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1390 Uppsatser om Game music composer - Sida 54 av 93
En digital hjälte? : En klassisk narratologisk analys av ett nytt medium ? tv-spelet som medietext
De digitala spelen tar allt större plats i vårt västerländska samhälle. Tiden då spelande bara var för de mest inbitna datorfantasterna är sedan länge förbi. Idag konkurrerar spelindustrin med både film- och musikindustrin om konsumenternas uppmärksamhet.Trots det har forskning kring de digitala spelen länge åsidosatts. Men en process är nu i full gång för att etablera forskning kring spel och dess innehålls- och uttrycksmässiga aspekter som ser bortom frågan om eventuella skadliga psykologiska effekter och liknande. Men denna process är ung och oenighet råder om hur spelen som studieobjekt ska behandlas.Denna debatt som utgår från två olika ansatser; den narratologiska och ludologiska, har visat sig vara central i forskarvärlden.
Tegel tegel på väggen där : ett kulturhus i förändring
The culture center studied has gone from being organized by enthusiasts and ideals, to being institutionalized with a educational association responsible for the management. The questions discussed are ? how this change affects the active people in the house and what consequences these changes make for the institution of the house and for the regular management..
Schiele & Klimt - konstnärer av sin tid?
Through participant observation in a local promoter group of hardcore punk shows inGothenburg and qualitative interviews with its members I have investigated links between taste in music, values and social structures in the hardcore punk scene. The theoretical framework of this essay is built upon the concept of subcultural capital, which is adapted from Pierre Bourdieu and developed by Sarah Thornton and Keith Kahn-Harris. The result shows how members among the hardcore punk scene create and preserve distinction towards others, while the distinction becomes important benchmarks for including and excluding practices in the scene..
Den så kallade kvalitetslitteraturen: En studie av språkspel med ordet kvalitetslitteratur
This masters thesis is a study of how the expression quality literature is used in widespread newspapers and magazines. Wittgensteins idea of language games is used as a theoretical starting point. The analysis of 37 articles draws a picture of five language games that are called; the taking over, the polarising, the example giving, the gender critical and the ironic language game. The expression that quality literature is most often put in relation to is popular literature. The line between the two is sometimes distinctly drawn in the articles and sometimes quite vague.
I gränslandet mellan not och ton : - notbilden i nykomponerad musik
This thesis is about the interaction between composition, notation and interpretation and what occurs between the fields with an extended notation.The purpose of my thesis is to examine the possibilities tothoroughly describe and map the sounding samples through composition prototypes.The thesis has a qualitative approach, and the empirical material consists of different documents about notation and from interviews with musicians and students about the instruments used in the thesis.It also consists of 17 compositions recorded at Örebro University School of Music as an appendix.The analysis shows that the context in which the symbols are found, play an important role in performing them. It also shows that the performers are rooted in a traditional way of performing..
Förskolans matematik : De yngsta förskolebarnens matematiserande i den fria leken
This study aims to visualize the youngest preschool children matematical learning in the free game. In my study the mathematics will be analyzed based on the interactions children participate in, and how children experience mathematics through the lived body.I have chosen to undertake a qualitative research in form of observations. Through this research method, I would approach the child's perspective, which means that i analyze the material that the children in the observations reveals to me as a researcher.The results of the study show that children experience mathematics skills both through the lived body, as well as in interaction situations between children. The mathematics are around among us, all the time. This is very important to take into account for children's continued development of mathematical knowledge..
Touching reality: Exploring how to immerse the user in a virtual reality using a touch device
This paper explores the field of virtual reality and how immersion and presences
can be increased when it comes to navigation and interaction with Virtual
Environments. The availability of VR technology has sparked a trend, especially
in game development. Old ways of designing for interactive environments have to
be revised. This is done by exploring the massive body of work done on VR,
exploring its underlying concepts, using tested design techniques and ways of
evaluating interaction for VR. A design suggestion in the form of utilizing a tablet
device as the main input device is derived.
