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7956 Uppsatser om Digital game development - Sida 50 av 531
Digital-tv-övergången i den gotländska pressen
Övergången till digital marksänd television rönte stor uppmärksamhet i medierna. Debatten handlade om staten som genom övergången skulle få större möjligheter till att kontrollera me-diemarknaden, om en teknik som var föråldrad och om oförberedda tittare. Gotland var först ut i detta teknikskifte och uppmärksammades speciellt. De lokala dagstidningarna har stark ställning i Sverige och har flera funktioner. De fungerar ofta som den huvudsakliga källan för den lokala samhällsorienteringen, som ett forum för den lokala debatten med såväl kommen-tarer som opinionsmaterial, både på redaktionell nivå som insändarnivå.
Digitala Verktyg i Byggbranschen: Utforska Behov och Utnyttja M?jligheter
The aim of this research was to gain a comprehensive understanding of how daily activities impact the organizational culture within the Swedish Police enforcement agency, Polismyndigheten. The study specifically explored the influence of the purported culture of silence on organizational culture. Employing a case study approach, data were collected with a qualitative method from a total of 15 individuals, including students and officials affiliated with Polismyndigheten. The findings were categorized into five distinct groups, revealing a noticeable gap between employees and management. Additionally, the study identified generational disparities and a lack of a clear set of core values.
Publikationernas utveckling
Som grafisk formgivare a?r framtiden i ett utvecklande stadium, da?r de tryckta publikationerna o?verga?r till allt fler digitala alternativ. I detta kandidatarbete beskrivs oron fo?r tryckproduktionens framtid och hur vi med hja?lp av kommunikationssa?ttet Crossmedia kan hitta en lo?sning pa? problemet. Kommunikationssa?ttet fo?rutsa?tter inte bara fo?rdelar fo?r tryck utan a?ven andra mediekanaler i digital form, da?r mediedelarna fa?r mo?jlighet att samspela fo?r att kunna na? ut till en bredare publik.
Det finns så många olika kompetenser inom förskolans väggar : En kvalitativ studie om fem förskollärares syn på utvecklingen av förskolans kvalitet
Through a sociocultural perspectivethe purpose of this study is to investigate how preschool teachers look at quality development in preschool and how they perceive their participation in this development.I have used a qualitative method based on five interviews with preschool teachers from three different parts of Sweden. I used an interview guide with open questions. The interview answers were categorized in themes based on the responses which were most frequent. In the result I have been using an analysis based on these themes. The result showed that the preschool teachers consider that the leadership style affects their work.
Det finns ju inga patentlösningar : En studie om kompetensutveckling i kunskapsföretag
The aim of this study is to investigate how employees in consulting companies develop their competence in order to perform their daily work. The focus is on informal competence development. The theoretical framework consists of theories concerning learning and competence development in working life, theories on organizational change and evaluation, a well as professional reflection. The methods applied are narrative research and interviews based on the assumption that knowledge about reality is only obtainable through language and communication.The main results show that competence is developed through experience, social interaction, communication and dialog with co-workers and customers. The post-modern conceptions of the rapid (technical) development and need to be up-to-date has a strong hold on the informants apprehension of working life, as does the notion of not having enough time for all the competence development they would like.
Perspektiv på kompetensutveckling i praktiken: en intervjustudie av HR-arbete i ett globalt företag.
During the last decade working with competence has emerged as a more strategically important area. Today the human resources in a company are considered a competitive advance and the HR-units play a significant role when it comes to HR-management. Different motives for investing in strategies that promote competence development and learning also exist. The purpose of this paper was to examine how the process of competence development was managed at a large global company. The empirical material consisted of four persons who were interviewed and the analysis of the material was inspired by grounded theory.From the analysis four major themes or core factors emerged as central to the interviewed persons' understanding of the competence development process; solid preparatory work in relation to competence development, communication, awareness of responsibilities and finally the taking action and evaluation of the action.
Enabling Smart Research and Development through Knowledge Conversation
Abstract Title: Enabling Smart Research and Development through Knowledge Conversation Seminar date: 2005-06-08 Course: Master thesis in business administration, 10 Swedish credits (15 ECTS) Authors: Andreas Johnsson, Johan Rosendahl Advisors: Lars Bengtsson Key words: Knowledge management, Knowledge conversation, Research and development, Ba, Trelleborg Purpose: The purpose of the thesis is to create a model that shows how knowledge management aimed at research and development processes can be used and how the theoretical fields can be connected. Methodology: The thesis is based on abductive perspective where empirical and theoretical material has been mixed to create a foundation for the analysis. Theoretical perspectives: Theories concerning knowledge management and research and development have primarily been used. These have been complemented with material about team structures and incentive systems. Empirical foundation: The empirical material is based on semi structured, mostly qualitative interviews and strictly quantitative inquiries performed at Industrial Hose within the Trelleborg group.
