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7479 Uppsatser om Digital Design - Sida 40 av 499
Light Explosion : rekonstruktion av en akrylarmatur
This report presents thesis of Liisa Kokkonen in collaboration with Muovikilpi Oy.The project?s goal is to find a new construction for an existing lamp made of acrylic. Form and design retains and the manufacturing occurs at Muovikilpi Oy. The project contains the new construction and manufacturing of the lamp and also a proposition for a set with floor and wall lamp. The paper gives an outline of acrylic as material and how it reacts with light.
I don?t understand?! : En studie om hur myndighetsinformation tillgängliggörs för nyanlända svenskar
This is a thesis on information design with a focus on text design. The purpose of this study is to gather knowledge about how information on the Easy-to-Read website, of the police, should be composed so that immigrants more easily will be able to read and understand the content. The goal of the study is to present a design proposal based on the knowledge that has been found through principles for readability, theoretical perspectives and literature, together with methods; readability analysis and interviews. The interviews were performed individually with the coordinator at polisen.se as well as four students from SFI (Swedish for immigrants). The study showed that the content on the website of the police is not adequately adapted to the needs of the target group. It also exhibited that the website's disposition is unclear, and that complicated terms are not explained.
IT- och mediefortbildning i gymnasieskolan
Syftet med denna studie var att undersöka attityderna gentemot PIM hos ett fåtal praktiserande gymnasiepedagoger. Jag ville även undersöka om PIM upplevs i samma positiva riktning som Skolverket anger i sin lägesrapport från 2009. Syftet är också att med fokus på gymnasielärare utreda hur innehållet i PIM-satsningen upplevs, huruvida ambitionen med satsningen införlivas efter deltagande och om dessa pedagogers undervisning och didaktik påverkas av att genomföra PIM.
Uppsatsens huvudsakliga frågeställning är: Upplever gymnasiepedagoger i Malmö att deras medverkan i PIM bidrar till högre undervisningskvalitet?
För att samla in information till studien genomförde jag kvalitativa djupintervjuer med sex gymnasielärare. Den genomförda studien är väsentligt mindre vad gäller informanternas omfattning i jämförelse med skolverkets lägesrapport.
Gestaltning av stadens utemiljöer - Naturlikt kontra formellt & abstrakt :
In the increasing urban environments and the
modern societies demands for sustainability
there is a challange in planning cities with a
balance between density and a satisfying access
of recreational environments. For attractive cities
these environments need to be designed to fit
every inhabitants? demands and opinions in some
way. Increased knowledge and understanding
is therefore needed about how different design
styles in landscape architecture affect people
and the cities. In this bachelor thesis benefits
and disadvantages as well as the experience
and impact of two fundamental design styles
i discussed; naturalistic and formal/abstract
design.
Konstruktion och utvärdering av diplexer
The report descripbs how a diplexer for a hybrid analog/digital filterbank has been constructed and tested. A diplexer divides the frequency band into two different bands that do not who doesn't overlapp each other. The sampling rate for the two ADC:s is 80 Msps, and therefore it is advantage to have zero at 80 MHz. The reason for this is that a proposed class of hybrid filterbanks with very good quality requires a zero at or close the sampling frequency to work well. The diplexer was made in three versions.
Den utvalda användaren : En studie om känslan av utvaldhet på researrangörers hemsidor
This thesis tries to define factors that impact upon the feeling of exclusivity for users on travelorganizers websites. We have identified seven key factors that we believe impact this feeling andthose factors are newsletters, special offers/auxiliary services, registration/limited information,price, limited number of seats on a journey, deals for members and personal service. To researchthis we have conducted a questionnaire and performed interviews with people that are familiarwith travel organizers websites. To create an understanding for the results we have studied usercenteredweb design, affective design and the meaning of pictures. The results show that personalservice and price are important factors to make users feel that they get their requirements andwishes met.
SPELA MERA : ?vidareutveckling av design och funktion på Interaktiva VideoTerminaler
This Master of Science thesis is conducted at the faculty Integrated Product Development at theRoyal Institute of Technology and in cooperation with EssNet Interactive AB, both situated inStockholm. In the report the final results and the road to get there is described as well as thedesign process and how the process is used to obtain the goal of this thesis.The author of this thesis has developed the design and the function of an interactive videoterminal (IVT) and by using semantics created an encouraging gaming design. The projectspurpose was to change the anonymous withheld shape and produce an experience of gamingmachine that has been absent. The work was aimed to answer the question: How does oneproceed to develop the IVT and by using semantics creating an understanding of gamingmachine?In general the author wants to show that small changes, with the help of design and its signals,can completely change the overall picture of a product.
Upplyst trapphus
The purpose of this thesis was to increase the understanding and discuss safety aspects in two stairwells on Nyforsgatan in Eskilstuna, where the buildings were built during the years 1965-1975. I have presented a proposal for improvement through lighting. I have through different methods, such as surveys, interviews, literature studies and observations, come to a conclusion: that there are opportunities for improvement through better lighting that allows orientation in space and creates a nice atmosphere which will remove the feeling of not being safe, e.g. dark corners and shadows. It has been an exciting process to gather enough of facts to rely on and to develop the lighting design for the environments.
Samverkan mellan geotekniker och konstruktörer
Föreliggande studie omfattar sättningsberäkningar med den senaste kommersiella versionen av datorprogrammet FEM-Design 12, utvecklat i samverkan mellan konstruktörer och geotekniker.
