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7940 Uppsatser om Just in time- leveranser - Sida 3 av 530
Managementsystem för livsmedelsindustrin
Denna rapport beskriver utvecklingsprocessen av en programvara som jag har skapat för ett företag inom livsmedelsindustrin. Detta företag har tillverkat en ny produktgren och krävde ett verktyg för administrering av allt från produktion till leveranser. Då den befintliga programvaran inte var lämpad för denna uppgift, utvecklades en skräddarsydd lösning för just detta ändamål och med hänsyn till företagets kompetens och utrustning. Den som läser denna rapport bör ha grundläggande förståelse för programutveckling samt programmeringsspråket C#..
Några aspekter på filmens tid : Ögonblicket och nuet i filmen och fotografiet
Abstract Cinematic time is the most complex of all: it is composed of public time (clock), personal time (experienced) and in addition, it can run backwards, be contingent, stored and (re)created. The present study examines some aspects of cinematic time, with special reference to the instant, the moment and the present. The strictly defined instant or moment does not exist. It is a passage between the past and the future and it is impossible to record on film or a photograph. One example is the moment of death, which is an abstraction with zero duration.
Svarstiden vid klinisk bedömning av högre språkliga förmågor hos vuxna
The aim of the present study was to investigate response time variations in tasks for assessment of high level language functions and how response time is related to education, age and gender. Response time is defined as the time to complete a task after it has been presented. 103 subjects, aged 20 to 80 years, were tested with the Assessment of Subtle Language Disorders, Sentence analysis and Morphological completion. The subtest Comprehension of ambiguous sentences showed the longest response time and Morphological completion the shortest. Correlations were found between increasing age and longer response time for Comprehension of metaphors and between education and response time for several subtests.
Användning av realtidsdatabas i diagnostiksystem
The main purpose in this degree thesis is to investigate changes in performance when introducing a newly produced Real-Time database in one of CC Systems products, the Diagnostic Runtime Engine, DRE. The thesis is a collaboration between CC Systems, creator of DRE, and Mimer AB, developer of the Real-Time database.The result reveals that the time spent on database access is considerably lesscompared to the originally used database. The research has lead to several additional requirements on the real-time database and these are presented as part of the result in this thesis. The additional features will help making the product more suitable for DRE and similar applications.Additional research is required to be able to recommend the use of this product or not. Primarily the performance in another operating system, Windows CE, but also the introduction of additional features should be investigated.
Yrksverksamma tandhygienisters arbetsuppgifter och dess tidsåtgång - en observationsstudieDental hygienists working tasks and the time they use carrying them out : ? an observation study
ABSTRACTThe aim of the observation study was to examine the dental hygienists working tasks and the time they used carrying them out. Four dental hygienists where observed during four days each. The total time the dental hygienists used with patients during sixteen fulltime days come to a sum of 89 hours of the possible 111 hours. Twelve hours was late cancels and time when patients didn?t come to their appointment and ten hours were used for meetings.
Att planera, markera och dokumentera tid
For a long time I have felt that there is a lack of time planning productson the market that attracts me to use them. Therefore I wantedto explore the possibilities of developing something that I reallywanted to use.At first I tried to come up with a more general tool for planningand structuring time, different from the products that are alreadyavailable. But soon I found it more interesting to see myself as theprimary user. This way I felt that I could experiment more and Ididn?t have to take things like production, cost and possible targetgroups into consideration.As I set out with an aim to try and understand my own problemswith planning and structuring time the project became a very personalone.
Tidsåtgång för rundvirkesmottagning på Södra Cell Mörrum
This study was made for the round wood transport company MT Transport AB. Time studies were made in order to analyze time consumption on the mill site for timber trucks delivering round wood at the Södra Cell Mörrum mill. The most interesting was to see how much of the time spent at the factory that was waiting time. In three weeks the study was going on and the drivers were clocking it themselves..
Sagostunder på folkbiblioteket: ur sagostundsledarens perspektiv.
This masters thesis takes the providers perspective on public library story times for children. The main questions are: What perspectives can the providers have? How does the perspective affect the content and how is the story time drawn up? Five story time providers were interviewed about the purpose of their story times, the methods they used and the content they chose. A model with four criteria was used to analyze the result of the interviews. The criteria were: adult criteria, consideration of the childrens view, pedagogical criteria and literary/story time criteria.
Hälsoarbetet i fritidshemmet : Hur fritidspedagoger ser på begreppet hälsa och hur de arbetar med hälsan i fritidshemmet
The study aims to contribute knowledge about children's perceptions of the leisure-time as a learning environment. The study can be seen as an attempt to highlight the possible learning in the leisure-time, formally or informally.The study is based on two group interviews with a total of 11 children and was conducted by an interview guide with question areas to be discussed freely so that the children could give as full an answer as possible.Main results of the study show that children feel that they are staying at the leisure-time to get care when their parents are working and that they primarily associate the leisure-time with playing. The results show however that children feel that they learn things when participating in the leisure-time teaches controlled activities.It is possible to draw conclusions about the child actually experienced the leisure-time as a learning environment, but it can be difficult to identify when and how learning actually occurs. However, children do not perceive that there is learning while they play..
