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1890 Uppsatser om Digital sound - Sida 4 av 126

Utvärdering av Kvarnholmens silotorn inför ombyggnad till flerbostadshus

AbstractThe project "Sound and Play" have been implemented in collaboration with the toy company BRIO in Malmo. The purpose of the project was to examine whether and how BRIO in the future could develop toys around sound for Toddlers.The problem formulations that would be answered after completion of the project was "How could BRIO broaden its product range with the help of audio toys?", "How can you combine toys and sounds in an interesting way for children?", "How do you create a toy with sound that is fun for the child, but not annoying for parents?". Currently BRIO only has two toys with sound in this age group.The expression of the toy was going to be a mix of classic and cool and the overall feeling of the toy was going to be explorative and arouse curiosity in the child. This feeling would be communicated through simplicity and joy.

MÄTNING AV LJUDIMMISSION FRÅN VINDKRAFT. VIDAREUTVECKLING AV METOD FÖR MÄTNING

The Swedish government have a goal that wind turbines shall produce 30 TWh by the year 2020, compared to about 3,5 TWh produced in Sweden during 2010. To minimize the disturbance that wind turbines create the Swedish Environmental Protection Agency has stated a guideline value that noise from wind turbines at nearby residents shouldn?t exceed 40 dBA, at 8 m/s wind speed. With advanced calculation models, like Nord 2000, the emitted sound from future wind turbines can be calculated at an early stage to optimize the power production without exceeding the 40 dBA. When the turbines have been built there is a need to verify that they really are within the guideline.

Skolledare om digital kompetens : En studie i skolledares uppfattning, förståelse och syn av digital kompetens

I denna studie har skolledares åsikter och insikter kring digital kompetens stått i centrum. Syftet har varit att genom intervjuer belysa vad begreppet digital kompetens innebär för skolledare och hur rektorer ser på sin och lärares yrkesroll kopplat till digital kompetens. Utgångspunkt i denna studie har varit rektorernas egna uppfattningar kring begreppet digital kompetens.  Studien är en fallstudier med intervjuer, och ett abduktivt synsätt har applicerats då den söker mönster i de åsikter och tankegångar som de utvalda skolledarna angivit i sina svar..

Vad händer om man vänder på schh? : En undersökning om bakgrundsljud på bibliotek

Since the role of the libraries as merely a place for loans has decreased, the importance of giving the visitors a total experience has increased.The aim of my thesis was to investigate whether a change in the sound environment at the library of Jokkmokk could generate more satisfied visitors, whether they are borrowers or use the library for other purposes. The change in the sound environment was to be effected by means of a background sound experiment in the magazine room at the library. Action research was used as a research strategy and observations and interviews as method to collect data.The experiment was conducted with two selected sounds of nature: birdsong and a rippling brook. The observations and interviews were executeted in three stages: 1. Without any background sound.

Ljud och musik i varumärkesbyggande

This thesis aim to explain which part sound and music possess as a branding tool. We consider this to be of relevance since there is very limited reseach conducted on the subject. To fulfill the purpose of this thesis we have focused on three main issues. Our ambition is to describe this subject from a marketing perspective with the brand in focus.

Vilka pukstockar ska en pukist välja att spela med i olika sammanhang?

Uppsats för avläggande av filosofie kandidatexamen i Kulturvård, Trädgårdens hantverk och design, 15 hp, 2011.

Elecronic Wallet - Utveckling av en digital plånbok sett ur ett användarperspektiv

This essay is a product of our examination work on candidate level in Interaction Design. The aim in this project was to design a digital wallet integrated into a cellular phone and make it as an electronic payment tool. In our project the goal has been to create a digital wallet not just for payment, but also develop it into a complete digital wallet, replacing visa, membership card, student cards, id card and receipt. Our ambition is to take care of current qualities of today's wallet and improve where it is possible so that can be replaceable with the digital wallet..

Hör upp!!

