Sök:

Sökresultat:

4068 Uppsatser om Digital content - Sida 16 av 272

Recúrrens ? En svensk novellfilm

Det här är slutreflektionen för ett examensarbetet Recúrrens, skapat av Mikael Berglund och Johan Cederholm från Medieteknik och Joel Arwidson och Charlie Persson från digital ljudproduktion. Recúrrens är en novellfilm vi gjorde från idé till färdig film och vi kommer beskriva hela vår arbetsgången i den här slutreflektionen. I den andra, reflekterande delen, diskuterar vi hur arbetet gick, motgångar, framgångar och slutresutlatet. Bifogat finns även manuset och bildmanuset..

I tid och rum : en upplevelseanalys av Kärnan

In 2005 Gunhild Eriksdotter published Behind The Facades in which she analyses the ways of approaching historical buildings in archaeology. Eriksdotter emphasizes that the archaeology of buildings is in dire need of renewal videlicet the traditional outlook on buildings as two-dimensional objects need to change. She develops a method of analysing the spatial dimensions in a three-dimensional world. By fusing theories and methods in excavating archaeology and architecture, she is able to give us a new way of approaching buildings. Her method includes the analysing of a buildings material, spatiality and use.

Mätning av träddelar och flis på Dåvamyran, Umeå energi :

The moisture content in 10 deliveries of tree parts and 10 deliveries of wood residues were measured with different methods to analyze the quality of procedure used at Dåvamyran today. At the same time a survey was made on the measure procedures used at heating plants in Sweden The majority of the heating plants in Sweden use weight and moisture content as base for payment but at some plants only volume. The moisture content is usually estimated by drying wood chips in an oven but few plants a visual estimation is used. At few plants moisture content is estimated spectroscopicily. The techniques using near infra read light and other electromagnetic are still at a test stage. The methods of measurement used today are quit unreliable for the individual deliveries and there is a risk for systematic mistakes.

Digital videoregistrering

This Bachelor thesis examines the possibility of replacing an outdated, analog video recording system to a digital counterpart. It is key that the video and audio signals remain synchronized, generator locked and time stamped. It is up to nine different video sources and a number of audio sources to be recorded and treated in such a manner which enables synchronized playback. The  different video sources do not always follow a universal standard, and differ from format as well as resolution. This thesis aims to compare a number of state of the art commercial of the shelf solutions with proprietary hardware.

När stjärnor flyttar på sig : -En intermedial studie av läsprocessen som den relaterar till Codex, det digitala uppslagsverket i tv- och dataspelet Mass Effect

This study examines the in-game encyclopaedia Codex as it appears within the videogame Mass Effect. The purpose of this study is to analyse the Codex with emphasis on how the reading process is affected by the videogame medium. In this regard the study seeks to uncover what characterises the Codex as a fictional encyclopaedia, what it entails and how it interacts with the rest of the game. The theoretical basis of this study is derived from a combination of the writings of Wolfgang Iser concerning the process of reading, Jesper Juul's writings on the relationship between games and narratives, and the concept of intermediality as discussed by Hans Lund and Jørgen Bruhn.      This study is based on a close examination of the PC and Playstation 3 versions of the videogame Mass Effect, created by Bioware, with particular emphasis placed on the Codex. Mass Effect is a science fiction third-person shooter and RPG set in a future where mankind has begun interacting with aliens civilizations and colonising new planets.

En formalisering av matematiken i svensk gymnasieundervisning

This study examines how formal mathematics can be taught in the Swedish secondary school with its new curriculum for mathematics. The study examines what a teaching material in formal mathematics corresponding to the initial content of the course Mathematics 1c could look like, and whether formal mathematics can be taught to high school students.The survey was conducted with second year students from the science programme. The majority of these students studied the course Mathematics D. The students described themselves as not being motivated towards mathematics.The results show that the content of the curriculum can be presented with formal mathematics. This both in terms of requirements for content and students being able to comprehend this content.

Världen i klassrummet: Digitala lärresurser i samhällskunskapen, The world in the classroom: Digital learning resources in social science

Syftet med undersökningen är att utveckla en förståelse av vad som krävs för en framgångsrik implementering av digitala lärresurser i samhällskunskapen på gymnasiet. Syftet undersöks genom fyra frågeställningar som riktas mot skolors tekniska förutsättningar, lärares digitala kompetens, hur och när digitala lärresurser används samt hur eleverna påverkar lärarnas användning. Undersökningen har en kvalitativ forskningsstrategi som genomförts genom semistruturarade intervjer med sju samhällslärare på tre gymnasieskolor i Malmö. Undersökningen utgår ifrån Mishra och Kohlers teori om TPCK (technical, pedagogical and content knowledge) syftar till att medvetandegöra teknikens dynamiska samband med pedagogiken och ämneskunskapen. Undersökningens resultat visar att samhällslärarna använder digitala lärresurser för att aktualisera och konkretisera sin undervisning samt för att motivera eleverna. De digitala lärresurserna används främst som ett komplemet till tradtionella läromedel i form av sekundärt digitalt material. Användningen påverkas starkt av IT-infrastruktur och lärarkompetens. Lärarna ställer sig postivt till en ökad användning av digitala lärrserser men efterlyser en större pedagogisk vision och utbildning i hur digitala lärresurser kan användas pedagogiskt i undervisiningen.

