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7956 Uppsatser om Digital game development - Sida 30 av 531
Utveckling och konstruktion av växellåda för elektroniskt styrda ställdon
The task of constructing a transmission has been provided to us by Digital Engineering, which is a company located in Hovmantorp. After meeting with Digital Engineering we started immediately with the brainstorming to find different ideas with pen and paper. After having presented a number of concepts for the company, we had finally chosen a winner. For the gearbox to be able to work in a good way the tension must never exceed the strain limit of the material. A prototype of the gearbox was produced by TKB Modell.
Belyst 3D-miljö : En studie om att skapa stämning i en digital 3D-miljö med hjälp av ljussättning
Ljus är så pass självklart att vi oftast inte tänker på hur viktigt det är för oss. Det finns teorier som menar att ljus har en stor betydelse för hur vi upplever saker. Därför kan ljussättning spela en viktig roll inom exempelvis film. Med hjälp av två ljussättningstekniker som används inom film har jag skapat två olika känslor inom en och samma digitala 3D-miljö, för att undersöka om det med enbart ljussättning går att påverka hur vi upplever stämningen inom en 3D-miljö. Sedan har jag intervjuat nio personer för att undersöka om detta är möjligt med enbart hjälp av belysning eller om det krävs fler moment att ta in i beräkningen.
Reseföretag i dagens digitala samhälle : En studie om hur reseföretag anpassar och fortsätter marknadsföra sig i dagens digitala samhälle
Purpose: The purpose of this study is to examine how travel companies have adapted to a digital society and how they use the Internet as a marketing channel.Problem: How have current travel companies adapted to the development of the Internet and how do they use Internet as a marketing channel? Are there any differences in the marketing strategies of different types of travel companies and does the clientele have any impact on the selected marketing method?Method: This study has been formed by a qualitative approach. Interviews have been conducted with employees at different travel companies across Sweden. The qualitative approach has been chosen to create a deeper understanding and give a broader knowledge to our study.Conclusion: Companies today use the Internet as one of their primary marketing channels, these are mainly websites and social media. The companies agree that aligning themselves after a digital society and new innovations is key to compete in the market.
Klass-D Förstärkare
Syftet med högskoleavhandlingen var att konstruera en klass-D förstärkare för audio med en DDXi-2161 krets från Apogee. Förstärkaren har en digital stereoingång för I²S-format. Digitalisering av en analog audiosignal sker med codec-kretsen WM8731 från Wolfson. För att möjliggöra implementering av funktioner för digital signalbehandling av audiosignalen ingår en FPGA-krets från Altera i systemet. Gränssnitten mellan codec-kretsen och FPGA:n samt FPGA:n och klass-D förstärkaren är beskrivna med VHDL och implementerade i FPGA:n.
Interoperabilitet mellan DVB-HTML och DVB-J
Vid sändning av digital television är det möjligt att utöver ljud och bild även sända och erbjuda olika typer av tjänster och applikationer till mottagare. Vid utveckling av applikationer för digital television kan man välja att utveckla i antingen DVB-J (som är en bantad variant av Java för exekvering i Set-Top-Boxar) eller i DVB-HTML (som till stor del överensstämmer med XHTML). Syftet med detta arbete är att utreda hur DVB-J och DVB-HTML kan kombineras i en och samma applikation och hur interoperabilitet kan uppnås mellan DVB-J och DVB-HTML..
Digitala infödingar och deras förhållande till hälsa och
hälsokommunikation
I denna kvalitativa studie undersöks hur ungdomar i 19-25 årsåldern ser på hälsa och hälsokommunikation. De är så kallade ?digitala infödingar? dvs. ungdomar som är uppväxta med och använder sig av digital teknik. Tio ungdomar har intervjuats med syftet att få ett underlag som kan öka förståelsen för digitala infödingars beteende och behov när det gäller hälsa.
IKT i förskolan : Diskursanalys av två styrdokument och sex förskollärares berättelser om arbetet med IKT
The aim of the study is to learn more about the way preschool teachers work with Information and Communication Technology(ICT). More specifically, this study aims to explore how preschool teachers describe their experience of ICT, the conditions and opportunities to work with ICT, and their own knowledge and competence in the use of digital tools with preschool children. The research method consists of interviews with preschool teachers and observations at five municipal preschools in Stockholm as well as an analysis of the relevant passages in the Curriculum for the Preschool and the Curriculum of Stockholm city. This study shows that there seems to be great variation in the amount of ICT tools present in preschools. Preschool teachers expect a lot from ICT, and the improvements that it can make on their work.
