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397 Uppsatser om Interactive visualization - Sida 23 av 27
Vetenskapligt eller ändå skapligt? Om utgivare och utgivning av äldre skönlitteratur på webben.
This master?s thesis investigates publishing of Swedish literary classics on the web. The purpose is to find out who is publishing and why, and what practice of publishing is used. The purpose is also to find out what importance the publishers attach to textual quality and proofreading. For these questions the ?Guidelines for editors of scholarly editions? by MLA is used.
MyMusic ? e-shop för musik i Flash
This is the end report of my final exam at Medieteknik. It covers the planning,
work process and review of a Flash based web application that I set out to do.
The goal was to create a user friendly, interactive e-shop with embedded
functionality for playing music, displaying rich media content and researching
possible payment solutions, to enable buying music files online. The project
involved creating the user interface, the programmatic functionality of a Flash
client (an SWF file). Also, setting up an Apache HTTP Server and establishing a
working ?bridge? between the Flash client and the web server with Flash
Remoting components and AMFPHP.
Optimeringsflöde av modelleringsprogram vid broprojektering : Analys av de tre modelleringsprogrammen Tekla Structures, Revit 2013 och Rhinoceros
This thesis treats Building Information Modeling, BIM, in the production stage. Brieflydescribed BIM is virtual model of a building object where all information about theobject is gathered. All the involved operators in the construction project have access tothe model and can gather or share information about the project. There are several waysto apply BIM in the production stage. This thesis primarily deals with visualization of theobject, preparation and planning, the ability to take amounts from the model andcoordination and clash control.The basic issue was highlighted by Byggdialog AB.
Visualisering av projekt : Visualiseringsverktyg
Visualisering är en ofta förekommande metod som används vid utveckling av en ny produkt för att redan i ett tidigt stadium kunna visa den färdiga produkten i form av en prototyp eller annan digital ritning. Det är dock inte lika vanligt att visualisera själva utvecklingen av produkten eller vilken fas den befinner sig i, vilket kan leda till osäkerhet inom utvecklingsgruppen och ge det fortsatta arbetet av produkten en tvetydig bild. Projektgrupperna på företaget CGI Östersund jobbar enligt den agila systemutvecklingsmetoden Scrum där arbetet delas upp i olika delleveranser och ärenden, vilket gör det möjligt att visualisera utvecklingsprocessen. Den här undersökningen har studerat Scrum-metoden ytterligare och därefter tagit fram ett visualiseringsverktyg bestående av en REST-webbtjänst i Java och en webbklient som hämtar information från ett ärendehanteringssystem, JIRA, som företaget använder sig av. Informationen presenteras sedan i form av olika grafer beroende på vad som skall visualiseras.
"Imse vimse spindel klättrar upp igen" : En studie av åtta lärares erfarenheter av att arbeta med att utveckla elevers läsförståelse
My point of origin concerning this thesis was an interest for how school may develop students? reading comprehension. International surveys show that the results for Swedish students? performance regarding reading comprehension have declined and the current curriculum, Lgr-11, emphasizes the importance of incorporating this into all school subjects. The special teacher education programme has raised the awareness concerning the importance of including the students and that learning is achieved in an interactive setting.
Parkkaraktärer : ett verktyg för planering och gestaltning av grönområden
An increasing number of peole are resisting the attraction of living around nature and opting instead to spend their lives in cities. Parks and green areas play an important part in our well-being and we become fascinated with the diversity of nature, in which we find a peacefulness that is unique. Amongst other things, being surrounded by nature can reduce high blood presure, lower the production of stress hormones and stimulate the mind and our ability to concentrate. It is therefore vitally important to entice city residents to parks and green areas to improve their physical and mental well-being. Previous research has shown that humans are seeking for certain characteristics in the parks and green areas which they are visiting.
Val av fastighetsmäklare : En jämförelse småstad/storstad
The number of new estate agent offices is increasing yearly and each year many hundred new estate agents graduate. The comparing of estate agents by sellers has perhaps been most common in larger cities, but as competition has increased even in smaller towns we experience that it has become a common phenomenon even there. We both come from a small town but are not afraid of the idea of moving to a larger city as newly qualified estate agents. We ask ourselves, which are the determining factors in the choice of a estate agent in a large city as opposed to a small town? Can we see any differences? The purpose with this essay is to give us added knowledge about which factors private persons consider to be important in their choice of an estate agent when selling a house.The body of information is based on two parallel surveys, one in Hudiksvall and one in Stockholm, together with interviews of people in this line of business.
Relationsmarknadsföring : En fallstudie av reklambyråer
AbstractThe development of new economies from the industrial revolution to the information society of today has led to an increase in goods, services and information technology. It has also affected the way that organizations are formed and shown that organizations transform more and more into networks. This has left an impact on the concept of marketing and an increase in the handling of internal relations within companies. The marketing concept has developed from the 4P:s, price, place, product and promotion, to relations marketing as a new perspective.This study focuses on a description of relations marketing in medium - sized advertising agencies. The advertising business has a long history of close customer relations and advertising agencies strongly depend on new customers.
