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284 Uppsatser om Interactive - Sida 9 av 19
En ny Upplevelse - En studie i formgivande av interaktioner på webben och effektivisering av arbetsflöden
We?re all aware that technology progresses forward with giant leaps on a daily basis. In
one-way or another this affects us in our everyday life. It can affect us in the way we?re shopping, communicating, researching, planning future events or how we choose to
be entertained.
That the web is an increasingly stronger tool for communicating in more or less every
type of business is becoming more evident for people.
Xlight-Retro : En lampa för offentliga inomhusmiljöer
The company Sound Precision has developed a new Line Array loudspeaker system (VHA-40). When using this system, their customers need computer aid to get the best possible sound-quality and control of sound levels for the whole audience. The aim of this thesis is to develop a truly useful sound quality simulator for the VHA-40. The system will help the sound engineers to position the loudspeakers for optimal sound by simulating loudspeaker configurations and visualizing the resulting sound quality and quantity. To solve this a human-centered design (HCD) approach is taken to implement a system that is truly useful for the users, meaning that they will use it more and hence deliver better sound for the audience.
Dags för IT-boom i hotellbranschen?: Om hur svenska förstaklasshotell med hjälp av IT kan förbättra service för sina gäster
This thesis seeks to investigate how Swedish first class hotels by use of IT can improve customer service and thereby increase the share of loyal guests. The authors have conducted a qualitative study predominantly consisting of an interview-based case study at one of Stockholm?s largest independent hotels. To get a broader and more generalized picture of the hotel industry four smaller studies at other hotels in Stockholm were also conducted. The findings suggest that the use of IT can improve the communication between the hotel and its guests and make possible a continuing relationship between visits that strengthens guest commitment.
Models of Service Marketing - A Study on the Marketing Functions of Project Workers in Knowledge-Intensive Companies
The purpose of my study is to question the model service marketing triangle and propose an alternative ways of looking at service marketing. The study is based on a deep, qualitative research. In the research of the material an abductive approach has been used. The primary information sources are interviews with project workers, which are being analyzed together with the theoretical background in part argumentations in the course of the thesis. In the last chapter they are unified.
Den uppkopplade enkätundersökningen : En studie av informationsvisualiseringen i Mentimeter
A new phenomenon on the Internet is the online audience response. Mentimeter is a web-based tool where you can create online polls. The users can then cast a vote and the result is shown in real time. We want to test the information visualization in Mentimeter and we base our hypothesis, that a better graph design is possible, on the work of Edward Tufte and Stephen Few. Edward Tufte is an emeritus at Yale University, where he held courses in statistical evidence and information design and has created theories about how visual information should be designed.
Alternate Reality Games : Framtidens Marknadsföringsform
An alternate reality game, often abbreviated as ARG, is a mix between a game and a crossmedia Interactive story using mainly the Internet as a platform. The game is built around the idea of teamwork among its participants. The players cooperate to solve puzzles allowing them to go forward in the story of the game. The marketing element is in different ways included in the story.A few Alternate Reality Games such as The Beast, The Art of the H3ist and The Lost Ring have previously been launched as marketing campaigns. This bachelor thesis aims to examine the possibilities of Alternate Reality Games as an alternative marketing tool for profit-driven companies.
Hur låter Facebook? : Vad kan man göra för att öka kvalitén på ljuddesignen i spel för sociala medier?
Ljuddesign i spel för sociala medier lider många gånger av en uppenbar kvalitetsbrist och detta arbete syftar till att undersöka hur ljudets funktion i framförallt Facebookspel kan förbättras utifrån de begränsningar formatet presenterar. Bakgrundsdelen avhandlar ljuddesign från ett historiskt perspektiv samt hur det traditionellt sett används idag. Även ämnet sociala medier som helhet tas upp och kombination av dessa två områden, ljuddesign och sociala medier, avhandlas. Som ett led till detta genomfördes en enkätundersökning för att undersöka spelarnas upplevelse av ljudet och deras åsikter kring detta. Det praktiska arbetet genomfördes i samarbete med Muskedunder Interactive och involverade att skapa ljud åt ett av deras befintliga Facebookspel, Hello Adventure, samt ljud ett nyutvecklat iPhonespel, Yummy Bear, som i arbetet användes som jämförelse till Hello Adventure..
Att balansera Management Control Systems - En fallstudie av ett litet svenskt IT-företag
This thesis studies the concept of balance in the management control systems (MCS) of a small Swedish company within the IT-sector. The aim is to evaluate the importance of balance and dynamics in MCS and investigate which factors affect them. The frameworks used are Simons (1994) four levers of control, and the five-factor model for balance and dynamics by Mundy (2010). The small IT company - the object of the case study - has grown extensively in the last years and needs to develop more formal MCS without losing efficiency and creativity in their fast-moving industry. The case study reveals that balancing MCS is important also in smaller companies with less formal MCS.