Den Fjärde Basfärdigheten
This analysis is about the fourth basic competence and how you can define it, what it includes and if it is possible to find it in the new curriculum for the Swedish high school; Gymnasiereformen -07. The analysis was focused on the following subjects; Mathematics, Social science and Swedish. The aim with this analysis has been to create a summary in the field of information literacy and to define the fourth basic competence. The analysis were focused on and delimited by the following conceptions; information literacy, digital competence and the information search process. The sources of information has primarily been taken from the field of information literacy and statements from professionals in the fields of information literacy and education.
Öppen tävling Filmfestivalens strategiska fördelar i en digitaliserad filmbransch
This paper investigates strategic opportunities for film festivals in a digital film business, with emphasis on Göteborg international film festival and the Swedish film industry. Using a theoretical framework of strategy analysis, the film value chain is examined with special regards to disruptive technology, and the film festival's unique resources are linked to industry structure. It is shown that relationships between actors and across sectors are crucial features of the film industry, and hence a network perspective is added to the theoretical framework. Barriers to entry are shown to be relatively low in all sectors except the cinema market, and it is proposed that film festival's could expand into digital distribution, taking advantage of brand strength, customer loyalty and knowledge of industry. The study adds to the mounting research on film festival practice and its significance for marketing and distribution in the film industry, and highlights the emergence of strategic openings in destabilized networks..
Mjukvarubaserad 3D-renderare
Abstrakt Produkten som jag har utvecklat är en mjukvarubaserad 3D-renderare. För att göra en sådan produkt är man tvungen att gå djupt in i området 3D och utföra alla beräkningar på egen hand. Dessa tar annars grafikkortet hand om. Denna rapport förklarar varför jag har valt att göra en egen mjukvarubaserad 3D- renderare och vad den är för något och i vilka områden den används. Här förklaras även min syn på programmering, digitala spel, vad programmering innebär för mig och hur min syn på spel har påverkat mig med tiden.
Leksaker i den digitala tidsåldern : Leksaksbranschens bemötande av nya preferenser
AbstraktTitel: Leksaker i den digitala tidsåldern ? Leksaksbranschens bemötande av nya preferenserFörfattare: Sandra Nilsson och Victor TydesjöHandledare: Leif RyttingKurs: Företagsekonomi III ? examensarbete 15 hp. Linnéuniversitetet VT 2014SyfteVårt syfte med uppsatsen är att undersöka hur leksaksbranschen har förändrat och kommer att förändra sin verksamhet i den teknologiska tidsåldern. För att genomföra detta har vi fastställt några aspekter att undersöka:Butikernas nuvarande tillstånd gällande sortiment och arbetssättFörändringar som har skett gällande sortiment som en konsekvens av barns förändrade teknologianvändningLeksaksbranschens framtid som en följd av den fortsatta teknologiutvecklingenForskningsfrågan lyder: Hur påverkas leksaksbranschen av barns tidiga användande av olika former av digital teknologi?MetodVi har för denna uppsats valt att använda den kvalitativa metoden.
Utveckling av vården genom eHälsa : En kvalitativ studie av hur ?min journal på nätet? formar framtidens vård
Today is what you could call a golden age for technological development in health care. Technology is given a bigger role in healthcare and serves not only as a support for health professionals in their daily work but also as a tool for the patient. With the help of eHealth services, patients are becoming more involved in their own care. This improves patient?s knowledge about their health, which in turn contributes to higher motivation to perform self-care.
Några aspekter på filmens tid : Ögonblicket och nuet i filmen och fotografiet
Abstract Cinematic time is the most complex of all: it is composed of public time (clock), personal time (experienced) and in addition, it can run backwards, be contingent, stored and (re)created. The present study examines some aspects of cinematic time, with special reference to the instant, the moment and the present. The strictly defined instant or moment does not exist. It is a passage between the past and the future and it is impossible to record on film or a photograph. One example is the moment of death, which is an abstraction with zero duration.
Presentation av stratigrafisk information i GIS-miljö
Efterfrågan på digital kartinformation ökar kraftigt. För en kartproducent räcker det inte alltid att bara förse användaren med en papperskopia. Istället efterfrågas ofta en digital kartbild där objekten är kopplade till en databas som användaren lätt kan uppdatera allteftersom informationen förändras. Målet med detta arbete var därför att hitta en metod att datalagra och visualisera stratigrafisk information. I detta arbete har information från gjorda borrningar och seismiska profiler från ett område i Södertälje kommun samlats in och strukturerats på ett sådant sätt att de kan användas i ett GIS-system.