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25640 Uppsatser om Design study - Sida 36 av 1710
Miljön som verktyg : En designpedagogisk undersökning om dyslexi och studiero
Abstrakt Miljön som Verktyg ?En Designpedagogisk Undersökning Om Dyslexi och Studiero The Environment As A Tool ?A Design Pedagogical Study On Dyslexia And Study Environment Det här är en designpedagogisk undersökning som är gjord i avsikten att finna ut om det finns någon gemensam nämnare för dyslektiker gällande miljö och studiero. Miljön i detta avseende berör det fysiska rum där studier utförs. Var väljer en dyslektiker att studera och varför? Hur viktig är miljön som verktyg för en dyslektiker? Jag tänker att det som är bra för en dyslektiker troligtvis också är bra för en icke dyslektiker.
Återkallning av Meningsbärande Enheter med Hjälp av Stödord och Internet : Ett kvasiexperiment för att undersöka återkallning av semantiskt meningsbärande enheter med externa hjälpmedel
The current study sought to examine if post-produced semantic memory cues are a good aid for memory recall. It also focused on remembering units with a meaning, instead of just remembering lists of words. In the current study a factual text was used where the participants were tasked with recalling as much information as possible either with the aid of cues (keywords written by the participants themselfs), computer with Internet or no aids at all. The results showed that keywords are significantly better for memory recall. The results were discussed in regards to modern models describing semantic memory.
Visualiseringsverktyg för modulärproduktutveckling : En studie om designen och implentationen av ett verktyg som ska effektivisera ett modulärt arbetssätt
Due to a growing interest in communication in today?s society the demand for equipment that is used in communication networks increases while the competition between companies that produce this equipment grows. To meet the increasing demand and at the same time having a competitive product development many companies use some effective product design, such as the modular product design. When a modular product design is used it?s good to compare different module configurations for a certain product and to simplify these comparisons some tool can be used.
Beteendepåverkande designaspekter inom social media
This paper has it?s starting point in the midst of the debate concerning behaviour in socialmedia. Prior research has primarily been concerned with the role and responsibility of theuser while technology has been viewed as morally neutral. The base of the study isdiscourse analysis and a discursive psychology perspective is used to compare texts onTwitter and Facebook that were published during the events of the Boston bombings.The aim is to examine how platform users construct reality, groups and identities andwhat consequences those constructions bring. An interpretation of why the discourse ofTwitter and Facebook differ is grounded in aspects of design, which have been identifiedas having an influence on behaviour.
Samarbete som arbetsform : En undersökning inom jordbrukssektorn
AbstractOne of the most common business models for agriculture is according to Lantbrukarnas Riksförbund (2010) that two or more agricultural companies merge and form a company together. To create strong owners and to be competitive there is a recognized need to create relationships between small firms according to Mazzarol , Mamouni Limnios and Reboud (2013). Oerleman and Assouline (2004) argues that it is possible to achieve success in agriculture by following certain strategic priorities.This paper examines why farmers choose to venture into collaboration and whether cooperation are linked to the strategies of the company. The paper also discusses the pros and cons of partnerships in agriculture. A qualitative comparative research design has been used to answer to the topics and we have interviewed respondents from four different agriculture companies, which have been active in some form of cooperation or collaboration.
Design av whatismykidplaying.com : En fallstudie i användbarhet för webbplatser
Detta arbete består av designen av ett gränssnitt för webbplatsen whatismykidplaying.com. Designen var tänkt att ge hög användbarhet för målgruppen och testades av användare i ett think-aloud test. De fick testa och utvärdera hur väl gränssnittet fungerar och deras feedback utvärderades och resultaten låg till grund för förslag på förändringar i gränssnittet, vissa som sedan blev implementerade. Studien har utgått från de olika stegen i en användarcentrerad utvecklingsmodell, analys - design - utvärdering - återkoppling, och en iteration har genomförts.Som utgångspunkt, för att öka användbarheten i webbplatsens gränssnitt, användes diverse regler och riktlinjer för hur användbarhet bäst kan uppnås, när designen gjordes. Hur väl dessa regler och riktlinjer fungerat tillsammans, i detta projekt och design, blev således en del i think-aloud testest utvärdering.
Demokrati! Från vem? : En jämförande studie om externt inflytande i demokratiseringen av Turkiet och Egypten
The aim of this thesis is to study the cause of Egypt´s failed development of the transition to democracy and vice versa, the reason why Turkey succeeded in democratic transition. Thesis methodology is a comparative analysis between design units Egypt and Turkey. Thus, the most similar design used in the investigation.European Commission began in 1998 to review Turkey´s political and economic reforms to fulfil the Copenhagen criteria. 2005 began negotiations on a Turkish- EU membership. U.S and Egypt have enjoyed close economic, security and democratic cooperation since 1975.
