly being used on internetsites and in mobile apps. With a GPS it is possible to see where you are andhow to reach a destination or check if the bus is in time. A question to ask isif this technology is possible to implement in ordinary primary schooleducation. If it is, learning history, geography, religion and so on with a GISlearning tool might be possible.
Integrering av ett främmande språk i matematikundervisningen
Content and Language Integrated Learning (CLIL) is a relatively new method for learning a foreign language. CLIL programs are growing in popularity and more and more schools are adopting it all around the world. There is still no special education for the teachers working with CLIL, though research suggests it may be an effective method for achieving good results.To get a realistic view of the work of a CLIL teacher, I have interviewed four different mathematic teachers who work at CLIL international schools in Spain with English as the foreign language. I have compared their methods and experiences with the main ideas of current research in this particular field.The survey shows that the teachers? views about how CLIL is to be used do not completely correspond to that of the research.
Minecraft i klassrummet : En kvalitativ studie om elevers och lärares upplevelser av Minecraft i undervisningen
The purpose of this study was to investigate pupils' and teachers' experiences of using the simulator computer game Minecraft in connection with the Swedish school competition Future City. The study examines how students (ages 14-15) and teachers have experienced the use of Minecraft, what the students have learned in relation to everyday education and the different forms of education during Future City and also examine which patterns that exists in the experiences of the students, with personal interest of and knowledge of Minecraft as a benchmark. The study was conducted through individual semi-structured interviews with both students and teachers. The analysis of the results is based upon a theoretical perspective that includes a socio-cultural view of learning, as well as the lines of reasoning in previous research about computer games and learning. As a general approach towards the study, and in a way, a justification of the chosen research method, a hermeneutic approach was used.
E-learning morgondagens utbildning för Karlskrona Kommun?
Syftet med studien är att bidra med sådan kunskap att det nybildade
e-learningsföretaget kan skapa ett så attraktivt utbildningspaket som möjligt.
Vi (författarna) vill lyfta fram vad som bör tänkas på vid marknadsföring av
utbildningspaketet mot en potentiell kund. Om kunden anammar produktidén är det
även intressant att ta reda på vilka befintliga utbildningar/kurser
utbildningspaketet kan bli ett alternativ eller ett komplement till. Dessutom
vill vi se om det är troligt att kunden kan anamma utbildningspaketet inom en
tidsperiod av ett år..