Augmented Reality i mobiltelefonen : En kunskapssammanställning med trafikinriktning
This master thesis is about Augmented Reality (AR), a phenomenon that has existed since the mid-fifties but only recently has become available for the general public. This report is a knowledge compilation about AR, focusing on AR in cell phones and the use of the technology in traffic related situations.AR is usually described as adding a digital layer of information onto the real world. There are different technologies to make virtual images; in cell phones sensor-based and camera-based technologies are the most common ones.In this report, the market of AR applications for cell phones has been investigated. Three use cases have also been investigated in order to get more knowledge about the designers' thoughts and visions.In order to analyze the technology and the applications in a broader and more scientific perspective, two theories has been used: Situation Awareness (SA) and the Service Dominant Logic (SDL). These theories seem useful when reflecting on the Swedish road administrations vision, and to investigate what the applications and the AR technology can contribute to the traffic domain.The conclusions of this thesis are that:- AR can be applied on most of the human senses, but augmenting by visualization is most common.- The market for cell phone applications is growing rapidly: AR applications are relatively new but on the rise.
WEBBENS VINNARE : - en studie om kommunikation och konsumtion på Internet
- ABSTRACT ?Title: Winners of the Web ( Webbens vinnare)Number of pages: 35 (including enclosures)Author: Lydia KellamTutor: Else NygrenCourse: Media and Communication Studies CPeriod: Fall Semester 2006University: Division of Media and Communication, Department of Information SciencePurpose: The aim of the research paper was to see Internet and the digital techniques impact on marketing communication and consuming behavior on the Web. By understanding the relationship between marketing communication and consumer behavior my intentions were to comprehend how consumer behavior on the web could be understand. The purpose of this paper is to understand how different marketing activities on the Internet are followed by consumption.Material/Method: By using focus group interviews I wanted to study how individuals act on the Internet. How different activities such as communication and participation on the web could lead to consumption on the Internet.
Intensiv Familjeterapi : En journalstudie
?Intensive family therapy?Journal studyAbstractThe Family board in Falun gives since a couple of years priority to intense familytheraphy work with families in need of help/support. Intensive family therapy (IFT) was developed during the 1970s with the purpose of helping families. The theoretical mainlines upon which the IFT ? model is based is the, structural-, strategic- and systemic perspective.
Utvärdering av en visualiseringsteknik för navigering i stora datamängder
Målet med detta examensarbete är att ta fram ett gränsnitt för navigering i stora datamängder samt undersöka eventuella styrkor och svagheter hos detta gränsnitt. Bakgrunden till projektet är att företaget Analog Software utvecklar ett system som automatiskt skall klassificera objekt i en datamängd och sedan presentera denna klassificerade datamängd.Gränsnittet skall stödja en informationssökningsstrategi som benämns ?browsing?. En teknik för visualisering av information som varit framgångsrik är den så kallade ?Fisheye-tekniken? som baseras på en analogi med en vidvinkellins.
Prototyping of a mobile, Augmented Reality assisted maintenance tool
The purpose of this thesis work is to create a prototype for an augmented reality application that isaimed to support service technician when performing service and maintenance of machines andengines. The prototype will be used for investigating what technical limitations there is and toestablish basic usability for the user interface. The method that is used is user studies and analysis toevaluate use cases and user stories. An iterative work process is then applied for design and theprototype is continuously user tested.The resulting prototype uses a Samsung Galaxy Tab 2 running on Android operating system. Theframework used for augmented reality is NyARToolkit which handles marker recognition andconnections to Android.
BOEL-lampan : Utveckling av en lampa för visualisering av elförbrukning i hemmet.
Den här rapporten behandlar det examensarbete som har utförts på avancerad nivå av Elin Engquist på utbildningen Innovation och produktdesign vid Mälardalens högtskola. Arbetet har utförts under våren 2009 i samarbete med Interactive Institute's avdelning Energy Design i Eskilstuna. Examensarbetet har avsett produktutveckling av en artefakt för visualisering av elförbrukning i hemmet med anledning av den ständigt ökande konsumtionen av hushållsel. Artefakten har under arbetets gång döpts till BOEL-lampan och framtagandet av denna har skett som en del av forskningsprojektet Visuale som utförts vid Interactive Institue. Forskningsprojektet syftade till att göra konsumeter mer medvetna om sin elförbrukning och som en del av projektet behövde en forskningsstudie genomföras.
TV-spel och folkbibliotek - nya medier, mediepanik och biblioteksdiskurser
The aim of this master's thesis is to study what attitude public libraries in Sweden show towards video games. By using critical discourse analysis as both theory and method we analyse several texts emerging from a debate mainly discussed in blogs. Main topics in the debate are video games in the library, the purpose of the public library and Library 2.0. Our analysis focus on views expressed concerning the work and purpose of the public library, the librarian and the library user - and to identify the main visible discourses in the discussion.Our findings consist of two discourses representing two different views in the debate. We call these two discourses the general educational discourse and the interactive discourse.