Ventilhus för salivsug i dentalutrustning
The purpose of this work is to find out if the suctionvalve to the salivaejector for dental equipment in a simple way can be improved or if a new design is needed. The result of the examination of the suctionvalve shows that the friction between the piston and the seal is high and that this causes the valve in a few cases sheaves. The study concluded that only small changes in material or detail, improve the component..
Playplus : Utveckling av produktkoncept för aktivitets- och inlärningsmotiverad lek
In a society where adults set the conditions for children?s play and generate modern and at times technically advanced products, fundamental characteristics like simplicity, opportunities for motor skills training and learning tend to be neglected. Owing to this, the Linköping-based company Time In wants to introduce a new multifunctional product, which differs from other products in shape and function and lives up to the often overlooked, basic characteristics in a toy.With Time In as the assigner, the purpose of this master thesis has been to use simple means to produce a "learning by playing" concept. Since Time In sells toys and products suitable for children in nurseries and preschools, the development of the products has therefore included a study of nursery and preschool environments.The thesis has been carried out within the Product Design subject area at the Department of Management and Engineering at Linköping University. Concept development has been done in three phases: the Preparation phase, the Design phase and the Presentation phase.
FAMILJEHEMSPLACERADE UNGDOMAR OCH SOCIALSEKRETERARES ANSVAR
A large number of children and teenagers are placed in foster care for various reasons. Social services have a responsibility to follow up youths and ensure that they have the same opportunity for positive development as other young people. A qualitative study was conducted with an abductive perspective by gathering material from social workers in this particular field. The research design of this study is an interview study. The theoretical premise was Bronfenbrenners ecosystem theory and Maslows hierarchy of needs theory.
En analys av steg och konsekvenser vid införande av MVC
Abstract The purpose of this essay is to find difficulties and risks in the re-engineering process when restructuring to Model-View-Controller (MVC). A thoroughly theory study has been conducted to be able to understand the important steps in the re-engineering process. The methods and concepts of this essay are re-engineering, UML, system development life cycle, design patterns and MVC. The science approach used is design science where the artifact being developed are a set of models.In the analysis phase of the process the system is analyzed. The result of the analysis is notes of difficulties found and models showing the structure of the system.
Konsten att bibehålla en organisationskultur med anställda som kombinatörer
Organizational culture is a widely discussed topic. Today job mobility in society is increasing as well as part-time employment. This study aims at investigate how organizational culture is maintained in an organization where employees work as combiners of different work occupations. The study is a case study of the department of Art at Konstfack (The University College of Arts, Crafts and Design). The organization is unique in the respect to that the majority of the employees have part-time employments within Konstfack combined with their parallel own artistic occupations.
Systemarkitektur och implementering av standardsystem : En fallstudie vid Linköpings universitetsbibliotek
The use of ERP in organisations is very popular and many companies have embraced this paradigm without really questioning why. Problems therefore often arise and cause high costs which is a result of poor planning. The paradigm also has its origin in the traditional architectural design that creates a system that has difficulties to adapt to organizations that are constantly evolving. The purpose of this study is to provide a different view of how IT-systems can operate within an organization and show how standard systems can be structured. We emanated from a case study at Linköping University Library, where we studied the implementation and integration of a standard system called Symphony.
Innovationsprojekt i en klinisk miljö : Utvecklandet av en designprocess för Sister Kenny Research Center
The Sister Kenny Research Center is part of the Sister Kenny Rehabilitation Institute locatedat the Abbott Northwestern hospital in Minneapolis, USA. The Sister Kenny RehabilitationInstitute provides rehabilitative services, treating more than 70,000 patients a year.The Sister Kenny Research Center strives to optimize the service to patients by nurturingnew innovations in rehabilitation care and treatment. Research projects are conducted ininterdisciplinary so-called Clinical Innovation Teams. As the Sister Kenny Research Center isrecently started, it did not prior to this thesis project have a design process or structured way ofworking in design projects.The outcome of this thesis project is a comprehensive innovation strategy package with a set oftools to enhance the innovativeness at the Sister Kenny Research Center. The strategy packageconsists of three interlinked parts:?A design process adapted to the work environment at the Sister Kenny Research Centerensuring projects are conducted in a structured and innovative manner.?An Innovation Handbook describing the design process to the Clinical Innovation Teamsand providing step-by-step guidance to designing.
Fräsch och strukturerad med attityd : Ett examensprojekt om tidningslayout
AbstractPresentation of the problem: The goal with this graduation project is to produce a new visual concept for the student newspaper Campus, this will be expressed in the form of page templates. The page templates will have a visual concept that appears through graphical elements. The client's wishes were that the student newspaper should be audience appropriate, attractive, inviting, reliable, modern and functional to work with.Theory: In order to implement the wishes and in a good way produce a consistent visual concept, we took a starting point in theory of graphic design. This theory has taken many of its principles from aesthetic theory, and therefore have we also used aesthetics to provide a deeper theoretical aspect. The principles we used in graphic design is; how to create a unity in the layout by using basic elements such as text, images, and white space.