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6778 Uppsatser om Design and Creation - Sida 9 av 452

Designa Koncept för Spelvärlden

The process of producing a video game is one that goes through a number of phasesduring the span of the entire production. One of these phases is the concept design phase,which is part of the pre-production. This phase is an important aspect of the productionas it is where all the different parts and ideas concerning the game are brought togetherto define what the game is going to be. Though a clearly important part of the videogame production surprisingly little research have been done on the subject of conceptdesign. This thesis presents what place concept design has in the overall game productionand how the design process is handled.

Co-creation : En studie om hur företag och kunder tillsammans kan skapa ett högre värdeerbjudande

Från slutet på 90- talet och åren framåt har ett paradigmskifte skett inom det strategiska tänkandet, nämligen Informationsteknik. Detta innebar helt nya möjligheter för företagen att skapa värden för kunden. Kunden är inte längre en mottagare och inte heller verksamhetens upphov, utan är nu i själva verket en medproducent som är med och utformar värdeskapandet. Co-creation är en väsentlig del för utvecklingen av nya produkter och tjänster där kunden får en allt mer central roll i den värdeskapande processen. Kloka företag utnyttjar denna innovativa kraft.

Form och design i frisörutbildningen

This essays purpose is to accentuate the meaning of the knowledge of the design elements color, formand texture in the hair design education. Both the Bauhaus school and Pivot Point educationcampaign close knowledge in color, form and texture. In my study of the literature I compared theBauhaus school with Pivot Point International Inc, study material for hair design education. From thesimilarities in this material I develop a project in color, form and texture. This was a teaching test forstudents in the hair design education at the upper secondary.

Att formge en receptbok - är könsneutral design möjlig? / Designing a recipe book - is gender-neutral design possible?

The aim has been to investigate and describe how gender-neutral design, concerning typefaces and colours, can be created. Based on my results I?ve designed a cover for a recipe-book to make it appealing to both women and men. I have been doing my research based on questions such as; Does feminine and masculine design, concerning typefaces and colours exist? And if so what characterizes it? Does gender-neutral design, concerning typefaces and colours exist? And if so what characterizes it? Is it possible to design a cover for a recipe-book in a gender-neutral way, concerning typefaces and colours? The first part of my research consists of a literature study based on keywords such as gender, graphic design, gender theory, typeface, androgynous, visual communication, colour, shape, feminine, masculine, and book design.

Design av verklighetsanknuten matematikundervisning

The aim of this study was to design short interventions based on the literature study, which will change the pupils? posture on mathematics and connections between problem-solving in mathematics and everyday life. An experimental group of 17 pupils in fifth grade participated in the study and were educated in everyday mathematics 20 minutes a day during four weeks. The intervention was measured in a pre- and after questionnaire, in order to control the design and discover possible changes in the pupils? posture on mathematics and connections between problems and everyday life.

Designerrollen i en webbdesignprocess

This study investigates if, and in that case, how design theory is applied in practice in the web development field. Prior research has focused on methods used in the web development field. We wanted to study the designers role in a web design process by comparing existing designer roles with design theory literature. We did qualitative interviews with two practitioners at two different communication agencies in northern Sweden. Based on our qualitative data and literature review we have concluded that a designer has to devote a lot of energy on requirements engineering in order to develop a clear understanding of the design situation..

En diskursanalytisk studie av Aftonbladets publiceringar kring ADHD

This paper examines the Swedish newspaper Aftonbladets conception of the phenomenon ADHD. The essay regards the language that is used (and the values reflected in it) as a sort of mirror where the public opinion is expressed, established and put forward. Being such a constructive factor in the creation of the phenomenon, the language is considered of big importance and therefore this essay is using a discourse-analytic approach to the problem.The aim of the essay is to achieve a discourse-analytic understanding of Aftonbladets ADHD publications. This paper reaches the conclusion that in Aftonbladet, ADHD is put forward as something extraordinary, not normal and unusual, which results in the subject-positions ?Unwanted?, ?Disabled? and ?Function beneficial?.

Boktips 2.0 : En kvalitativ studie om elevers delaktighet i skapandet av boktipsvideor på en biblioteksblogg

The aim of this study was to, through a qualitative method, investigate students? participation in a specific library blog to find out what motivate them to create and share digital book recommendations through videos. It also intended to describe the students? own views of their participation.We conducted interviews with eight students in the ages 12 and 13, who all had similar experiences regarding the blog creation but diverse attitudes concerning the blog production and intentions to participate.The results showed that the strongest motivating forces behind the students' participation in the blog creation was that they enjoyed the making of the videos and also because they wanted to inspire others to read more and create resembling blogs..

