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1163 Uppsatser om Game Writing - Sida 27 av 78
Direktdemokrati och representativ demokrati : En jämförande analys mellan två demokratimodeller och en definierad idealtyp
The essay?s main focus has been to investigate and analyze the political actions behind the 2015?s grade compromise; an agreement to introduce grades from the fourth year in primary school. Through a game-theory analysis, mainly based in Leif Lewin?s and Jörgen Herman's research on rationality in politics, this study examined the grade debate during a fifteen year period. The primary task has thereby been to explain the grade compromise through game-theory.
Inkludering av barn med särskilda behov : En intervjustudie om fyra pedagogers resonemang om sitt arbetssätt för en inkluderande verksamhet
The purpose of this study is to gain insight of four preschool teacher?s perspectives and reasoning in two different local if they working to counteract exclusion. The questions this study assumes are: How does the teachers in preschool reason about how they working against exclusion of children with diagnosis in the free game, if there are? How does the teachers reasoning about their methods and personal strategies they uses to include children with diagnosis in the free game, if they are excluded? How does the teachers reasoning about the diagnosis effect of these children?s social interaction with other children if the diagnosis became their identity? The method in this study to collect material about the teacher´s perspective on the subject is semi-structured interviews. The collected material has been analyzed and interpreted from a socio-cultural perspective.
Dynamisk terränggenerering med koppling till spelarhandlingar
Arbetet går genom en metod för simpel terränggenerering med koppling till
spelarhandlingar genom användning av artificiella neurala nätverk..
Det var en gång en saga : att skriva en natursaga för förskolebarn.
Syftet med uppsatsen är att medvetandegöra och reflektera över de olika stegen i den kreativa processen att skriva en saga. Jag ville undersöka om jag kan skriva en saga och hur. Det är till stor del ett konstnärligt arbete där jag först skrivit en saga. Därefter läste jag upp den för ett antal förskolebarn som responderade med att rita bilder ur sagan. Jag valde att använda en självetnografisk metod.
Analys ac konstruktionsprocessen inom FTC
This thesis work was made to optimize the writing of the construction specificationsat FKA. These construction specifications are created before each plant modificationsthat is started because requirements from the Swedish radiation safety authority(SSM) and internally on Forsmarks nuclear group as constructions / implementationdocumentationThe study was done through seven interviews of two people at three different groupsinvolved in the construction specification and an interview from the group accreditedverification. The four selected groups were selected through an extensive analyticalwork resulted in an elimination matrix where these four groups was considered to bemost involved with the construction specification.The questions asked to these individuals were based on the instructions and sampletext that are described in the construction specification. To ensure the quality of thethesis were to limit itself to the chapters that were considered most relevant toimprove. The analysis revealed a number of points that should be improved, partlyinto the routines when writing the construction specification and when ether sampletext or suggestions should be changed and complemented.
Folk i allmänhet har taskig smak En studie av vanliga läsares kvalitetsvärdering av skönlitteratur
The aim of this study is to investigate ordinary readers' evaluation of quality in literature. The main issue is which criteria ordinary grown-up readers use when they are defining their likes and dislikes in literature. The analysis is based upon qualitative interviews with six readers, two men and four women, between 21 and 59 years of age. The study is hermeneutic. Since theoretical works concerning evaluation of literature among ordinary readers are sparse, the philosopher of arts and religion Hugo A.
Posthumanism i förhållande till digitala spel
Detta kandidatarbete undersöker hur digitala spel kan skapas med någon annans synsätt. Vi ville se vad som hände om vi försökte göra spel på ett posthumanistiskt sätt och om detta hade förändrat något. Det har uppkommit speciella möjligheter och konsekvenser under processen, det har även dykt upp frågor. En av dessa frågor är hur skapandet av varelser inom digitala spel kan utföras. Likväl har det under projektet skett diskussioner och tester runt hur ett verktyg för detta ändamål skulle kunna fungera.
Technology-to-Performance Chain: Game Model
Uppsatsens titel: Technology-to-Performance Chain: Game ModelInlämningsdatum: 2006-05-26Ämne/Kurs: INF 630 kandidatuppsats, 10 poängFörfattare: Marcus BjörckDennis JonovskiHandledare: Hans-Christian StoltzNyckelord: TPC, TTF, GameFlow, tid, upplevelseSyfte: Att ge spelutvecklare en grundläggande och överskådligmodell som är anpassningsbar inom spelutveckling.Metod: Vi har använt oss både av kvalitativa och kvantitativa metoderpå en grund som kan liknas vid en abduktiv ansats. Primärdatainsamlas genom en pilotstudie, en enkät samt två intervjuermed spelutvecklare från spelutvecklingsföretag.Teori: TPC och GameFlow ligger som underlag för vår teoretiskareferensram och grundar formandet av en ny modell vid namnTPC G. Vidare ger TPC G en gemensam bild av hur de tvåförstnämnda teorierna integreras med varandra.Empiri: Utifrån enkäten och intervjuerna har det framkommit attupplevelsen är det primära för användaren av datorspel och attdetta ger svar på hur bra egenskaperna kombineras i spelet.Resultatet av enkäten visar att många datorspelsanvändareupplever tidsåtgången som besvärande. Då tidsaspekten är enavgörande faktor för hur datorspelet uppfattas som helhetmedför detta problem även för spelutvecklare.Slutsatser: Genom att applicera TPC G hjälper systemutvecklingsmetodikspelutvecklare att uppfatta hela utvecklingsprocessentidigt i utvecklingsfasen. I modellen ses även tidsaspektensom en avgörande faktor där spelarnas och utvecklarnasuppfattning inte överensstämmer..