Opera i Stockholm, Frihamnen
Projektets ide är främst att göra byggnaden till en spektakulär och funktionell upplevelse förbesökarna. Varför är detta förslag den bästaför den här platsen? För att den är intressant och blir som ett märke och symbol för Stockholm som Sydneyoperan är för Australien. Dessutom kopplar den till omgivningen med sitt reflekterande fasad och den skapar en ny och spännande inre miljö för besökarna. När man har ett så stort program som detta projekt har bör man ta chansen att skapa att skapa monumentala rum och intresseväckande former.
Gatsten eller lervälling : En studie i hur habitus påverkar människors val av musikfestivaler
I denna uppsats underso?ks habitus pa?verkan pa? vilken slags festival ma?nniskor va?ljer att beso?ka och varfo?r. Med dagens stora utbud av festivaler och det nya festivallandskapet som har va?xt fram de senaste a?ren finns det na?got fo?r alla som a?r intresserade. Syftet a?r att med hja?lp av kvalitativa intervjuer fo?rso?ka definiera vad det a?r som go?r en festival intressant fo?r vissa och helt ointressant fo?r andra och hur detta kan kopplas samman med Bourdieus teori om habitus.
Den konstnärliga hanteringen av ljud : En studie av ljudkonst och populärkultur
Uppsatsen undersöker med konstformen ljudkonst och den konstnärliga hanteringen av ljud i fokus en interaktion mellan finkultur och populärkultur. Fokus ligger på aktörer inom populärkulturen som använt sig av konstnärliga strategier med rötter i finkulturen. Undersökningen spårar ljudkonstens historiska bakgrund och främst de förlopp som bidragit till att det är en gränsöverskridande konstform. Den populärkulturella konstvärldens etablering som en social organisation där konstnärlig verksamhet är möjlig undersöks..
En Mobil Jukebox : Undersökning av Intresset För en Innovationsprodukt
The mobile jukebox is an idea for a new kind of smartphone application that would allow users to dictate the music playing at various establishments. The mobile nature of the innovation allows for the possibility of a more ubiquitous service. Conducting a quantitative as well a qualitative study, the authors have found significant interest in this innovation service among potential users and potential distributors of the service. Furthermore, it is shown what aspects are important for decision makers to make a decision on whether to integrate the service into the operation of potential distributors of the service. .
Lek och allvar : Om pokerspelande på nätet
This study explores the relatively new phenomenon of online poker. More specifically, it elaborates on who the online poker player is, why s/he plays online poker, what the fascination of the game is, why s/he continues to play, and what the experience is. The study is delimited to focus on individuals who mainly play Texas hold?em online. The empirical material is based on semi-structured interviews with active online poker players, as well as on secondary data such as articles and literature.
Internet som Relationsbyggare inom fotbollen : En fallstudie av Kalmar FF
The purpose with this essay is to analyze how football clubs can use Internet in sense of creating stronger relations towards their supporters and build an excellent experience before and after a specific football game. We have used the Swedish football club Kalmar FF as a role model throughout the essay. The techniques of the modern world are escalating and the World Wide Web tends to be more important in the way of creating experiences and relations. The essay is based on a qualitative research method which is based on and contains four independent interviews. The persons have been chosen by us for their knowledge in the specific subject.
?Lärare gillar alltid gammal musik mer? : En undersökning av undervisningens påverkan på elevernas musikpreferenser på ett estetgymnasium
I den här uppsatsen undersöker jag musikelever på gymnasiets estetiska program i Västerås, och vilken effekt undervisningen har på deras musikpreferenser. Resultaten baseras på två enkäter, en till elever och en till lärare. Undersökningen visar att eleverna till största delen är positiva till den musik de möter i skolan, men bara en mindre del av dem lyssnar på den musiken privat..
Särskild planering för elever med fallenhet för matematik? : Eller för alla elever?
A current issue today is to try to implement creative design as a way to solve wicked problems in scientific contexts such as HCI. Since the problems are wicked, they have no given solution which makes the traditional methods inadequate. In these cases, creative design can be an alternative. Creative design is not used in scientific contexts because it is viewed as something unaccountable.In this essay we argue that creative design not necessarily have to be unaccounted. We discuss various views of creative design and translate theory to a practical context.