Utformning av rollator : Ett produktutvecklingsprojekt där ett rollatorkoncept genomgick förbättringar

Detta examensarbete syftade till att utveckla ett koncept på en Rollator, ett gå-hjälpmedel för människor vars gång är funktionsnedsatt. Målet med arbetet var att förbättra utgångskonceptet med en smartare och mer tillverkningsvänlig design samtidigt som rollatorn får ett enhetligt design/formspråk. .

Låt oss göra det tillsammans : Hur Medstop kan skapa värde tillsammans med sina kunder

Titel: Låt oss göra det tillsammans ? Hur Medstop kan skapa värde tillsammans med sina kunderKurs: 2FE07E, Examensarbete i marknadsföring, 15 hpFörfattare: Jenny Axelsson, Therese HellborgHandledare: Michaela SandellExaminator: Frederic Bill Syfte: Då det blir allt viktigare för företag att ha en serviceinriktad syn på relationen med kunderna syftar denna uppsats till att skapa en förståelse för möjligheterna företag har att arbeta med co-creation of value som ett verktyg för att genom dialog och upplevelse i servicemötet stärka kundernas värde och därigenom relationen med dem.  Frågeställning: Hur kan Medstop stärka värdet för sina kunder genom att arbeta med co-creation of value?Metod: Uppsatsen utgår från ett hermeneutiskt förhållningssätt och analyseras kvalitativt. Empirin samlas in genom tre olika metoder: observation, enkäter och intervjuer.

Sketching a set of multi-touch design principles

Today multi-touch technology is the basis for many new techniques designed to improve interactions with computers and mobile devices. It seems that multi-touch screen interface makes the user handling very natural in the sense that there is no need for a manual in how to interact with the object on the screen. The aim with this paper is to establish a fundamental set of design principles intended specifically for large multi-touch interfaces. To reach this goal we have implemented a couple of sub-goals beforehand: It was essential that we acquired a good understanding of the current state of the multi-touch interface and the different implementations that exist today. To make this possible we constructed a multi-touch display, "Rosie". Knowing how the hardware is produced today will help us understand the limitations and also the possibilities of the design implementations today and in the future. We also needed to devise a sound interaction design process that conveys the modern designers work.

Svensk Form : En studie om hur föreningen Svensk Form styrs i bakgrund av regeringens uppdrag och föreningens mål

Swedish design is known all over the world and is seen in national as well as in international arenas. There is only one design organization in Sweden that has the task to represent Swedish design in public. The organization is Swedish Form and it is the oldest design organization in the world. It has a huge influence in our society, within design and form. In the end of 1990 the association received its first government assignment, which still continues.

Marknadsföring av en god sak : Marknadsföringens karaktär inom insamlingsbranschen

This study will focus on the fund raising market and what characteristics that can be found in marketing in this market. The donations to fund raising organizations has increased lately and therefore we found it interesting to study how their marketing has developed over time and what risks that can be found. When talking about marketing in fund raising organizations it?s difficult to not include the donors. Therefore have we also studied what value creates for the donors and how the organizations work to gain their trust.

Design i fysisk gestaltning - Design in embodied communication

Studien undersöker hur fysisk gestaltning i pedagogiskt drama formas under ett lärotillfälle i skolmiljö. Studien använder sig av ett socialsemiotiskt synsätt och en multimodal ansats för att undersöka eleven som utövare av fysisk gestaltning. Fysisk gestaltning betraktas som ett medium och sammanhanget analyseras utifrån ett designteoretiskt perspektiv på lärande. Två grupper elever i 10 års-åldern har filmats och observerats. Resultaten visar att påverkan från regler i skolan, instruktioner och pedagogen beskriver elevernas formella design.

Kritisk design i en digital videoproduktion : En explorativ studie i praktisk tillämpning av kritisk design

Kritisk design a?r ett forsknings- och innovationsomra?de under utveckling. Teorin har anva?nts inom ma?nga designrelaterade omra?den och a?mnar fa? konsumenterna att bli mer kritiska na?r det kommer till hur deras vardagliga liv styrs av olika fo?resta?llningar, va?rderingar, ideologier och behavioristiska mo?nster som finns info?rlivade i design (Dunne & Raby, 2001). Eftersom kritisk design a?r en teori som stra?var efter att fo?ra?ndra i praktiken ligger utmaningen idag i att skapa praktiska exempel som visar hur utfo?randet kan ga? till, vilket a?r en no?dva?ndighet fo?r att teorin ska kunna utvecklas (Bardzell et al., 2012).Denna studie a?mnar vara metodutvecklande genom att skapa en uppsa?ttning verktyg utifra?n utvalda delar (teoretiska metoder och perspektiv) ur kritisk design.

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