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6181 Uppsatser om Design av behćllare - Sida 4 av 413

Design av jolleindragare

This project has been about making a design suggestion for a boat accessory that adjuststhe distance between a sail-or motorboat and the dinghy, which is connected by a rope inthe stern. Today this is all done by hand and can lead to problems when it comes tostressful situations such as harbors and narrow passages.A company called Sailsafe came up with the idea and the construction, which they alsohave tested. I found them through an acquaintance at Dacat AB where I did an internshipin the fall of 2010.Using sketching as the primary tool I?ve worked in an almost-real design project with theaim to develop my skills and give the company a relevant design suggestion. Dacat thenhelped me with a 3d model in Alias, which was printed in 3d and painted in thepaintworkshop at school..

Tro, vetenskap, undervisning och intelligent design : Intelligent design och didaktik ? analys av lÀromedel inom religionsÀmnet för gymnasiet

Den hÀr uppsatsen handlar om rörelsen intelligent design, som tror att en intelligent skapare ligger bakom stegen i evolutionen. PÄ sÄ vis blir inte evolutionen en slumpmÀssig sak, utan en sedermera intelligent designad evolution. Den hÀr intelligenta skaparen Àr med andra ord Gud. Uppsatsens Àmnar  undersöka intelligent design och gymnasieskolan, nÀrmare bestÀmt hur ID korrelerar med didaktik. Rent konkret Àr syftet med uppsatsen att se hur man i de centrala didaktiska frÄgestÀllningarna bemöter intelligent design i religionslÀroböcker pÄ gymnasial nivÄ.

Designa Koncept för SpelvÀrlden

The process of producing a video game is one that goes through a number of phasesduring the span of the entire production. One of these phases is the concept design phase,which is part of the pre-production. This phase is an important aspect of the productionas it is where all the different parts and ideas concerning the game are brought togetherto define what the game is going to be. Though a clearly important part of the videogame production surprisingly little research have been done on the subject of conceptdesign. This thesis presents what place concept design has in the overall game productionand how the design process is handled.

Form och design i frisörutbildningen

This essays purpose is to accentuate the meaning of the knowledge of the design elements color, formand texture in the hair design education. Both the Bauhaus school and Pivot Point educationcampaign close knowledge in color, form and texture. In my study of the literature I compared theBauhaus school with Pivot Point International Inc, study material for hair design education. From thesimilarities in this material I develop a project in color, form and texture. This was a teaching test forstudents in the hair design education at the upper secondary.

Att formge en receptbok - Àr könsneutral design möjlig? / Designing a recipe book - is gender-neutral design possible?

The aim has been to investigate and describe how gender-neutral design, concerning typefaces and colours, can be created. Based on my results I?ve designed a cover for a recipe-book to make it appealing to both women and men. I have been doing my research based on questions such as; Does feminine and masculine design, concerning typefaces and colours exist? And if so what characterizes it? Does gender-neutral design, concerning typefaces and colours exist? And if so what characterizes it? Is it possible to design a cover for a recipe-book in a gender-neutral way, concerning typefaces and colours? The first part of my research consists of a literature study based on keywords such as gender, graphic design, gender theory, typeface, androgynous, visual communication, colour, shape, feminine, masculine, and book design.

Design av verklighetsanknuten matematikundervisning

The aim of this study was to design short interventions based on the literature study, which will change the pupils? posture on mathematics and connections between problem-solving in mathematics and everyday life. An experimental group of 17 pupils in fifth grade participated in the study and were educated in everyday mathematics 20 minutes a day during four weeks. The intervention was measured in a pre- and after questionnaire, in order to control the design and discover possible changes in the pupils? posture on mathematics and connections between problems and everyday life.

Designerrollen i en webbdesignprocess

This study investigates if, and in that case, how design theory is applied in practice in the web development field. Prior research has focused on methods used in the web development field. We wanted to study the designers role in a web design process by comparing existing designer roles with design theory literature. We did qualitative interviews with two practitioners at two different communication agencies in northern Sweden. Based on our qualitative data and literature review we have concluded that a designer has to devote a lot of energy on requirements engineering in order to develop a clear understanding of the design situation..

Utformning av rollator : Ett produktutvecklingsprojekt dÀr ett rollatorkoncept genomgick förbÀttringar

Detta examensarbete syftade till att utveckla ett koncept pÄ en Rollator, ett gÄ-hjÀlpmedel för mÀnniskor vars gÄng Àr funktionsnedsatt. MÄlet med arbetet var att förbÀttra utgÄngskonceptet med en smartare och mer tillverkningsvÀnlig design samtidigt som rollatorn fÄr ett enhetligt design/formsprÄk. .