Fritidshemmens förebyggande arbete mot diskriminering, trakassering och kränkande behandlingar : En jämförelse mellan två fritidshem
The study aims to contribute knowledge about children's perceptions of the leisure-time as a learning environment. The study can be seen as an attempt to highlight the possible learning in the leisure-time, formally or informally.The study is based on two group interviews with a total of 11 children and was conducted by an interview guide with question areas to be discussed freely so that the children could give as full an answer as possible.Main results of the study show that children feel that they are staying at the leisure-time to get care when their parents are working and that they primarily associate the leisure-time with playing. The results show however that children feel that they learn things when participating in the leisure-time teaches controlled activities.It is possible to draw conclusions about the child actually experienced the leisure-time as a learning environment, but it can be difficult to identify when and how learning actually occurs. However, children do not perceive that there is learning while they play..
Fukthaltsma?tning av biobra?nsle vid Djupeds kraftva?rmeverk i Hudiksvall : Utredning av biobränslen vid Djupeds kraftvärmeverk i Hudiksvall
Tjugoa?tta leveranser av biobra?nsle, besta?ende av grot, bark och sta?dbark har fukthaltbesta?mts med en noggrannare metod a?n den metod som idag anva?nds vid Djuped kraftva?rmeverk i Hudiksvall, detta fo?r att kartla?gga hur exakta fukthaltsma?tningarna idag a?r.Som de flesta andra Kraftva?rmeverk i Sverige anva?nder Djuped vikt och fukthalt fo?r bera?kningar av energiinneha?ll i bra?nslen, denna a?r sedan underlag fo?r betalningar till leveranto?rer av biobra?nsle. Den testfuktma?tning som anva?ndes fo?r att besta?mma en noggrannare fukthalt vid Djuped bestod av sex ga?nger sto?rre prov a?n de som idag anva?nds, dessa visade tydligt att individuella leveranser av biobra?nsle kan variera i fukthalt med upp till 6,8 % och att systematiska samt slumpma?ssiga fel kan fo?rekomma.En lo?sning pa? dessa problem a?r att informera de bero?rda parterna om hur viktiga noggranna fukthaltma?tningar ma?ste vara samt att info?ra en ny typ av manuell provtagning, som fo?rhoppningsvis eliminerar na?gra av de slumpma?ssiga felen. Den nya metoden besta?r av sju till a?tta ga?nger sto?rre prover ja?mfo?rt med den idag rutinma?ssiga fuktprovtagningen och bo?r o?ka noggrannheten vid fuktma?tning avseva?rt.
Barn och stress : En studie om fritidspedagogers erfarenheter kring stressade barn på fritidshem
The study aims to contribute knowledge about children's perceptions of the leisure-time as a learning environment. The study can be seen as an attempt to highlight the possible learning in the leisure-time, formally or informally.The study is based on two group interviews with a total of 11 children and was conducted by an interview guide with question areas to be discussed freely so that the children could give as full an answer as possible.Main results of the study show that children feel that they are staying at the leisure-time to get care when their parents are working and that they primarily associate the leisure-time with playing. The results show however that children feel that they learn things when participating in the leisure-time teaches controlled activities.It is possible to draw conclusions about the child actually experienced the leisure-time as a learning environment, but it can be difficult to identify when and how learning actually occurs. However, children do not perceive that there is learning while they play..
Barns uppfattningar om fritidshemmet som en lärandemiljö
The study aims to contribute knowledge about children's perceptions of the leisure-time as a learning environment. The study can be seen as an attempt to highlight the possible learning in the leisure-time, formally or informally.The study is based on two group interviews with a total of 11 children and was conducted by an interview guide with question areas to be discussed freely so that the children could give as full an answer as possible.Main results of the study show that children feel that they are staying at the leisure-time to get care when their parents are working and that they primarily associate the leisure-time with playing. The results show however that children feel that they learn things when participating in the leisure-time teaches controlled activities.It is possible to draw conclusions about the child actually experienced the leisure-time as a learning environment, but it can be difficult to identify when and how learning actually occurs. However, children do not perceive that there is learning while they play..
En meningsfull fritid : En kvalitativ studie om fritidspedagogers uppfattningar av begreppet en meningsfull fritid och den egna yrkesrollen
The purpose of this study is to explore active after-school teacher?s perceptions of the concept of meaningful leisure time. The purpose of the study is also to investigate if the interpretations of meaningful leisure time affect the perception of their work roles and after-school teacher?s actual work in a leisure activity. The study also provides an insight into how afterschool teachers perceive their roles in general.
Processorienterad verksamhetsutveckling med Gamification som möjliggörare : En fallstudie vid Karlstads kommun
Verksamhetsprocesserna är de värdeskapande processerna inom en organisation, en organisations hjärta. Processorienterad verksamhetsutveckling (POVU) handlar om att en organisation utvecklas genom att låta dessa verksamhetsprocesser vara det centrala i organisationen och hela tiden låta dem vara det styrande medlet. Genom en processorienterad verksamhetsutveckling kommer en högre grad av kundfokusering och kundnytta att uppstå, kostnader kommer att minska och högre kvalitet på leveranser kommer att uppstå. Men för att lyckas med detta så gäller det att begränsa alla problem och utmaningar som kan uppstå. Genom Gamification, som handlar om att applicera spelmekanismer såsom olika belöningssystem osv, utanför spelvärlden så uppnås ett högre engagemang och motivation hos de som använder sig av dessa spelmekanismer.Syftet med denna kandidatuppsats var att redogöra för vilka effekter och utmaningar som en organisation kan uppnå genom användningen av modeller/metoder som stöd för POVU.