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1145 Uppsatser om Hybrid application - Sida 18 av 77

Datakommunikation vid vetenskapliga konferenser

Under konferenser distribueras det ut mycket material mellan konferensarrangörerna och deltagarna. Idag sker det mesta av denna distribuering i pappersform. Genom att utnyttja den tekniken som finns inom datakommunikation kan datanätverk användas för att underlätta denna informationsspridning. I denna rapport har två olika nätverkstopologier undersökts för att se hur dessa kan användas för att tillgodose de önskemål som finns på kommunikation vid en konferens. De topologier som undersökts är trådbundna LAN samt spontana nätverk.

Superkondensatorer kombinerat med batterier som energilager i hybridfordon

Detta examensarbete har syftat till att utreda hur man kombinerar blysyrabatterier med superkondensatorer. Batterier är ett vanligt medium för lagring av elektrisk energi. Ett av problemen de lider av är brist på uttagbar effekt, vilket är superkondensatorns starka egenskap. I examensarbetet har först fakta tagits fram och presenterats, för att sedan kunna göra en analys av bland annat effekt, energitäthet och verkningsgrader. Resultatet visar att hos en kondensator/batteri-kombination ökas effekttätheten med en faktor 3 vid ca 23% kondensatorviktandel vid 30-sekunders urladdning, medan den viktmässiga energitätheten minskar till ca 4/5 av batteriets energitäthet vid samma urladdningtid..

E-tjänstutveckling ur ett medborgarperspektiv : Att skapa beslutsunderlag baserat på medborgarärendens lämplighet för olika kommunikationskanaler

Citizens? interaction with governments is an area with unique implications for channel management. Governments need to take the citizens perspective into further consideration in order to be successful in delivering high-quality e-services. This paper aims to determine if a categorization of citizen-initiated contacts from a citizen-centric perspective can be a valuable basis for decisions regarding e-service development. The study consisted of three steps.

Konflikten om V?stsahara: En kvalitativ studie om hur konflikten om V?stsahara framst?lls i amerikanska media

The conflict over Western Sahara is primarily a conflict over sovereignty, with Morocco on one side claiming territorial rights, and the Polisario Front on the other side claiming popular sovereignty. The conflict has till this day not been resolved and is in a dire need of a solution. In order to determine which solution is the most appropriate, an understanding of all the complex aspects of the conflict is required. In this context, the study aims to examine the conflict in a globalized setting by analyzing how the American news agency AP News portrays the conflict. The US media conglomerate was specifically chosen due to its dominance over international information flows.

Ett aktivt val? : En studie om äldre personers boende och vilka mekanismer som styr deras val av boende

The objective of this study was to explore the mechanisms controlling elderly people's choice of staying in there own home.The main questions were: What makes some people move to retirement homes while some people stay in their own home? What is the emotional relation to housing for people in general and elderly people in particular? How does the assessment of aid and application of the law affect elderly people's possibility to choose their way of living? What mechanisms during the twentieth century have controlled the society's way of looking on elderly people's housing? What future scenarios can we expect concerning elderly people's housing?Our method consisted of a literature study combined with qualitative interviews.The authors found a complex picture concerning elderly people's relationship to their housing and the will, wishes and possibilities to move to a retirement home or stay in their own home. One factor that affects elderly people's will to move is a deteriorated health. Another is the increased need of a safe living and access to personnel at all time. Also the assessment of aid and application of the law affect elderly people's possibility to stay at home or to move to a retirement home.

Time Machine Computing for Media Improvisation

C3LOOPS is an application for DJs and VJs based on surface interaction. A system is said to be based on surface interaction if it presents content on a two dimensional, endless surface that a user navigates through zoom, pan and incremental text filtering where processing is tightly coupled with the content without breaking the workflow. C3LOOPS is designed to encourage improvisation and collaboration. During improvisation changes occur rapidly. Allowing navigation through time as well as the two spatial dimensions of an interaction surface the possibility of unlimited undo operations opens up.

Kundlojalitet : Kundnöjdhet och kundlojalitet i researrangörsbranschen

The primary purpose of this thesis is to investigate the operation of membership criteria, which are applied against countries that wish to join the European Union (EU). More specifically, the importance of some criteria in comparison to others is considered. To answer this proposal, three questions are posed: What are the EU membership criteria? Are some criteria more important than other criteria? Does the EU treat candidate countries differently in applying the membership criteria? Three countries are used in this analysis, each country representing one recent enlargement round: Poland (2004), Romania (2007), and current candidate country Turkey. Both official documents, such as EU treaties, and unofficial documents such as statements from EU leaders are used to analyze the application of membership criteria.