In this Bachelor thesis I explore sound and room as elements in design of user interfaces, both theoretical and practical in a specific application domain, to identify some of the advantages and disadvantage associated with these elements. As application domain I studied email clients and their usage at home amongst students at Blekinge Institute of Technology. In the study I found an activity, which seems to be highly distributed in the physical room where the user is located. The activity was notification of email and could take place in an arbitrary location of the home. I then augmented this activity with ideas from my theoretical assumption about room and sound. The result was a rule-based agent for notification of email, which primarily uses sound as interaction style..

Design av slutsteg med digital PWM-teknik för gitarr

Softube has developed DSP-card and software for simulation of the sound of old tube amplifiers. The purpose with this thesis is to design a compact amplifier with high power to function together with the DSP-card and build a unit that can replace several other guitar amplifiers. The advantages with that kind of solution could be that it would be cheaper, easier to carry and easier to stor than the real amplifiers. The amplifier that has been designed is of class D type with digital PWM modulator. There is several types of amplifier modules on the market that use analog input signal, but if one of them would be used a D-A converter is needed on the DSP card.

Vad är en digital shaker?

Projektet i denna rapport har fokuserat på hur man kan förbättra den visuella och taktila upplevelsen av digitala slagverk. Målet var att utveckla en digital version av moderna percussionisters shakers, som tilltalar användarna inte bara med sina funktioner och digitala möjligheter utan även som ett musikinstrument.Processen och utveckling av instrumentimagen för digital percussion kan appliceras på alla digitala instrument, men resultatet av detta projekt illustreras genom ett koncept på en digital shaker..

Överföring av digital video via FireWire

Transmission of digital signals is today more frequently used than transmission of analog signals. One reason for this is that a digital signal is less sensitive to noise than an analog, another reason is that almost all signals today are handled in a digital format. This thesis describes the development of a system that receives digital video signals through FireWire. The standard for FireWire, which is a high performance serial bus, is under development. Today the standard of the bus supports transmission of data with a speed of up to 400 Mbit/s.

Aktiv bullerdämpning i ventilationssystem

Active headsets have been on the market for years and now it is time for something else to enter the stage. The technology of active noise reduction can for exmple also be used in ventilation systems for reducing ventilation noise. An active control system principally consists of four important components, namely the downstream error microphone, the upstream detection or reference microphone, the digital signal processor (DSP) and a loudspeaker. The upstream reference microphone listen to the primary ventilation noise and sends it to the DSP which makes a phase shift to the signal and sends it to the loudspeaker. The loudspeaker sends out the opposite waveform of the incoming one and reduce the primary ventilation noise.

Ljudlandskapets Attribut: Metoder för att bättre förstå och beskriva ljudlandskap

In soundscape research, the field?s methods can be employed in combination with approaches involving sound quality attributes in order to create a deeper understanding of sound images and soundscapes and how these may be described and designed. The integration of four methods are outlined, two from the soundscape domain and two from the sound engineering domain. This study has shown that by combining these methods the understanding of both the entire soundscape and the specific sounds increase. The study also shows that when the methods are used, there is a qualitative change of the description and understanding of soundscapes and the concrete description becomes more elaborate..

Dokumentärfilmproduktion ur ett ljudtekniskt experimentellt perspektiv

This paper is a study of documentary film production with focus on the filmmakers choice and usage of sound equipment. Using professional articles and literature have first of all helped us determine a standard for the conventional use of sound equipment in documentary film. Afterwards, by analyzing our own interviews we?ve received answers on how filmmakers relate to the conventional usage and why they select equipment as they do. Thereafter, we describe a technical method which helps a filmmaker to be able to record sound for documentary film on his/her own, using simple measures without reducing quality.

Digitala kommunikationer mellan VIDA och deras leverantörer

The Swedish forest industry has put a lot of resources in the development of digital communications in hopes of improving collaboration with suppliers. The purpose of this study was to investigate whether VIDA would benefit from using digital communication with suppliers. The survey was conducted as a questionnaire study among the company?s staff and its suppliers. The result indicated needs and interests to use digital communications in both groups. Young suppliers and suppliers on a distance showed the most interest in using digital communication. In terms of using these digital communications, the staffs and suppliers were most interested in information regarding transaction and forestmanagement plans.

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