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6253 Uppsatser om Design engineer - Sida 2 av 417

Hantering av digitalt designmaterial i kollaborativ miljö

A case study of professional interaction designers' usage of design materials was conducted. Five interviews were performed in order to gain insight in the systems used by designers, how these work, how they collaborate within them, and what they think of recent research about them. Design studios allow collaboration for several users at once. Digital material (mockups, pictures, etc.) are commonly used, but needs to be made analog, e.g. printed, to be usable in the design studio environment.

Design management i produktutvecklingsföretag : Samarbetet mellan en design manager och en designkonsult

Design management är ett arbetssätt som har börjat tillämpas av allt fler företag de senaste åren, men det kan fortfarande vara svårt att förstå betydelsen av design management. I uppsatsen undersöks det vilken betydelse en design managers kompetens och position har för samarbetet mellan det designköpande företaget och en designkonsult under ett designinköp. Genom ett flertal intervjuer, utifrån både design managers och designkonsulters perspektiv, undersöks det hur samarbetet fungerar mellan dessa parter. En analys av intervjumaterial med hjälp av en teoretisk referensram bestående av design management-teori, design som en integrerad process och beslutsrollsteori har lett fram till ett antal slutsatser om design management. Några av slutsatserna är att design management, enligt teorierna, som arbetssätt inte är så vanligt och att det finns en viss samarbetsbrist enligt de intervjuade designkonsulterna, som i viss mån underlättas om design managern har kunskap om vad design innebär..

Fem sinnen : Utveckling av äventyrsrum för Boda Borg

The Innovation- and Design engineer program at Karlstad university is a three year long engineer education. In the last phase a final piece is to be done and in this case Boda Borg in Skellefteå is the company in need of product development. Boda Borg is a company in the experience industry and they are located in nine cities from Gällivare in the north of Sweden to Karlskrona in the south. Boda Borg is a franchise company where every facility is their own. As a visitor you will experience physical challenges as well as intellectual in adventure rooms which are serial linked.

Utveckling av säte till kulventil SKV

This report contains a degree project made by the mechanical engineering students Lennart Andersson and Daniel Jansson. The project has performed in assignment by SOMAS Valves AB in Säffle. SOMAS are leading in development on control and on/off valves. To maintain this position they always want to improve their products. One way in this development is valves that are more tightened.The purpose with our project was to investigate another seat design on a HiCo (High Cobalt Alloy) seat to a SKV 150 PN 25 valve and compare this to an original HiCo seat.By modifying the seat on a ball valve we want to achieve a valve that leaks lesser then a valve whit original seat.

Fem Sinnen : Utveckling av äventyrsrum för Boda Borg

The Innovation- and Design engineer program at Karlstad university is a three year long engineer education. In the last phase a final piece is to be done and in this case Boda Borg in Skellefteå is the company in need of product development. Boda Borg is a company in the experience industry and they are located in nine cities from Gällivare in the north of Sweden to Karlskrona in the south. Boda Borg is a franchise company where every facility is their own. As a visitor you will experience physical challenges as well as intellectual in adventure rooms which are serial linked.

Designprincipers applicerbarhet på domänen streamad-TV

In our study, we investigated how the streamed TV domain relates to existing design principles for web design. Further, we have investigated whether there are specific characteristics of the domain that the design principles do not cover. In the survey we have studied two sites which are representative of the streamed TV domain. Finally, we discuss how applicable the design principles are for the domain and the specific characteristics that would require new or further developed design principles..

Sensorfinger

Målet med detta examensarbete är att ersätta den tidigare lösningen av sensorfingret med andra komponenter, eller hitta en annan sensor med motsvarande funktion.Arbetet har begränsats av att ESAB vill ha ett mekaniskt finger för användarvänlighetens skull. Efter en förundersökning av olika typer av sensorer har vi valt att använda oss av trådtöjningsgivare som sensorer till det mekaniska sensorfingret. I och med detta val behövde vi även komma med ett teoretiskt förslag på en mekanisk upphängning av sensorfingret.Vi har byggt upp två separata Wheatstonebryggor med varsin instrumentförstärkare (INA125). Utsignalen från bryggorna är relativt liten och behövde förstärkas cirka 2000 gånger.Nollbalansering av bryggorna har skett manuellt med potentiometrar men vi har även gett ett förslag på en lösning där nollbalansering kan ske med ett enkelt knapptryck. Knappen är placerad på upphängningen på ett sådant sätt att man inte kan trycka oavsiktligt på knappen.Resultatet av arbetet är en uppkoppling på en experimentplatta samt förslag på hur upphängningen och sensorfingret designmässigt kan se ut.För vidare arbetsgång behövs en prototyp för att testa livslängden och ta reda på vilken känslighet som är mest optimal..