Sketching a set of multi-touch design principles

Today multi-touch technology is the basis for many new techniques designed to improve interactions with computers and mobile devices. It seems that multi-touch screen interface makes the user handling very natural in the sense that there is no need for a manual in how to interact with the object on the screen. The aim with this paper is to establish a fundamental set of design principles intended specifically for large multi-touch interfaces. To reach this goal we have implemented a couple of sub-goals beforehand: It was essential that we acquired a good understanding of the current state of the multi-touch interface and the different implementations that exist today. To make this possible we constructed a multi-touch display, "Rosie". Knowing how the hardware is produced today will help us understand the limitations and also the possibilities of the design implementations today and in the future. We also needed to devise a sound interaction design process that conveys the modern designers work.

Svensk Form : En studie om hur föreningen Svensk Form styrs i bakgrund av regeringens uppdrag och föreningens mÄl

Swedish design is known all over the world and is seen in national as well as in international arenas. There is only one design organization in Sweden that has the task to represent Swedish design in public. The organization is Swedish Form and it is the oldest design organization in the world. It has a huge influence in our society, within design and form. In the end of 1990 the association received its first government assignment, which still continues.

Design i fysisk gestaltning - Design in embodied communication

Studien undersöker hur fysisk gestaltning i pedagogiskt drama formas under ett lÀrotillfÀlle i skolmiljö. Studien anvÀnder sig av ett socialsemiotiskt synsÀtt och en multimodal ansats för att undersöka eleven som utövare av fysisk gestaltning. Fysisk gestaltning betraktas som ett medium och sammanhanget analyseras utifrÄn ett designteoretiskt perspektiv pÄ lÀrande. TvÄ grupper elever i 10 Ärs-Äldern har filmats och observerats. Resultaten visar att pÄverkan frÄn regler i skolan, instruktioner och pedagogen beskriver elevernas formella design.

Kritisk design i en digital videoproduktion : En explorativ studie i praktisk tillÀmpning av kritisk design

Kritisk design a?r ett forsknings- och innovationsomra?de under utveckling. Teorin har anva?nts inom ma?nga designrelaterade omra?den och a?mnar fa? konsumenterna att bli mer kritiska na?r det kommer till hur deras vardagliga liv styrs av olika fo?resta?llningar, va?rderingar, ideologier och behavioristiska mo?nster som finns info?rlivade i design (Dunne & Raby, 2001). Eftersom kritisk design a?r en teori som stra?var efter att fo?ra?ndra i praktiken ligger utmaningen idag i att skapa praktiska exempel som visar hur utfo?randet kan ga? till, vilket a?r en no?dva?ndighet fo?r att teorin ska kunna utvecklas (Bardzell et al., 2012).Denna studie a?mnar vara metodutvecklande genom att skapa en uppsa?ttning verktyg utifra?n utvalda delar (teoretiska metoder och perspektiv) ur kritisk design.

Att inreda ett intranÀt : En rapport över framtagandet av en ny design för ett intranÀt

Denna uppsats beskriver utvecklingen inom projektet att skapa en redesign av en intranÀtmall till företaget Circuit i Stockholm. Denna intranÀtmall representerar de intranÀt som företaget producerar och anvÀnds för att sÀlja in intranÀt till nya kunder. PÄ grund av att mÄnga uppdateringar och nya funktioner tillkommit i de senaste intranÀten som levererats vill företaget uppdatera sin intranÀtmall och som en del i arbetet skapa en ny design till den. Det som levererades inom projektet var slutgiltiga Photoshopskisser med syftet att beskriva designen i detalj, samt pÄbörjad kodmÀssig implementering i front-end med hjÀlp av ramverk för responsiv design..

FrÄn fixed till responsiv : Responsiv design av en statisk webbplats

Den hÀr rapporten förklarar tillvÀgagÄngssÀttet för framtagningen utav en responsiv design till webbplatsen Projects & Staff, en webbplats som tidigare hade en fixed design. Projektet bestÄr utav tvÄ leveranser, hi-fi prototyper skapade i Adobe Illustrator och Adobe Photoshop samt en fÀrdig mobilversion utav webbplatsen, utvecklad med CSS3. Under projektets gÄng har jag designat för anvÀndarupplevelse och anvÀndbarhet, tvÄ omrÄden som Àr viktiga inom responsiv webbdesign. Jag har utfört en förstudie i form av en webbplatsanalys, gjort en PACT-analys samt anvÀndarintervjuer. Detta för att definiera behoven som fanns för en responsiv design, samt att fÄ en tydlig bild av anvÀndare och deras vanor.

A Brand New Manner : En studie om Design Thinking och dess existens i sta?rkandet av Sverige som varuma?rke

The purpose of this paper is to investigate the existence of the discipline Design Thinking in a project that aims to strengthen Sweden as a brand. The study will generate knowledge about Design Thinking, with the purpose to increase the understanding of how the discipline can be used as a strategic tool in the processes of strengthening Nation Branding. The authors have used a descriptive and qualitative approach where the Shanghai World Expo in 2010 was examined. The theoretical framework contains previous research in the field, data has been analysed in relation to Lockwood's ten principles of how an organization can become more design-minded and Anholt?s hexagon, which features the parameters that creates a country's Nation Branding.

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