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199 Uppsatser om Graphics hardware - Sida 9 av 14

Automatisk räkning med monokrom visionsteknik

The use of vision applications are growing and the demand for integration and connectivity with other industrial automation control devices is increasing. Some businesses that are using vision technology follow US Food and Drugs Administration (FDA) regulation concerning audit trail. This thesis investigates the possibility to use vision technology for counting objects, achieving connectivity and to follow FDAs audit trail regulation. A market survey has been used to select suitable hardware and software to be used in the design of an application that is able to count objects and that uses standard industrial network connection i.e. OPC data access and Microsoft?s .NET components over Ethernet.

Automatisk testning av WebGL på mobil- och desktopenheter

WebGL is a standard for drawing graphics in a web browser. Currently it isn?t widely understood how consistently WebGL performs across a majority of the de- vices that support it. Determining if an image looks correct to a human observer is an interesting problem. The solution for this is useful when developing WebGL applications, since a developer could make better informed decisions during de- velopment.

Ugnet - Provugnsstyrning med LabVIEW

This report contains a programming improvement work in a LabVIEW? fire testing furnace control system for SP Fire Technology in Borås. Here materials and products behaviour are tested and evaluated, being exposed to fire. For this task, UGNET is being used for control and surveillance of the testing furnace system. System hardware has been updated gradually through the years, while the software has been neglected.

Varför väljs nativeapplikationer istället för hybridapplikationer? : Prestandaskillnader hos hybridapplikationer

The development of applications for mobile devices has exploded in recent times. This has also led to the introduction of several new mobile operating systems. To streamline application development for multiple platforms, techniques have been developed to be able to reuse the same application regardless of the operating system. If the same application can be used on multiple platforms it will save both a lot of time and money. Today there are three types of techniques to develop an application; web, hybrid and native application, where the latter is specific to the operating system it has been developed to.

Utvärdering av HyperLynx Signal Integrity genom jämförelse av simulerade och uppmätta signaler

Simulering är en viktig del av utvecklingsarbetet för nya datorkort hos Centre of Excellence - Computers på Saab AB i Jönköping. Ju tidigare i utvecklingsarbetet som defekter och svagheter hos designen hittas desto enklare och mindre kostsamma blir ändringarna att införa. På CoE används simulerings och analysverktyget HyperLynx från Mentor Graphics för att simulera alla kritiska nät. På så sätt kan svagheter hos en design hittas redan innan prototypstadiet.För att simulatorn ska vara användbar krävs dock en kunskap om hur dess resultat korrelerar med verkligheten. Det leder till den övergripande frågeställningen för detta arbete, hur väl överensstämmer HyperLynx simuleringsresultat med verkligheten? Frågeställningen besvarades genom att jämföra simuleringsresultat med motsvarande uppmätta signaler på ett testkort.Resultaten visar att HyperLynx håller en mycket god kvalitet.

Anbudskalkyl mer användbar i byggprocessen

This report is written for a consultant networking company with the purpose to review the development ofthe company's remote connections from a user friendly and security perspective.This includes an investigation of the possibilities to consolidate existing authentication methods foraccessing customers. The problem lies in the amount of methods being used. Through case study wefound that smart cards, SMS-service, software and hardware tokens exist.The only method feasible from a security perspective is smart cards. Since the method is not commonlyused by the company's customers a standardization of it would be counterproductive.Also, the purpose of this report is to investigate how the ongoing internal development of the remoteconnection will affect the company's clients. Within this framework we have also verified a designsuggestion.We interpret, after the completion of the case study, that the internal development of the remoteconnection is marginally affected by legal perspectives.

Experimentell jämförelse av Cassandra, MongoDB och MySQL

Context. Performance and resource usage is often an important factor for database driven services. Depending on the purpose of the application, choosing the wrong type of database may require unnecessary hardware upgrades or replacements. Objectives. This study investigates the differences in performance and resource usage between different SQL- and NoSQL-databases.

UML i teori och praktik

Abstract During object-oriented system development, programming should be preceded by analysis and design to assure that the system fulfils the demands of the customer and simplify during the development phase and documentation. When modeling the analysis and design phases, several different notations may be used. One of these is the UML (Unified Modeling Language) which this thesis will cover. The aim is to compare the use of the UML i practice versus what is said in the literature. The investigation is built upon interviews at different companies to receive their reflections about the UML.

