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816 Uppsatser om Identification of virtual worlds - Sida 6 av 55

Automatisk Identifiering av Inandningspauser i Spontant Tal - ett HMM/ANN-hybridsystem i Matlab

This thesis presents a system which has been implemented to satisfy a need in theresearch on how speech planning interacts with syntactic and prosodic structure inspontaneous speech. The long-term purpose of the research is to provide models forautomatic parsing of spontaneous speech and for psycholinguistical modelling of speechproduction. Identification of inhalation pauses is an important step in the developmentof automatic methods for spontaneous speech parsing.Identification of inhalation pauses is considered to be a keyword-spotting speechrecognition problem. Hybrid HMM(Hidden Markov Models)/ANN(Artificial NeuralNetworks) approach is applied to this problem. Method gets 90,8% in Recall, 66,4% inPrecision and 76,7% in F-score.

"Den typ; BOOP ? BORTA, liksom!? en studie av åtta tioåringars upplevelser av litteratur, film och sociala medier

The Syllabus for Swedish Language and Literature for Elementary School includes literatureand multimodal texts, such as web texts. From a Swedish educational perspective, it isimportant to consider the students' experiences. This study examines a couple of ten year oldsexperiences of literature, film, and social media. It also examines how these medias are usedin School according to the pupils. The theoretical basis for this research is based onhermeneutic phenomenology and the concept of life-worlds.

Ägarstrukturen i Sverige : Hur påverkar den företagens resultat?

Frågan om verkligheten och dess beskaffenhet har länge orsakat stor förbryllning hos människan, vilken historiskt sett har försökt förklarats på olika sätt. Inte minst genom olika slags gudaläror. Idag lever vi helt annorlunda än vad vi gjorde för exempelvis 1000 år sedan. Det är inte längre gudar som är den dominerande verkligheten ? det är IT-tekniken.

Identitetssökande katalaner. En kvalitativ studie om katalaners flernivåidentifikation

The aim of this bachelor thesis is to study how Catalans´ identifications, with respect to their city (Barcelona), their region (Catalonia), their country (Spain) and Europe, are related to each other. Furthermore it deals with whether they use cultural or civic notations when they speak of their identification with the different territorial levels.The thesis is based on a qualitative method with interviews with ten Catalans living in Barcelona, aged from 18 to 58. The result showed that Catalans´ identifications with different territorial levels vary in how they relate to each other. This variation can be classified using three models, namely; ?The Russian doll model? which implies that the identities are ranked hierarchically, ?cross-cutting? that is people can identify themselves with the different levels depending on various situations, and also ?The marble cake model? which means that the different identities are so intertwined that they cannot be separated.

Lastbalanseringsalgoritmer : En utvärdering av lastbalanseringsalgoritmer i ett LVS-kluster där noderna har olika operativsystem

Denna rapport behandlar en undersökning av olika lastbalanseringsalgoritmer i Linux Virtual Server. Undersökningen har gjorts i ett webbkluster (Apache var webbservern som användes) med tre heterogena noder, där operativsystemet var den detalj som skiljde dem åt. Operativsystemen som ingick i undersökningen var Windows Server 2008 R2, CentOS 6.2 och FreeBSD 9.0. De faktorer som undersöktes mellan de olika algoritmerna var klustrets genomsnittliga svarstid vid olika belastning och hur många anslutningar som kunde hanteras av klustret, detta gjordes med verktyget httperf.Undersökningen ger svar på hur ett heterogent webbklusters genomsnittligasvarstid och arbetskapacitet kan skilja sig åt beroende på vilken algoritm som används för lastbalansering. Resultatet visar att den genomsnittliga svarstiden håller sig låg tills en hastig stigning inträffar.

Fredrik Reinfeldt och Jimmie Åkesson : Om hur två partiledare framställs under eftervalsperioden 2010

Frågan om verkligheten och dess beskaffenhet har länge orsakat stor förbryllning hos människan, vilken historiskt sett har försökt förklarats på olika sätt. Inte minst genom olika slags gudaläror. Idag lever vi helt annorlunda än vad vi gjorde för exempelvis 1000 år sedan. Det är inte längre gudar som är den dominerande verkligheten ? det är IT-tekniken.

Chatt och e-post : ett möte på folkbibliotekets publika datorer?