Utformning av ett materialflödessystem anpassat för HSP-Gripens produktion

Like many small-time companies there is a need to improve the flow of materials at HSP-Gripen AB. The company develops and manufactures hydraulic-powered grapples for the machine- and forest industry. By mapping the material flow in the current production and gathering necessary data, suggestions on how different parts of the production could be controlled is presented in this dissertation. This has been achieved by the study of relevant scientific literature. The suggested ways of controlling the production consist of 2-bin systems, hybrid material flow system as well as a cyclic product-planning.

En utställningshybrid : ett rumsligt koncept för temporära eller turnerande utställningar och scenföreställningar

Hybrid betyder korsningsform. Jag vill i mitt examnesarbete korsa och förena de områden som intresserar mig mest yrkesmässigt: scenografi, utställningsdesign och uttrycksfull inredningsarkitektur. Jag har undersökt hur man kan tänka kring scenrummet och utställningsrummet och utvecklat ett rumsligt gestaltningskoncept utifrån de behov som finns i verksamheten på det nystartade Fisksätra Museum, i Nacka utanför Stockholm.Det rumsliga koncept jag tagit fram är föränderligt för att kunna fungera i olika typer av sammanhang ? för utställningar, scenlösningar och workshops. Väggar ska gå att flytta, spännande rumsligheter ska kunna skapas.

Spelifierings påverkan på motivation för fysisk aktivitet med utgångspunkt från Bartles taxonomi

To encourage and increase the motivation to physical activity by using new information and communication technology, in order to change our behaviours into a more healthy lifestyle, could be one approach to promote public health. In our study we examine how gamification, which is about implementing classical game design elements from the computer world in a non-gaming context, can be a tool to increase the motivation for physical activity. Since similar studies already have been done we chose to focus on analyzing how different player types from Bartle?s taxonomy can be affected by the usage of a gamification application. A group of students were therefore picked and during a two weeks? period they used the application Fitocracy where they logged their daily excercise.

Inloggning : Lösenordskryptering och Brute force attack

This report is the result of a sub-project of a larger project to create a platform formathematical education. The sub-project focuses on authentication with associ-ated security, where security is emphasized. The project environment is Java EE 6where GlassFish 4.0 acts as the server. The project has been divided into threeparts; password encryption, Java EE authentication and brute force attack. Thepassword encryption part focuses on examining different hash functions executionspeed, the result shows that none of the examined hash algorithms is suitable fordirect use.

Y-OQ 2.0 SR : En studie om behandlingens villkor och att tillämpa mätinstrument i behandling av ungdomar

The Youth Outcome Questionnaire 2.0 Self Report (Y-OQ 2.0 SR) has been implemented in residential treatment centre in the Municipality of Örebro as a result of the strive for a more evidence-based working approach within social work. This study aims to examine how personnel and adolescents describe the treatment/counseling and support and the application of the Y-OQ 2.0 SR in the units. The questions cover the values the personnel and adolescents ascribe to the application of the Y-OQ 2.0 SR, if the result from Y-OQ 2.0 SR is congruent with how the adolescents have been affected during the placement, which obstacles and/or possibilities emerge in the management of the instrument and if there are any indications that the Y-OQ 2.0 SR is advantageous or disadvantageous in the treatment process. The study has a qualitative approach; four interviews were carried out with adolescents and five with personnel. The result shows that structure is an important component in attaining a change in behaviour.

Topplistan som motivationsfaktor

Väldesignade spel är naturligt motiverande för att hålla kvar sina spelare. För att ett spel ska bli framgångsrikt är det viktigt att det innehåller motivationsförstärkare. På senare år har element hämtade från speldesign även använts inom andra områden, utanför sin vanliga kontext. Detta sammanfattas i begreppet gamification (sv. spelifiering).

Gamification in a sales context : Designing for motivation and commitment

Länge har utvecklare kämpat för att genom kreativa implementationer av gryende teknologi, särskilja och sprida sina applikationer och tjänster i konkurrensen av ett ständigt växande utbud. En av de senaste trenderna för att framkalla ett ökat engagemang och förbättrade prestationer bland användarna är gamification. Detta innebär processen att införa spelliknande moment i applikationer för att öka deras interaktionförmåga och på så sätt möjliggöra för motivation att uppstå inom användaren. Lyckade exempel på gamifierade applikationer har snabbt sprungit om sina konkurrenter både vad gäller användarlojalitet och popularitet vilket får många att fundera på nya användningsområden för tekniken. I detta arbete vill vi besvara frågor kring hur gamification kan användas för att öka engagemang, kunskap och prestation hos användarna i ett av dessa nya områden, försäljning.

Ledarskap och ledarstilar i klassrummet : en intervjustudie utifrån ett lärarperspektiv

The purpose with this examine was to study the teachers perception of leadership in the classroom and also how they experience the conditions of this. The method used was qualitative, and builds on a total of six interviews. Stensmos five leadership tasks in the classroom that constitute leadership context have provided the theoretical basis of this study. The leadership tasks have therefore been used as theoretical tools in this study to analyze the teachers? reasoning about their own leadership style.

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