Perimeter

The project explores the possibilities of using additive manufacturing (3d-printing) to build architecture. Through a combination of theoretical research and practical experiments a building system has been developed which has the capabilities to create houses with great geometric flexibilities to a affordable price today. The construction system Perimeter is demonstrated in a pavilion situated at Norra Djurgården in Stockholm. .

Digital divide eller digital opportunity i Anacostia High School, Washington D.C. : en studie baserad på sistaårselever i High School

 Purpose/Aim: The goal of this thesis is to examine access and knowledge computers and the Internet among the senior-year students of Anacostia High School. Do the students of this facility have the same opportunity as the residents from better socioeconomical backgrounds or are they being excluded from the technology? Material/Method: To approach the thesis goal I have used a quantitative method. More specifically, a questionnaire was handed out to the senior year students at Anacostia High School. Main results: The study has shown that most of the students of Anacostia had in some way access to computers and Internet.

Aggregatstabilitet, jordbearbetning och fosforförluster i ett typområde på jordbruksmark :

Large amounts of phosphorus (P) are lost from the arable land due to water erosion. Both phosphorus attached to particles and dissolved phosphorus (mainly phosphate) are transported away with drainage-water and surface runoff. Good soil structure is important in minimizing these losses. In this study, soils from 50 fields were analysed with respect to aggregate stability as measured by dispersion of clay together with the content of total phosphorus (TotP), particulate phosphorus (PP) and phosphate phosphorus (PO4P) in the water phase. All soils were clay soils with clay content varying between 21 and 54%.

En valaffisch säger mer än tusen politiker : En kvalitativ innehållsanalys av Sverigedemokraternas och Feministiskt Initiativs valaffischer i valet till Sveriges riksdag 2014

The purpose of this paper is to compare the content and political message in the election posters of the political parties Sverigedemokraterna and Feministiskt Initiativ. This is achieved through a qualitative content analysis combined with text and rhetorical analysis as well as semiotics. Out of all the election posters from Sverigedemokraterna and Feministiskt Initiativ with national spread, eight were analyzed. The conclusions of this analysis are that both political parties prefer posters with high text content with the main purpose of gathering votes, and that persons were used as motives with the objective to present the party representatives and strengthen their perceived ethos..

Innehållsmarknadsföring på sociala medier : En studie om Generation Y:s mottaglighet i sociala mediekanaler

By reading earlier research on Generation Y, content marketing and on social media during the working process the problem has gradually changed, in accordance with an abductive research approach. The study focus has developed from examine marketing methods on marketing towards Generation Y to include on what social media platform Generation Y is most susceptible for content marketing.The purpose of this study is to help companies whose target market is Generation Y to aim their content marketing through the right distribution channels, to save time and money. To meet this objective and to answer the main question of this study, empirical data was collected through a web based, quantitative survey which was completed by a total of 301 respondents, all of them belonging to Generation Y. The collected quantitative data was contrasted with existing theory and was analysed.The study concluded that Facebook is the social media channel where Generation Y feel most susceptible for content marketing, followed by YouTube. .

Sagostunder på folkbiblioteket: ur sagostundsledarens perspektiv.

This masters thesis takes the providers perspective on public library story times for children. The main questions are: What perspectives can the providers have? How does the perspective affect the content and how is the story time drawn up? Five story time providers were interviewed about the purpose of their story times, the methods they used and the content they chose. A model with four criteria was used to analyze the result of the interviews. The criteria were: adult criteria, consideration of the childrens view, pedagogical criteria and literary/story time criteria.

Digital kompetens och Gy 2011 : -En kritisk diskursanalys

Genom en kritisk diskursanalys söker jag svaret på vilka diskurser som finns i mitt urval av dokument. Med sociokulturellt perspektiv som teoretisk grund väljer jag att titta på kunskap och lärande. Utgångspunkt för analysen är Europarådets rekommendationer inom programmet Utbildning 2010, där ett underlag gavs i form av åtta nyckelkompetenser för livslångt lärande (EU 2006a). Jag tittar på digital kompetens, som är en av nyckelkompetenserna som varje europeisk medborgare ska utveckla. Jag analyserar också dokument som finns med i processen för den reformerade svenska gymnasieskolan Gy 2011.

En digital kärlekshistoria

Kandidatarbetets syfte är att undersöka mötet mellan människa och medium genom att undersöka hur människor relaterar till och tolkar mötet med ett medium. Undersökningen tar sin utgångspunkt i flera tänkbara kunskapsfält, bland annat posthumanism, transhumanism, tolkningsvetenskap. Dessa kunskapsfält prövas sedan i en gestaltning för att avgöra om kunskapen är relevant i förhållande till vårt ärende..

<- Föregående sida 16 Nästa sida ->