Ten years ago the public computers with Internet access were introduced in the public libraries. The purpose of the public computers was to give the possibility of searching information. Along with the Internet came also communication media like chat and e-mail. This type of communication was a new function for the libraries and the reactions among the librarians were mixed. It has been a source of big frustration and attempts to block it has not succeeded.

?Suveränt för kulturlivet och gemenskapen" - ett nedslag bland Öppna Scener i Göteborg

Dennauppsatsärallmänochoffentlighandling.Författarenharupphovsrättenochuppsatsenfårintebegagnasannatänförenskiltbrukutanförfattarenstillstånd..

Balanced Scorecard identifieringens dolda dilemma

The use of balanced scorecards have spread explosively throughout the world during the last decade. This management tool have become very common in a vide spread variety of organisations on all continents. Many balanced scorecard fails though and scorecard theorists often blame the identification- and implementation process as they claim that these lay the foundation for the use of the tool. As my literature study shows, academic research on the area is rare. Particularly the effect on the implementation process from organisational dynamics and organisational structures needs further research.

Visualisering av augmented reality i byggbranschen

Augmented reality is a technology thatcombines the perception and interaction ofvirtual objects with the real world. Itcan allow a user to visually see computergenerated models and informationinteracting with the real world through ahand held device such as a tabletcomputer. This opens up a range ofpossibilities, especially in theconstruction sector. A construction siteis permanently changing and the need forprecise and updated information iscrucial. The ability to enhance the realworld with virtual objects and informationmay make many plans printed on paperabsolete.This report describes how workers in theconstruction sector would benefit fromusing augmented reality on a tablet innumerous situations and the technologyneeded to achieve AR on a tablet.

En virtuell klädkollektion : En rapport om processen i att designa och illustrera en virtuell klädbutik till Stardoll.com

This is a report that goes through the design process of designing and illustrating a virtual clothing shop with the theme ?Stockholm Streetstyle? for the website ?Stardoll.com?. The purpose of the report is to examine how you can manage to get as close to designing a certain style or theme as possible, and also how the process of designing a clothing line can work, The illustrations were made in Adobe Illustrator and the final result of the project was an illustrated fashion collection with 21 parts, in the total of 6 outfits, and also a background for the shop. .

Bitcoin : En jämförande studie om risk och avkastning på europamarknaden

This study is about the potential advantages as an investment option in a portfolio. The study shows that the incorporation of bitcoins in a portfolio, even to a small degree, gives significant increases of both risk and return. The different studied portfolios sharpe ratio rises, which in turn shows that the risk reducing return increases when bitcoins is used as an investment option.This study is based on Virtual Currency, Tangible Return: Portfolio Diversification with Bitcoins by Brière, Oosterlinck and Szafarz. The authors of this study have compared their own results with the study mentioned and seen its similarities and differences. The study investigated a total of eleven different assets percentage return over 192 weeks ranging from July 2010 to March 2014.

Offentliga rum och utsuddade identitetsbegrepp : en resa mellan det virtuella och det fysisika i tid och otid

Trough a literature study based on both philosophic and objective fact this essay is taking off in the meaning of public space. It investigates how the information society and its virtual world are affecting the idea and use of public space in the city. The city and the actual world have developed from the traditional meeting between people while the virtual world is based on flows of information. The information flow has expanded through the Information and Communication Technique (ICT). ICT covers among others Internet, mobile phones and computers.

I det virtuella utställningsrummet : en fallstudie av 5hus.nu genom dess besökare

Webexhibits is a growing but unexplored, cultural phenomenon that indicates a new use of the Internet for cultural communication. In the essay two quantitative methods, logganalysis and websurveys, have been used to study the visitors in 5hus.nu. The purpose is to generate knowledge about webexhibits as a cultural manifestation and medium by studying the experience and actions of its visitors. To achieve the aim the paper explores the methodological questions of how to study webusers. Theories about the exhibition as a medium and the web as a virtual area of exhibits have been used to understand and interpret the results.

Vad anser du vara en verklighet? : Kan en virtuell värld vara en verklighet?

Contents:The evolution of today?s computer influenced society has taken giant steps towards virtual reality, game addictions and the possibility of not having to meet the people we communicate with. What is a reality today?To give a more concrete image of our question we?ve chosen the online game World of Warcraft as an example and to describe our connection to an alternative reality. We have performed different investigations, interviewed both gamers and non gamers, all this to give us the opportunity to see if the term reality has started to change in a direction that will allow us to call this alternative world a reality, or if it?s just a world wide phenomena of for example gaming addiction.

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