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2537 Uppsatser om Educational materials for mathematics - Sida 63 av 170
Ordning och studiero i klassrumme : En studie om lärares och specialpedagogers uppfattningar om arbetet
Teachers and special education teachers play a vital role in the creation of a study environment that fosters productivity in students. The current study aims to further expand the knowledge regarding teacher?s perception of common work with developing an optimal study environment within the classroom and the educational institution. In order to achieve this, qualitative interviews have been performed and study results analyzed according Nilholm´s model of the three different perspectives on special education: The critical perspective, the compensatory perspective and the dilemma perspective.The study results show that the concept of order and study environment is not clearly defined among the interviewees. However, the concept appears to presuppose the teacher?s responsibility to create the sense of security and effective study environment to those students who express the wish to educate themselves (Children make the things right only if they have been shown the correct way to do it).
Entreprenöriellt lärande Utvärdering av ett utvecklingsprojekt
Abstract This study is an evaluation of a development project, seeking to work for entrepreneurial learning, starting from John Hattie's findings on the significant factors for visible learning. The study is based on action research a method together with a questionnaire, focused interviews and observation, by the issue of How do students perceive entrepreneurial learning? The results show that the methodology contributes to a more active learning and greater work satisfaction among students. The results also reinforce the thesis of the formative assessment and the importance of reflection for increased metacognition. The work identifies the project's educational shortcomings and strengths, and lays the foundation for further development towards full implementation of entrepreneurial learning in a secondary activity that works to prepare students with special needs for the labor market..
Privatpersoners säkerhetsmedvetande - Kring användandet av kreditkort på Internet
I det moderna samhället utför många privatpersoner ekonomiska handlingar på Internet. Vi handlar i större utsträckning via Internet vilket kräver att vi skyddar oss mot olika datasäkerhetshot för att vår personliga information inte hamnar i fel händer. I studien gjordes en kartläggning på privatpersoners medvetenhet av datasäkerhetshot genom enkätundersökningar. Vidare undersökte vi vad två e-handelsföretag gör för att skydda privatpersonens personliga information. Resultaten visade att datasäkerhetsmedvetenheten var hög hos många privatpersoner men det fanns ett samband mellan ålder och medvetenhet.
Rummets relevans : Besökares upplevelse av osäkerhet i relation till en lärandeutställnings rumsliga utformning
This paper discusses the feeling of insecurity in educational exhibitions. The study analyzes one exhibition at the museum ?Nordiska Museet? in Stockholm, and strives to answer how the question of spatial factors can influence the feeling of insecurity, and thereby also the information process.The following questions have been addressed: Can we speak of a spatial allocation problem of exhibitions that contain much information? What is the relationship between the exhibition's intention and visitors conduct A model has been designed with influence from wayfinding where the exhibition is divided into basic parts, which allows a detailed study of the exhibition, and of how the parts relate to each other. The research contains spatial analyze, observations as well as interviews.The conclusion is that we, in the scientifically investigated exhibition, can speak of a spatial allocation problem when the information seems to be an overload for the visitor..
Gamification av digitalt lärande : En studie av attityder om spelelement i lärplattformar
Society today is characterized by the transforming effect IT has had, the majority of the activities we perform on a daily basis involves one way or another digital technology. One area which has not yet seen the positive effects of IT is education. Despite the progress of technology, the school education has barely changed since it first saw the light of day. Our goal with this study is to investigate the possibility of implementing Gamification elements in educational environments and examine whether it could increase our young students learning motivation. We believe that this kind of implementation will have a positive effect for these young people since they have been interacting with games since they were small and are familiar with the driving force of a reward system.With this study we want to examine the opportunities and challenges that Gamification implementation brings out in a learning environment and therefore encourage and motivate our young ones to study even harder..
Urinseparerande avloppssystem - En utvärdering med hänsyn till teknik, ekonomi, användbarhet och drifterfarenhet
This paper deals with the use of Internet at Swedish public libraries. The author asks whether public libraries should or should not limit access to information available on the Internet. Starting from the American discussion, concerning Internet at public libraries, the author shows the Swedish attitudes. The paper demonstrates that many Swedish public libraries have adopted rules forbidding retrieval of certain kinds of information, such as hard-core pornography and racist propaganda. The persons in charge of such actions claim that public libraries should provide high-quality educational literature and should not spread mass-produced, provocative information.
Baden-Württembergs läroplan ur ett svenskt perspektiv : En jämförande studie av kursplanen för engelska
This study investigates the curriculum for English in Gymnasium class 10 in Baden-Württemberg, Germany and compares it with the Swedish curriculum for English 5. A special focus it put on the politics that decide how the curriculum is written. The German and Swedish curricula for English are quite different, although they have some main points in common. The study includes a textual analysis and observations of English classes. Furthermore, nine teachers of English in Germany are interviewed about their views of the curriculum.