Nyckelfaktorer för en designs slutskede

The final stage of a designers work is always a bit tricky. Design is an abstract phenomenon and no one can tell when a design is really finished. The design process that designers work within has been thoroughly studied but cannot be truly mapped with strict constraints which the designer can follow to succeed. Therefore, in this paper we take a look at the final stage in the design process. The main goal is to get more knowledge and highlight key factors about what designers face when they are about finish their design or what forces them to leave a project that can stay in development for eternity.

Camp Vamp - Att ljussätta en dansföreställning med skiftande förutsättningar

I work on a lighting design for a dance performance to be on tour. A lighting design adapted for three different conditions was made: - One comprehensive where I allow myself a great deal of creative freedom, adapted for the stages with major technical conditions. - One smaller version for stages with less equipment and with less time for preparation on site. - One design for very simple conditions. I also examine the specific differences between typical theatrical lighting design and typical dance lighting design, and the best way to prepare for the hands-on stage design phase..

Integrering av iläggsskiva i matbord

Denna rapport har skrivits i samband med ett examensarbete i integrerad produktutveckling. Rapporten genomfördes under den avslutande kursen på designingenjörsprogrammet vid högskolan i Skövde 2008 i samarbete med företaget Lundbergs Möbler AB i Tibro.Rapporten redogör för designprocessen där en lösning för att integrera företagets iläggsskivor tas fram för deras matbord. Rapporten skildrar projektets olika delar från förstudie till slutligt koncept.Projektets inledande förstudie påvisade framförallt hur konkurrenternas lösningsprinciper ser ut, hur hanteringen av dagens iläggsskiva ser ut och dess hanteringsproblem samt ergonomin kring hanteringen av iläggsskivan. Det som framkom i förstudien låg därefter som beslutsunderlag för den fortsatta produktutvecklingen. Dessa områden gav en klarhet i om projektet var genomförbart och vidare vilka fysiska begränsningar och möjligheter projektet hade inför det fortsatta produktutvecklingsarbetet.Med den nya kunskapen bakom sig inleddes idégenereringsfasen.

Synchronous Latency Insensitive Design in FPGA

A design methodology to mitigate timing problems due to long wire delays is proposed. The timing problems are taking care of at architecture level instead of layout level in this design method so that no change is needed when the whole design goes to backend design. Hence design iterations are avoided by using this design methodology. The proposed design method is based on STARI architecture, and a novel initialization mechanism is proposed in this paper. Low frequency global clock is used to synchronize the communication and PLLs are used to provide high frequency working clocks.

Activate Nyhamnen : a design proposal after Kongjian Yu's design approch

This thesis introduces Kongjian Yu?s design approach in terms of industrial heritage conservation in connection to transformation and urban design. The approach is examined respectively on two cases from China and USA. The thesis give a brief introduction to current achievement in conservation research and general profile of industrial conservation practice. Based on case and theory study, Yu?s design approach is carefully applied to an industrial area Nyhamnen in Malmö and a design proposal is produced.

Design av Tjänster : Komplex affärsutveckling över tid och rum

Service Design is a relatively new, unexplored and exciting phenomenon that through an interdisciplinary work methodology designs services. A discussion has been going on for a long time regarding whether there is a difference between products and services. Services are often classified as immaterial, heterogeneous, non-storable and inseparable in relation to products. A question that arises is if something specific characterises the work methodology used regarding service design. The aim with this paper is thus to explain the work methodology when working with service design.

Kreativ design som ett sätt att lösa komplexa problem : Ett snapshot av designprocessen vid utveckling av en trailer för ett fiktivt tv-spel

A current issue today is to try to implement creative design as a way to solve wicked problems in scientific contexts such as HCI. Since the problems are wicked, they have no given solution which makes the traditional methods inadequate. In these cases, creative design can be an alternative. Creative design is not used in scientific contexts because it is viewed as something unaccountable.In this essay we argue that creative design not necessarily have to be unaccounted. We discuss various views of creative design and translate theory to a practical context.

Gamers and Game Design: Incorporating Users in the Design Process

This paper deals with the difficulties of applying user-centered design practices as an independent developer, based on the visualization of a game concept in the form of a prototype. The aim is to evaluate the usability of user-centered design practices, specifically in the field of games development. Throughout this paper, I will give an account of the methods used for testing, as well as a review of previous research done in this field of study. Finally, I will end with a discussion regarding the pros and cons of user-centered design, as well as some thoughts about its importance in similar projects..

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