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2498 Uppsatser om Digital sources - Sida 65 av 167
Nürnbergsprocessen i svensk press : en studie över tre tidningars ledarsidors rapportering av rättegången i Nürnberg
One of the most well-known trials in history is the one in Nürnberg, Germany, soon after the end of World War II. It is understandable that this caused a lot of discussions and that it was a world known trial which set the standards for a lot of similar occasions later on. The aim of this research is to focus on the opinions about this trial from a perspective of well-known Swedish newspapers. The method is to analyse three big papers with different political views and to see what separated them and what maybe united them. By studying the master-pages of the newspapers a picture is given of how the contemporary time had an understanding for the trial reports, which we in our time have established as facts.
En öländsk historia : Fornborgar och övriga delar av södra och mellersta Ölands järnålderssamhälle
This essay is focused on Öland during the Iron Age, with focus specifically on the Roman Iron Age and the Migration period. The study takes its starting point in the large number of fortifications that was active across Öland at the time. The essays main area of investigation will be the central and southern parts of Öland as the fortifications, together with other parts of the Iron Age society around them such as graves and settlement, will be presented. The landscape in which the fortifications and their surroundings are placed will also be described. With the Migration Period being a keyword for almost all the fortifications on Öland, the subject will also be to describe if any sort of change can be seen in the settlement patterns during this unstable and troubled time.
Konceptframtagning av instrumentpanel
Examensarbetet har utförts i samarbete med Kongsberg Power Product Systems AB i Ljungsarp. Syftet med projektet var att utveckla ett grundkoncept på en modulbaserad instrumentpanel. Konceptet skulle ha olika modulkombinationer och erbjuda möjligheten att integreras hos olika kunder och maskintyper. Instrumentpanelen skulle även anpassas och vara en del av Kongsbergs rattstångsprodukt. Projektet innefattade design ? och konstruktionsarbete och resulterade i en instrumentpanel uppbyggd i tre moduler som tillgodoser de krav som sattes upp i smråd med Kongsberg. Instrumentpanelens tre moduler innehåller bl.a. knappsatser, lampor och indikatorer, en digital display samt ett sammanhängande formspråk. Med utgångspunkt från konstruktionsunderlaget byggdes en identisk prototyp. Prototypen representerar det färdiga resultatet och ger en förståelse för formspråket och de ingående funktionerna..
Pedagogiskt drama ur ett radikalt perspektiv
In this development essay, we are trying to answer how drama studies in education could develop as a subject. Through participation observations and drama lessons in a development group we investigated how drama could develop within multimodality and how this new thinking could promote the identity among the youth. Two different drama lessons and one test lesson constitute our qualitative method. The methods we mainly used were participation observation and reflection. Through Lalanders and Johanssons, Skolan och den radikala estetikens and Ziehes theories we are trying to answer our questions.
They shoot each other? : Våldet i en adaptationsstudie av Hungerspelen och Battle Royale
This thesis presents a qualitative, comparative study of the violence in the adaptations of Hunger Games (Tony Ross, 2012) and Battle Royale (Kinji Fukusaku, 2000). By analyzing the function of violence in a single scene in each of the movies, and comparing it to the literary original, the study aims to explore if there are any differences in the representation of the violence in the two media. The study also briefly discusses whether the violence has any function in bringing the story forward in both the literary sources and in the films and what the motivation for the violence is. "The study also includes a brief analysis of the narratives in relation to the monomyth established by Jospeh Campbell. Specifically, I discuss the similarities between Hunger Games and Battle Royale, which are two stories that have been created in two different cultural traditions, and whether or not we can say that the stories derive from this monomyth." The result concludes that the monomyth can be found in both stories, but that the scenes which is analyzed has to be put into the context and furhter story of the film to be of any relvance to the theory.
Simuleringsstöd för modeller i fysikundervisning
Den här rapporten är en del av mitt examensarbete, vilket berör området simuleringsverktyg och friläggninsgdiagram inom fysikundervisning, främst inriktad mot fysikaliska krafter i gymnasiekurser. Arbetet grundar sig på tidigare studier om varför och hur man ska utforma ett digital hjälpmedel till undervisningsmiljöer. Det slutliga resultatet ska inte ses som en färdig produkt utan som en prototyp av en produkt av denna karaktär. Rapporten betonar även vikten av att detta program inte ensamt kan ge eleven förståelse utan att det även ställer krav på lärare och på undervisningsmiljön. Programmet ska användas, precis som det påpekas i denna rapport, som ett stödverktyg för lärare och elever, för att underlätta i fysikundervisningen genom att ge möjlighet att kunna rita och prova friläggningsdiagram av krafter..
Hur fungerar en glaselektrod?
To understand the glass electrode needs knowledge from more than one level. The construction ofthe glass electrode is one part, an other is the composition and structure of glass. The Nernstequation have an important role, but also the sources of errors in the analysis and the calibration ofthe glass electrode. Focus for this article is how the glass electrode really works and how Gibbs freeenergy made the potential dependent of the concentration of H+and gives the logarithm to thefunction. Nikolskii's ion exchange theory starts to explain the question about how the potentialcreates and Baucke's dissociation mechanism made it more explicit.
