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4077 Uppsatser om Digital content - Sida 38 av 272
Entreprenörers förmåga att nå sin målmarknad
The tourism industry is a young industry in Sweden but important for the economy and a large part of the field is mountain tourism. Marketing a place is called destination marketing, which has become a huge phenomenon and an important part of efforts for promotion in the tourism industry. The entrepreneurs in the tourism industry are an important part, as these are a big part of the destination. Their marketing and communication becomes a force to reckon with in order to attract tourists to the area. The purpose of this study is to examine how entrepreneurs through destination marketing reach their target market and with the intention to identify marketing channels that the entrepreneur uses.
Google Scholar eller Scirus för vetenskapligt material på webben? En utvärdering och jämförelse av återvinningseffektivitet.
This thesis evaluates and compares the retrieval effectiveness of the two search engines Google Scholar and Scirus, which both specialises in indexing scholarly material on the web as well as journal articles. Thirty search queries are used and the first twenty retrieved documents for each query are examined for topical relevance and scholarly content. The search queries are based on legitimate information needs taken from a scientific questionbox on the web. Queries are expressed with advanced search operators and are the same for both search engines. Precise relevance criteria are set up and a binary scale is used when judging.
Märken i morgonljuset En kvantitativ studie av varumärkesexponeringen i Tv4:s Nyhetsmorgon
AbstractAuthors: Agnes Källén & Amanda RedinTitle:Level: Bachelor of JournalismLocation: University of GothenburgLanguage: SwedishNumber of Pages: 39With this study we aimed to answer the following questions: has the amount of brand exposure on the Tv4 show ?Nyhetsmorgon? increased between the years 2008 and 2013? And if so, how can the increase be explained by well-recognized research in the field?The media industry is changing toward an increasingly commercial content. In television, this change is mainly caused by the growth in shows watched on the web and through time shift, which is the act of watching something on a digital video recorder, or DVR. This gives the viewer the possibility to fast forward through the commercial breaks, and therefore forces the networks as well as the advertizer to find new ways to reach consumers. Hence the plausible growth in product placement and brand exposure.
Söktjänster för akademiskt bruk. En jämförande undersökning mellan Google, Google Scholar och Scirus.
This paper is a comparing study of the retrieval effectiveness of the search engines Google, Google Scholar and Scirus. The aim is to find out how good they are at retrieving relevant academic material in the research-field of Library and Information science. The thirty search questions where based on actual information needs collected from exams within the field of Library and Information Science. This method was used to prevent that none of the search engines were given an advantage because of construction of the information needs. The first twenty retrieved documents on the retrieval lists are examined for academic content and relevance.
Internet som informationskälla för personer i en flyttningsprocess : en enkätstudie bland nyinflyttade personer i Dalsland
Sekretessbelagd.
We've both said things you're going to regret : En undersökning av dagspressens framställning av TV-och datorspel perioden 1995 till 2012
The use of computer and video games has increased immensely over the past few decades and today a majority of the Swedish population enjoys them on a daily basis. With such a large number of frequent users, the media reporting on the subject of games becomes interesting and important. How are games represented in the media, and has there been any change in the way they are portrayed as their popularity has grown? The aim of this study is to determine if and how the portrayal of computer and video games in Swedish newspapers has changed during the period 1995?2012. The study was conducted with the use of quantitative content analysis and the empirical data was collected from the two most widespread newspapers in Sweden ? DN and Aftonbladet.
Spelvärlden som informativt grafiskt gränssnitt : En studie om hur spelvärldens visuella uttryck hjälper ovana spelare att förstå mål och regler
The diegetic game world places high demands on how it is designed. It is common that game developers wants to create a deeper player immersion and some developers believe to achieve this by integrating HUD elements into the game world. To find out how digital games can rely on the design of the game world, we performed user studies on beginners who have very limited experience of playing digital games. By observing the beginners, we could discern the visual aspects in the diegesis that helps players understand the game rules and objectives because the beginners won`t make their choices based on previous gaming experiences. If players encounter a variety of difficulties to understand the rules of a game, then it will less likely be a successful game.
Kvalitetsarbete i fritidshemmen - en framgångsfaktor
AbstractDigital media in general and social media in particular are becoming more and more important to businesses across the globe. It is an effective way to reach out to consumers and establish a good relationship with existing customers. Most companies today use digital media in order to market themselves and to establish good public relations. A lot of those companies have also realized the enormous marketing capabilities that social media provides. However, in spite of the plethora of possibilities that comes with social media it can also, in some cases, hinder the companies ? success.
Frihet under ansvar eller sann och opåverkad kunskap ? Trovärdighet hos källor och hur den bedöms av två användargrupper.