DFSS: Utvärdering av produktutveckling hos Stålforskningen:
en fallstudie på Sandvik Materials Technology
I den allt hårdare konkurrens som råder inom verkstadsindustrin är det viktigt att man redan i samband med produktutvecklingen skapar förutsättningar för att kunna tillverka en produkt av högsta kvalitet. Enligt Magnusson (2003) är det många nya produkter som inte klarar av att uppfylla kunders behov eller är krångliga eller dyra att tillverka. Sandvik Materials Technology stöter ibland på dessa problem. Ett stort förändringsarbete drivs inom hela SMT och det har nu nått fram till området produktförnyelse. Exakt hur det arbetet skall ske är idag inte fastställt.
Undervisning utan kursplan och betyg
Abstract
My purpose of doing this study is to investigate the culture of delivering
education in a strange combination of subjects labelled ?Language choice
Swedish/English?. The activity however exists without curriculum, syllabus or
certification. I want to put study the problem of delivering an educational
activity without national certification. I will use a hermeneutic approach and
render properly the headmaster?s, the teachers? and the students? views on the
activity in one school.
E-matvaruhandelns gränssnitt
Denna uppsats undersöker gränssnittets betydelse för e-matvaruhandeln. Mer specifikt så undersöker den vilka faktorer, i ett gränssnitt för e-matvaruhandel som bör beaktas. Det spekuleras kring varför e-matvaruhandeln inte är större än vad den är idag och vad som kan göras för att öka dess användning. Djupgående intervjuer genomförs med tre personer från en webbyrå som har tidigare erfarenhet av e-matvaruhandeln och har bland annat framställt lösningar för ICA handlare, Malmborgs, Kvantum och Maxi. Intervjumaterialet analyseras och sammanställs för att sedan jämföras med tidigare forskning inom ämnet.
Hantering av digitalt designmaterial i kollaborativ miljö
A case study of professional interaction designers' usage of design materials was conducted. Five interviews were performed in order to gain insight in the systems used by designers, how these work, how they collaborate within them, and what they think of recent research about them. Design studios allow collaboration for several users at once. Digital material (mockups, pictures, etc.) are commonly used, but needs to be made analog, e.g. printed, to be usable in the design studio environment.
IT-relaterade hot - professionella IT-tjänstemäns farhågor och möjligheter
The objective of this thesis was firstly to examine the possibilities of creating a universal tool for evaluating IT-security. When all the material was gathered we saw that we had strayed away from our subject and that our focus was on IT-threats and IT-professionals apprehensions and possibilities on the subject. The purpose of this thesis was there after to find and identify threats and counter measures in publications and later discuss these with IT-professionals. We found and identified several threats that the professionals encountered in their work. These threats ranged from techniques used by hackers to threats that can arise when the users on the network are poorly educated.
Utveckling i Java av ett pedagogiskt spel i kvantfysik
The game QuantoJump is developed in the programming language Java to be an educational game in quantum physics. By illustrating quantum mechanical laws of electron transitions with shapes and colours, QuantoJump hopes to spark interest and create a more intuitive understanding of quantum physics. The result is a game where the player plays as an electron in the outermost shell of an atom, with the goal of getting to the innermost shell. This while not making forbidden jumps by following the laws of electron transitions dictated by quantum physics. The programming of the game was done in the integrated develpoment environment Eclipse.
Dräktmontering - en fallstudie av en rysk uniformsfrack
In this paper five different commonly used methods of making a mount for a costume in along term display was investigated: The shaping of a mannequin and a polystyrene dressstand, the making of a gypsum torso, support made out of plexiglas and polycarbonte and athree dimensional mount on a board. The materials of the mounts were thoroughly takeninto consideration and described in the paper. One of the methods was put into practice in acase study of a Russian uniform dress coat. A gypsum torso was considered to be the mostappropriate mount in this case. The dress coat was to be displayed at the Garnisons- ochluftvärns museum in Halmstad.
Förståelse i undervisningssituationen : En grupp gymnasieelevers inställning till inlärningssituationen i matematik
Mitt syfte med det här arbetet var att undersöka en grupp gymnasieelevers tankar kring sin inlärningssituation i matematik och se under vilka förutsättningar de själva tror att de lär sig bäst. Studien genomfördes med hjälp av 175 enkäter som delades ut på en gymnasieskola i Västergötland. De svarande tillhörde olika program och olika årskurser, och enkäten hade dels frågor med fasta svarsalternativ och dels några ganska öppna frågor. Resultatet kan sammanfattas med bland annat:- att de flesta elever tror att det är viktigt att öva många gånger på samma sorts uppgifter i matematik; framför allt flickornas svar betonar detta.- att det finns en svag positiv korrelation mellan använd tid till läxläsning i matematik och betyg i matematik även om kausaliteten är oklar.- att det finns en stark önskan hos många elever om förståelse av matematikstoffet..