Programmet är en uppföljare till den tidigare versionen FEM-Design 11 och även en förbättring av den betaversion 12, som fanns tillgänglig och under utveckling fram tills att den första kommersiella versionen av FEM-Design 12 lanserades under hösten 2013.
Tidigare studier har gjorts av en Betaversion 12 i form av ett examensarbete, där jorden modellerades med volymelement, enligt kontinuumsmekanik. Resultaten i studien påvisade en stor procentuell sättningsdifferens (22 %) jämfört med sättningsberäkningar i det geotekniska programmet PLAXIS. Denna procentuella skillnad kan antingen bero på att själva byggnaden inte kan modelleras i PLAXIS och därmed inte kunde beaktas i beräkningarna, eller att det fanns brister i betaversionen FEM-Design 12, vilka gjorde att resultaten som uppvisades inte var rättvisande.
I denna naturliga fortsättning har nya beräkningar gjorts med hjälp av den senaste kommersiella versionen av FEM-Design 12 för att validera sättningarna i en ny pilotstudie och undersöka om rimliga resultat erhålls. Som en del av denna jämförelse och värdering har även sättningsberäkningar för hand utförts.
Interaktionen mellan FEM-Design och användarna har granskats för att se hur brukarna upplever den nya versionen samt om programmet uppfyller de mål som formulerades i samband med utvecklingsarbetet.
Tre olika projekt har modellerats i FEM-Design 12 där jorden beskrivs med finita element (volymelement)..
Omkonstruktion av armled tillhörande Bracke Forest högläggare
One of the main tasks of the Swedish Armed Forces over the past few years has been International assignments, which increased the importance of the Lessons Learned process. Methods of simulator training with computers have become more frequent and the technical ability to collect digital data from sensors has been developed as well. This work demonstrates how the experience of Lessons Learned can be communicated with the computer simulator StriSimPC and how modern technology in future support experiences from the Lessons Learned process at the tactical level in the Army.Currently knowledge sharing consists of several processes and strategies in the Swedish Armed Forces. This is done by written reports, oral presentations and different practical exercises.This case study shows the functions of the simulator StriSimPC, methods of training and how it is used today. The study also describes the future opportunities, where digital metadata acquired from the modern combat vehicles could contribute sharing of experience in the Lessons Learned process.The summarized conclusions indicate that StriSimPC can combine the two strategies for personalization and codification of knowledge transfer to reach a higher level of learning.
Serveringskärl för restaurang
The water company MittSverige Vatten (?MidSweden Water?) located in the Medelpad, Sweden was in need of a moreexclusive water carafe for restaurants and conference in the region. Current design solution was not able to cope with thedemand of a more exclusive setting and was not promoting the company in a good way. In the beginning of the projectit became clear thru an intense interview period that there was at least three directions for design solutions the companycould go for.? A carafe (exclusive settings)? A pitcher (conference and lunch servings)? A water dispenser type (serving of larger amounts of water during a certain brief periods of time.)It was decided to go for the exclusive one.Small pieces of rock from the last ice age turned out to be a vital component of the new design concept for the company..
Design och konstruktion av strandspel
This project was conducted during the spring semester 2013 at mechanical engineering program at University Halmstad. The project was conducted in collaboration with MPQ Consulting in Halmstad. MPQ Consulting is a newly established company looking to take step into the product development world. The company has already had ideas and existing products. One of the ideas is to construct and design a form of beach games whose rules are based on the volleyball rules.
BIM för landskapsarkitekter : virtuell design och kommunikation
The purpose of this thesis is to describe what Building Information Modeling, BIM, could mean for landscape architects, and also hopefully to make sense of the possibilities and problems of the system. BIM is about virtual design and is based on all consultancy groups in the design team modeling in 3D. Intelligent objects and metadata, such as price and material, are used. The project group has a common interchange format for simple sharing of information. To get an idea of how the situation with BIM for landscape architects looks like today, I collected information mostly through interviews.
IKT i undervisningen som motivationshöjare
Syftet med examensarbetet är att undersöka om användningen av digital teknik i undervisningen har en positiv effekt på elevers motivation, vilka för- och nackdelar undervisningen med IKT kan ha med hänsyn till inlärningens effektivitet och om pedagogens roll i klassrummet förändras när digitala medier används. Jag har upprättat en kunskapsöversikt med relevant litteratur för att belysa undersökningens frågeställningar. Undersökningen av litteraturen har visat att digital teknik kan ha en positiv inverkan på elevernas motivation, men att det ofta är den yttre motivationen som gynnas, och inte den inre som ger en större inlärningseffekt. Arbetet med IKT i undervisningen har många fördelar, bl.a. är möjligheten att arbeta med olika sinnen stor och att det gynnar olika inlärningstyper.
Spelifikationers potentiella värdeskapande i projektarbete
Digital games are today avaliable on all kinds of different platform. Games and game thinking is also increasingly being applied within non-traditional contexts. This thesis explores the term "gamifiation" which can be defined as "the use of game design elements in non-game contexts". The purpose of the study was to identify and give perspective on the discourse surrounding the use and applicability of the term today. More specifically, it explores the possibilities of the potentially value creating ability in the context of work, and focused on the application of gamified software in the context of project work.