This essay is investigating what type of sources we trust, depending on how the information in these sources is created and provided. To exemplify, the sources Wikipedia and Nationalencyklopedin (the Swedish National Encyclopedia) were used, each one representing different approaches. The first is a representation of the collective intelligence, where anyone can contribute with their knowledge to the public ? freedom under responsibility. The latter represents peer-reviewed knowledge, desirable enough to have people paying for it? true and unaffected.Based on theories of source criticism, collective intelligence, expertise and the different generations of digital natives and digital immigrants, two focus groups were conducted and analysed.
The fit of all-ceramic crowns produced using different digital impression systems
Syfte: Att jämföra marginell och intern passform på kronor framställda genom fyra olika digitala avtryckssystem med kronor framställda genom konventionell avtrycksteknik, som kontrollgrupp.
Metod: Femtio helkeramiska kronor framställdes från 50 standardiserade provkroppar, som delades in i fem grupper, där varje grupp representerade ett avtryckssystem. Varje krona cementerades på sin respektive provkropp och sektionerades till fyra segment. Den marginella och interna passformen mättes i 8 fördefinierade punkter. Totalt 1567 mätningar utfördes, analyserades och jämfördes.
Resultat: (1) Gällande marginell spalt kunde inga signifikanta skillnader hittas då kontrollgruppen jämfördes med vart och ett av de digitala systemen. (2) Lava? hade mindre marginala spalter än CEREC® och iTero®, (3) CEREC och Lava hade mindre spalter i chamfern jämfört med iTero och kontroll, (4) E4D® visade mindre spalter än CEREC i mätpunkter 4-8 och CEREC visade en mindre spalt i mätpunkt 2, (5) Lava visade mindre spalter än CEREC i mätpunkter 1, 3 och 5-8.
Bildkvalitet på video för mobiltelefoner : hur påverkar färgdjup och bildfrekvens människors uppfattning av bildkvalitet
Sekretessbelagd.
Integration av ämnesinnehållen i ett temainriktat arbetssätt : Lärares åsikter gällande integration av matematik och naturorienterande ämnesinnehåll i förskolans temainriktade arbetssätt
Recently I discovered that preschool education has evolved from integration of various subject contents and working methods. The purpose of my study is to investigate preschool teachers' attitudes and ways of working with a theme-oriented approach. I also want to examine their opinions regarding the integration of subject content in terms of mathematics and science subjects (NO) in preschools theme-oriented work approach.My questions for this study are:What is a preschool teacher's attitude and their ways of working to a thematic-oriented approach?What is a preschool teacher's opinions regarding the integration of subject content, especially in mathematics and science subjects (NO) in their pre-schools theme-oriented work approach?I have used myself a qualitative method of investigation to produce materials for my research project. I collected my empirical material for my study from the semi-structured interviews that was done with four preschool teachers in two preschools in Botkyrka municipality.
Varseblivning av objekt i digital grafik : påverkan vid förändring av textur.
Syftet med detta arbete är att undersöka hur förändring av material påverkar varseblivningen av objekt när formen lämnas oförändrad. Detta kan vara av intresse då spel med realistisk grafisk stil blir mer och mer högupplöst vilket samtidigt ställer högre krav på de grafiska utvecklarna att framställa verklighetstrogna material.Jag har utfört en kvalitativ undersökning med personintervjuer av sex personer. Dessa sex personer har fått se tre objekt där de fått definiera objektets syfte. Intervjupersonerna fick sedan se objekten med olika material där mina frågor haft som mål att få respondenten att motivera uppfattat material samt det uppfattade materialets egenskaper. De intervjuades motiveringar om objekt och material har jag sedan tolkat utifrån litteratur om psykologi, främst om kategorisering som George Lakoffs bok "Women, Fire, and Dangerous Things" (1990) beskriver.Min undersökning har visat att uppfattningen av textur kan förändra ett objekts syfte och funktion.
Hypokondri : Upplevelser och behandlingsmetoder
Background: Hypochondriasis is associated with marked impairments in physical and psychological functioning, work performance and increased health care utilization. The prevalence among medical outpatients is estimated to be between 4,2 % and 6,3 %. Notwithstanding there is deficient research in this area. Until recently no specific treatment has been clearly demonstrated to be effective. Objective: The aim was to investigate experiences of what it is like to live with hypochondriasis, but also to examine different treatment options.
Innebandy och handbollsspelares tankar och attityder till digital spelbaserad skadepreventionstr?ning : En kvalitativ intervjustudie
Bakgrund: Idrottsskador ?r vanliga i lagidrotter som handboll och innebandy. Trots att skadepreventionstr?ning ?r effektiv ?r f?ljsamheten ofta l?g. Spelbaserad tr?ning har visat positiva effekter p? motivation och engagemang i andra sammanhang, men hur idrottare uppfattar spelbaserad skadeprevention ?r inte unders?kt.