UTREDNING SAMT UTVECKLING AV ETT PLATTFORMSOBEROENDE GEOGRAFISKT INFORMATIONSSYSTEM

This thesis have been performed at Sweco Position in Jönköping. The work was split into two, where one part included an investigation regarding the possibility of developing a cross-platform GIS (geographic information system) with HTML5 and CSS3. A prototype would also be developed within this part.The second part included development of a cross-platform GIS for a client to Sweco Position. The client operates in the forest sector and had already an existing solution, with many problems. The client required an application with delimited functionality and which was not bound to a specific hardware.As the client users often were located in areas with limited Internet access, one additional requirement was that there would be some offline support.The students handle subjects within development of GIS, for example map projections, map services and mapping libraries.The application came to be developed in HTML5 and ASP.net.

En prestanda- och funktionsanalys av Hypervisors för molnbaserade datacenter

I dagens informationssamhälle pågår en växande trend av molnbaserade tjänster. Vid implementering av molnbaserade tjänster används metoden Virtualisering. Denna metod minskar behovet av antal fysiska datorsystem i ett datacenter. Vilket har en positiv miljöpåverkan eftersom energikonsumtionen minskar när hårdvaruresurser kan utnyttjas till sin fulla kapacitet. Molnbaserade tjänster skapar samhällsnytta då nya aktörer utan teknisk bakgrundskunskap snabbt kan komma igång med verksamhetsberoende tjänster.

Grafisk skärm för inbyggda system : Framtagning av en prototyp

A degree project has been carried out at Motion Control, Västerås. The degreeproject ?Grafisk Skärm för Inbyggda System? have developed a first prototype of anembedded system with a display, a graphical user interface with touchscreen andpossibilities to communicate with external units.The work initiated with surveys of critical components. A technical specification forthe desired end product was developed. With the technical specification as support,design specifications for hardware and firmware were developed.After the specifications were done, a circuit diagram was developed and a circuitboard was made.

Experimentell jämförelse av Cassandra, MongoDB och MySQL

Context. Performance and resource usage is often an important factor for database driven services. Depending on the purpose of the application, choosing the wrong type of database may require unnecessary hardware upgrades or replacements. Objectives. This study investigates the differences in performance and resource usage between different SQL- and NoSQL-databases. The study is a comparison that focuses on how the databases perform in different applications.

Processorbelastning med MPLS och IP-routing

Denna uppsats har haft examensarbetet ?MPLS kontra traditionell IP-routing - enjämförelse av resursåtgång? av Sebastian Viking och Anton Öhlin som stöd. Derasarbete jämförde processoranvändning vid routing med, respektive utan, MPLS.Resultatet påvisade att MPLS gav högre processorbelastning gentemot traditionell IProuting,tvärtemot vad teorin för MPLS säger. På grund av uppenbara motsägelsermellan teori och praktik ämnade detta arbete skapa en hypotes som undersöks deduktivtmed målet att bekräfta dess utsaga: På grund av MPLS, respektive IP:s implementation iunderliggande hårdvaruarkitektur, kommer ingen märkbar skillnad iprocessorbelastning att uppvisas vid tester där en routers uppgift är att förmedla paket.Vi har därför återskapat deras tester för att verifiera äktheten i deras resultat. Resultetfrån våra egna tester visade ingen uppenbar olikhet mellan routingteknikerna IP medCEF, respektive MPLS.

UML i teori och praktik

Abstract During object-oriented system development, programming should be preceded by analysis and design to assure that the system fulfils the demands of the customer and simplify during the development phase and documentation. When modeling the analysis and design phases, several different notations may be used. One of these is the UML (Unified Modeling Language) which this thesis will cover. The aim is to compare the use of the UML i practice versus what is said in the literature. The investigation is built upon interviews at different companies to receive their reflections about the UML.

Vad som pa?verkar animato?rers val i skapandet av fotorealistisk 3D-animation

The purpose of the paper is to show some possible factors that affect the animators? choices when working on photorealistic animation based on references. Research in computer graphics has since 1970 had as a main goal to achieve photorealism. When working on 3D-production for film, animation is a part of the process. This part aims to give life to digital characters, among other things.

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