Verksamhetsstyrningens inverkan på målprioritering - En kvalitativ fallstudie av två vårdcentraler i Stockholms läns landsting.
This study aims to examine the effect management control systems have on which goals health centers prioritize. The management control systems of one privately owned and one publicly owned health center have been studied through a qualitative case study. Robert Simons (1995) framework with four levers of control (diagnostic control systems, Interactive control systems, belief systems and boundary systems) has been used to structure the study. For both health centers we found a conflict of interest mainly between the diagnostic control system and the beliefs system, where the diagnostic control system is biased towards quantitative goals and the beliefs system is mainly biased towards qualitative goals. However, despite the unbalanced levers of control the studied health centers have been able to reach a well functioning compromise between quantitative and qualitative goals..
Tjänsteorienterad arkitektur med AJAX : Service oriented architecture with AJAX
Through the entry of web 2.0 the technologies behind web development has changed dramatically. Asynchronous JavaScript and XML (AJAX) is the umbrella term for different techniques that make it possible to build rich and Interactive user interfaces in today?s web browsers. Service Oriented Architecture (SOA) describes how common services can be bundled and published so they can be consumed by different systems.The company SYSteam Evolution AB, which has requested this project, wanted a web application that shows a graphical activity chart in order to easier view ongoing projects. The goal for this project is to develop a demo platform that shows how AJAX and SOA can be used to create flexible and reusable applications.
"Snigeln på en flaggstång" : Laborativ matematik för elever med svenska som andraspråk
This essay follows a Media Teacher in her work as a coordinator and an artistic leader for a European project called Legalopoli concerning laws and ethics in a senior level school for 13-16 year-olds in Mora, Sweden. The students write film stories about how their characters have to make choices in ethical dilemma situations. Then the learners create Interactive computer games together through practical film work. At the same time we can see how the educator also gets into difficult ethical situations, when she is working with the students. This forces her to self-reflection.
This is IT! : Lärares pedagogiska synsätt på användandet av IT-verktyg som medierande redskap i ett en-till-en klassrum
The use of laptops, Interactive whiteboards and the Internet is step-by-step working it?s way into Swedish schools. The aim of this study is to investigate the attitudes of teachers towards using IT-related tools in their teaching. How are the tools given used as mediating tools, what new methods do the teachers find themselves discovering while using these, how do the teachers feel about digital teaching platforms and how do the IT-related tools affect students language progression? These are all questions that this study is meant to answer.
Drink! : En analys av The Coca-Cola Company's marknadsföringshistoria ur ett moderniseringsperspektiv
Drink! The Marketing History of The Coca-Cola Company: A Modernization Perspective examines the development of The Coca-Cola Company?s marketing history, from the founding of the company in 1886 until today. The Coca-Cola Company has been superior on the market for over a century. It has also developed along with the urbanisation of its society, which is interesting in a modernization perspective. The essay investigates the marketing strategies of the company, with focus on three themes: gender, sponsorship and Interactive culture phenomenon.
Politikers användande av Twitter : En studie av relationen mellan privata och offentliga samtal i den sociala sfären
This study?s aim was to explore how the social media Twitter is used by Swedish political leaders and how they manage the relationship between having both private and public conversations in a new public sphere, the social sphere. In Sweden, studies in this area are yet to grow. We achieved our aim by responding to our three questions at the issue: What kind of content is published in each of the politicians Twitter stream? Are the politicians private or public persons on Twitter? Are the politicians using Twitters Interactive functions? We conducted our analysis by performing a quantitative content analysis.
Mineraliseringar utmed REE-linjen i sydvästra Bergslagen
This paper briefly summarizes Bergslagen as a bedrock province in order to give background to the genesis and presence of REE-bearing minerals (short for Rare Earth Elements) in the region. These mineralizations mainly occur along the REE-line, a line aproximately a hundred kilometers in length between Norberg in the north and Nora in the south with a width of a few kilometers. Situated in the southwest of Bergslagen it is currently one of only a few places in Sweden where REE-bearing iron oxide mineralizations are potentially economically viable for mining. Ore microscopy has been conducted in order to characterize an ore sample from Myrbacksfältet, one of few sulphide rich iron oxide mineralizations within the REE-line. Additionally, an electron microscope analysis of a sample from Stålklockan, a suspected REE-bearing mineralization also within the REE-line was confirmed by EDS (short for Energy Dispersive Spectrum) analysis.