Jaktens betydelse för Södermanlands landskap : Hur viltvård kan påverka variationen av lövträd och buskar
The fragmentation and reduction of deciduous forests in Sweden is threatening many species. Particularity worrying is the loss of broad-leaf trees, since a diversity of species is often associated to them. Today many deciduous trees are situated along the border between forested and open areas, and these small fragments can be important for biodiversity.The aim of this study is to analyze if wildlife management can affect the variation of deciduous trees and bushes in the landscape. In brochures and literature Svenska Jägareförbundet (the Swedish Association for Hunting and Wildlife Management) recommend hunters and landowners to promote deciduous trees ? often broad-leaf trees ? as wildlife management measures, while the Swedish forestry laws can be sensed as unclear regarding the treatment of these trees.Five properties in Södermanland, Sweden, were chosen as study areas and inventoried in respect of trees and bushes in September 2013.
Inlevelse genom narrativ i spel
Detta kandidatarbete undersöker problemet med konvergeringen av narrativ och interaktion och varför en konvergering mellan dessa hämmar deltagarens inlevelse i ett spel. Utifrån spelet Traverser redovisas i detta kandidatarbete processen och resultatet av hur ett interaktivt narrativ kan väcka inlevelse hos deltagaren genom att låta berättandet ske subtilt och icke-linjärt, där spelaren uppmanas till att vilja utforska narrativet på egen hand i form av en miljö i Traverser. This bachelor?s thesis discusses the problem of converging narrative and interaction and why the convergence between the two tends to arrest the participants immersion within a game. Through an interactive narrative by letting the narration take place subtly and nonlinearly, this bachelor?s thesis reports the process and result of how an interactive narrative could provoke immersion within the game Traverser, where the actor is urged to explore the narrative independently in the shape of an environment..
Vetenskaplig publicering i förändring ? En fallstudie av en svensk högskolas implementering av ett öppet digitalt arkiv
Since the beginning of the 21st century the Open Access-movement, which advocates free online distribution of scholarly information, has gained momentum. Authors can provide Open Access to their work in two main ways: by depositing a copy of their research output in an e-print archive and by publishing in Open Access journals. During the past few years, universities and other research institutions throughout the world have established institutional repositories to manage, preserve and provide access to the intellectual output of the university/research institution. The purpose of this master?s thesis is to describe the implementation of an institutional repository at the Swedish University College of Borås.
Fotografen och bröllopsbilden : hur teknikskiftet från analog till digital teknik påverkat bröllopsfotografernas villkor och vanor
This paper examines how and if the understanding of wedding photography has changed during the shift of technology - from analog to digital photography. It examines if the changed conditions due to the shift of technology have changed the habits and conditions for the photographers working with wedding photography. It furthermore examines what impact these habits and conditions have had on the pictures of weddings. The investigation is based on interviews of six photographers that have worked professionally before and after the shift of technology, as well as of pictures by the photographers taken before and after the shift of technology.Use of time and space has changed due to the shift of technology. The change has also had an influence on hierarchy among the photographers.
Twelvestep : Down inside
Title: Music video: Twelvestep ? DownInside Made by: Benjamin Bondesson Christian Edgren Tutor: Silvio Ocasic Course admin: Peter Ekdahl Purpose: To create a music video that we can stand, that challenges us in the creative process. And to help a struggling band with another medium to spread their music. Goal:We intend to create a great product that is demanding and educational to us. Especially when it comes to cooperation and editing/post production.
Musik på Internet framtiden för bibliotekens musikavdelningar?
The purpose of this thesis is to discuss the possibilities of, and interest in, a digital download service at the music departments of the libraries. I chose to conduct my study at the city library of Gothenburg. I studied the legal download services that exist today and I did a statistical survey among the users of the music department, followed up by interviews to see how they took to the idea. From the inquiry I learned that a majority of the users was negative to having a digital service replacing the physical department, although a majority was positive to try a digital service. I also used the inquiry to compare the reasons for downloading music to the reasons for borrowing records from the library, but there was no significant difference.
?Det har blivit s? vanligt f?r ungdomarna att dom inte reflekterar ?ver att det ?r en form av v?ld?
The digitalisation of adolescents? everyday lives has created new contexts in which intimate partner violence can occur. Digital intimate partner violence includes controlling, monitoring, and harassing behaviours carried out through digital tools such as social media, messaging applications, and location-sharing services. These behaviours are often normalised among young people, which makes the violence difficult to recognise and address. This study aimed to explore how school counsellors perceive and define digital intimate partner violence among students, how they describe their work with identifying and managing such violence, and which organisational and communicative opportunities and barriers they experience in preventive efforts.
Datorstödd implementering med hjälp av Xilinx System Generator
The development in electronics increases the demand for good design methods and design tools in the field of electrical engeneering. To improve their design methods Ericsson Microwave Systems AB is interested in using computer tools to create a link between the specification and the implementation of a digital system in a FPGA. Xilinx System Generator for DSP is a tool for implementing a model of a digital signalprocessing algorithm in a Xilinx FPGA. To evaluate Xilinx System Generator two testcases has been designed. The testcases are selected to represent the FPGA designs made at Ericsson Microwave Systems.