Dödens uppluckrade identiteter : Gravar på gränsen mellan hedniskt och kristet
The Christianisation of Sweden is not much about religion. Instead, there is much to be gained by looking at it as a colonial situation with changing social identities and power structures. This is evident by the prevalence of hybridisations in the archaeological material.Some of the material categories that show the clearest example of changes are the burials from the 9th century up until about AD 1200. This is exemplified by two different Iron Age burial sites in Stockholm county, Uppland, Sweden: RAÄ 59, Valsta, in Norrsunda parish and RAÄ 40, Lilla Ullevi, in Bro parish; They both show hybridisation by involving older elements with newer ones during a time period when the church was not quite established in the region yet.The Christianisation of Sweden is a colonial situation, but the research tradition has often also used a colonial lens from the 19th and early 20th century in its approach to the period. This means that the same questions, interpretations and conclusions, often based on written sources, have been continuously reused for a long time, which has had consequences for the archaeology in Sweden..
Flickor, brott och våld : en pilotstudie om flickors ökade brutalitet i samhället.
AbstractThe main objective of this essay is to come to an understanding as to why girls, together in groups, walk against the conventional image of women and take on more violent and aggressive behaviour against their surroundings. In this essay I hope to gain an understanding of how ?girl gangs? work as a social phenomenon as well as identify the characteristics of these gangs. Furthermore, this essay aims to understand what role the violence and aggression plays in the lives of these girl?s.The following questions are the focus of the essay:? Why have girls in groups become more aggressive and violent?? What is characteristic for ?the girl gangs? as a social phenomenon?? What role does the girls? aggressive behaviour play in their life?The essay touches on an escalating problem within society, which has received considerable attention in the media lately.
Vad då IKT? : Om lärares attityder till att använda digital teknik inom de tidiga skolåren.
Denna uppsats består av en intervjustudie som behandlar vilken bild av begreppet IKT, informations- och kommunikationsteknik, lärare verksamma inom de tidiga åren på grundskolan har samt deras inställning till att använda IKT-verktyg, som exempelvis dator och internet, i sin undervisning. Halvstrukturerade intervjusamtal utfördes enskilt med sex lärare verksamma på samma skola, men inom olika enheter, tre som undervisar för årskurs 1 och tre som undervisar för årskurs 3. Frågorna berörde deras egen definition av IKT-begreppet, hur de förhåller sig till de digitala verktygen, deras inställning till IKT i undervisningen samt deras tankar om vad som påverkat deras attityder.I det insamlade materialet redovisas bland annat att de intervjuade lärarna beskriver sig själva som positiva till att lyfta in tekniska verktyg i undervisningen. Däremot presenterar de skilda uppfattningar om hur viktigt IKT är i deras undervisning samt vilken funktion den fyller och vad IKT-begreppet innefattar. Framförallt lärarnas attityder till IKT granskas vidare i analysavsnittet, både i skenet av tidigare forskning samt utifrån ett sociokulturellt perspektiv på hur lärarnas attityder skapas.
Det medeltida Visby : en kritisk studie av disskusionen om stadens etablering
Visby is a city that at first glance is of medieval origins. The popular image of scientists today is that the city was formed in the Middle Ages. According to some of the researchers Visby was formed during the Viking Age, it is based on the basis that the area has been used for a long period. Urban development in the Nordic countries is complex and there are different opinions as to why the Nordic cities emerge. It is important to shed light on the underlying process on why cities are emerging to provide clarity as to why Visby city is emerging.
3d-animation i mörkrets tecken
Mitt projekt är en film i 3d med en skräckfylld underton som utspelas genom en
fiktiv persons ögon där färden går genom en skog fram till vad som ser ut att
vara en nedlagd fabrik. Men där tystheten från början råder visar sig både det
ena och det andra utav märkligheter uppstå!
Effekterna för den mörka upplevelsen är prioriterad framför en begriplig
handling, och därför finns inga övertydliga budskap som underskattar
betraktarens egna slutsatser av filmen. Filmen är ett experiment med 3d,
postproduktion och ljud som visar en blandning av konkreta spänningsmoment och
en morbid känsla av rå död!.
eSport: Den professionella sidan och vägen dit
Computer games is a growing market with over millions of players that are playing and/or enjoying the play of games on a daily basis. The nerdy gamers that once were, are now becoming professional athletes in the virtual world called eSport. We have identified a lack of studies in this area which implies that there is little data of what it is. In this paper we have focused on the phenomena that is eSport and more closely on the game series Starcraft made by Blizzard Entertainment. Our focus lies in the game series Starcraft and eSport organisations mainly outside South Korea.
En ny förmånsrättslag - en konsekvensanalys
In the proposition Nya förmånsrättsregler, 2002/03:49, the government suggests a new bill of beneficial rights, or FRL. The proposition has several changes, mostly for The Banking system. One of the changes is that the banks´ individual beneficial rights shall be replaced by a general beneficial right, where the beneficial value never exceeds 55 percent of the value of insurance bonds. Previously, the beneficial value was 100 percent.The purpose of this essay is to evaluate the relationship between the banks´ activities, and the new bill of beneficial rights, especially what the effects will become for the public companies within the printing houses, with 1 - 49 employees in the Skåne Region.The survey includes a total of 142 companies and it was distributed via e-mail. The conclusions from the study are that there are tendencies of increased difficulties for companies to get their credits granted by the banks.
Spelutveckling, problem och utmaningar
Detta arbete ämnar undersöka problem och utmaningar relaterade till design- och
produktion av ett tävlingsinriktat spel för gratis utgivning samt utforska
potentiella lösningar och designfilosofier genom att påbörja utveckling av ett
spel. Problem som uppstår, lösningar som tillämpas och val som görs
dokumenteras varpå resultat analyseras.
Undersökningen tar upp design av både spelmekaniska och grafiska element samt
produktionen av spelet och dess resurser, saker som är viktiga att tänka på och
några saker som kan gå fel..