H.P. Lovecraft : Narratologisk analys av atmosfär och fasor
Even though the American author H.P. Lovecraft (1890-1937) has been praised as one of the most influential writers of horror literature in the 20th century, his style of writing has occasionally been criticized. Lovecraft was using a writing style based on strict scientific language, where the human condition and existence are irrelevant in the narrative. This includes less focus on character development and more on the importance of atmosphere and environments. I am presenting narratological analyzes of what is often considered to be three of Lovecraft?s ?greatest works?: ?The Call of Cthulhu?, At the Mountains of Madness, and ?The Shadow over Innsmouth.? These analyzes are used to highlight Lovecraft?s science-oriented language and narratological techniques, with the focus of studying what methods Lovecraft was using to give his works and his readers a sense of dread, hopelessness, and an alien atmosphere.
Lärarperspektiv på språkutveckling i gymnasiet
According to the curriculum the teachers have a responsibility to adjust the activities in the classroom in order to suit the pupils and to give them the means of assistance the pupils need to be successful in their learning. The teachers should also stimulate the interest to learn and support the pupils? self esteem. One of the problems a dyslectic pupil faces is an often weak self esteem. Another is the weak phonological awareness which makes it hard to fully understand the context and to recognize different phonemes when writing.
"Det går inte att badda in elever helt" : - om lärares möjlighet att påverka förekomsten av självutlämnande elevtexter.
Several researches asserts that as teachers are responsible for the content of teaching and by formulating teaching "Why, ""How" and "What", that will also give signals to students about what is important knowledge. This essay addresses the difficulties teachers may face in terms of self-disclosure student texts and awareness of this in the design of teaching and writing tasks. Research shows that self-disclosure and self-therapy student texts exist and that teachers are experiencing a difficulty with regard to assessment and treatment.Through qualitative interviews examined seven teachers' design of any, to the student, self-disclosure information from curriculum and policy documents. Another purpose of this paper is to examine the extent to which teachers, through the information they give to their pupils, may affect the texts students submit. It turns out that the respondents are united in the belief that they, through their data, may affect the texts they receive from their students when they are the ones that control the content of teaching, and they agree that the curricula gives them a great choice for design data. The survey shows that the perception of the curriculum that will open up for self-disclosure texts differ as some of the respondents believe that the curriculum is very much about the students way to express feelings and opinions, while others believe that they may try to package this data in another purpose or exercise.
Does it matter?
Swedish: Det här kandidatarbetet undersöker om karaktärer med icke-normativ sexualitet finns representerade i digitala spel och hur dessa framställs. Arbetet har även fokus på de reaktioner samhället har visat i samband med att spel som behandlar ämnet icke-normativ sexualitet kommit ut på marknaden. Syftet är att uppmärksamma och ge insikt om icke-normativ sexualitet som ämne och hur diskussionen av detta kan leda till en utveckling inom spelmediet. Informationen som användes för att undersöka ämnet och dess reaktioner finns sammanställt under ett forskningsmomentet, vilket sedan utvecklas till flera noveller. Dessa noveller har sedan användes i en undersökning som genomfördes av 11 stycken deltagare.
AI för Hive
Strategies for the board game Hive was implemented and evaluated in this project. The report covers the rules as well as the system that was implemented in order to build strategies. The strategies are evaluated based on how they perform against each other. Two search algorithms were implemented: Minmax and Alpha-Beta Pruning. Alpha-Beta with depth 4 had the best performance against other strategies as well as in individual tests..
Autism i klassrummet : En studie i hur lärare planerar och genomför sin läs- och skrivundervisning, samt deras förhållningssätt till inkludering.
The purpose of this study is to investigate how teachers work with Autism pupils in two different schoolforms: a traditional elementary school and a language school. The study was based on three questions: 1. How do teachers in elementary school prepare, plan and implement reading and writing instruction to Autism pupils? 2. How do teachers in the language unit prepare, plan and implement their reading and writing instruction to Autism pupils? 3.
Modersmålsundervisning, läs- och skrivutveckling i Sameskolan : Lärares erfarenheter och arbetsformer
The overall aim of the study was to take part of teachers' experiences and work force mother-tongue education and literacy development in the Sámi School. The study was conducted through interviews with twelve teachers who teach at two Sámi schools. The focus has been on looking how to work with native speakers teaching at the Sámi School, what factors promote / hinder students' development of their first or second language, and the importance of collaboration between the schools` various professions work with multilingual students reading and writing skills. Through interviews of various categories of teachers, I have tried to visibility problems of the education of minority language children and their reading and writing skills. I discuss the teaching, the importance and the lack / availability of communication and consensus between different categories of teachers.