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10919 Uppsatser om Computer-based alarm - Sida 3 av 728

Pensionären och paddan : En studie av pensionärers upplevelser av läsplattor

Portable IT devices such as laptops, smart phones and computer tablets are becoming ever more ubiquitous. At the same time, the population of the Western world is growing older, with aging bringing about changes with regards to individuals' physical and mental capabilities. These facts raises important questions about how well suited these devices are for use by elderly people. This study focuses on the cognitive aspects of the devices' usability, using the concept of mental models to analyze the users' understanding of a computer tablet. It also draws upon theory of graphical user interfaces in its analyses.

Informationsbehov hos förstainsatspersoner, SOS Alarm och blåljusaktörer vid räddningsinsatser

Tillgång till relevant information är av stor vikt för SOS Alarm, polis, ambulans, räddningstjänst och förstainsatspersoner. Likaså kan brist på information försvåra en räddningsinsats då det kan orsaka en försämrad situationsmedvetenhet hos aktörerna som kan göra det svårare för dem att fatta goda beslut. En utforskande studie utfördes för att ge en första inblick i vilken information som är viktig för dessa aktörer, vilken information de använder sig av, vilken information de saknar och hur tillgången till information kan påverka situationsmedvetenheten hos aktörerna. Semistrukturerade intervjuer med Critical decision method som utgångspunkt utfördes med nio deltagare där fokus låg på informationsbehov. Två huvudsakliga informationsområden visade sig vara en beskrivning av olyckan och dess geografiskt läge.

Ledarskap i Konsum Gävleborg : Ledarens och medarbetarnas perspektiv

Syftet med denna studie är att studera mediernas rapportering kring ett antal specifika händelser kopplade till SOS Alarm. Med vår undersökning avser vi att bidra till kunskapen om hur tidningarna Aftonbladet och Dagens Nyheter framställer SOS Alarm i sina nyhetspubliceringar. Mediernas rapportering är viktig att studera då mediebilden av SOS Alarm kan påverka allmänhetens förtroende för denna viktiga samhällsaktör. Detta är viktigt på grund av att den bild och på det vis som medierna framställer olika händelser påverkar människor, vår sociala och kulturella kontext, att se och uppfatta verkligheten vi lever i. Medierna utgör ett kraftfullt verktyg för människors åsikter, värderingar och påverkar människors beteende.Studien har använt sig av kvalitativ textanalys och inriktat sig på 43 tidningsartiklar från Aftonbladet och Dagens Nyheter.

Är vi artiga mot virtuella agenter?

The CASA-paradigm, Computers Are Social Actors, was introduced in the book "TheMedia Equation" by Reeves and Nass. One of their experiments concluded that we tend to be polite to computers in the same way as we are to people. In this study I have replicated Reeves and Nass experiment but instead of a text-based interface I have used a virtual agentin order to find out if we are polite to the agents, or still to the computer. Two experimental setups was conducted. The two setups had a common first part that was carried out on onecomputer with one agent.

Kan Hedvig lösa De mystiska tecknen? : en studie av två biblioteksdataprogram för barn

This thesis examines which function the information technology may have in thechildren's library, with the example from two library computer programmes. One is anexpert system, Hedvig, which will help children to choose and to find books, and theother is a computer game, The mysterious signs, that will teach children library user education.The main question is: What conceptions do the project-leaders, the children'slibrarians and the children have concerning the function of these two programmes in thechildren's library?The study is based upon qualitative interviews with two projects-leaders, fourlibrarians, three computer programmers and twenty-eight children.The theoretical material consists of examples on other library computer programmesfor children developed in Denmark and USA, some American studies in children'sabilities to use computerized information retrieval systems, and studies concerningchildren's relations to computers.The adult's conceptions of the computer programmes are divided into categories asfollows: Democracy, aspect of sex, complement, marketing, reading promotion,development of competence, information technology development, pedagogics, adulteducational activities, compensation and armusement, pedagogics, usefulness,effectiveness and information. These categories shall be seen as the conclusions of the thesis..

Chefers syn på hälsa ochderas uppfattning omcoaching : ? Chefers uppfattningar om coaching som enmetod att främja personalens hälsa

Syftet med denna studie är att studera mediernas rapportering kring ett antal specifika händelser kopplade till SOS Alarm. Med vår undersökning avser vi att bidra till kunskapen om hur tidningarna Aftonbladet och Dagens Nyheter framställer SOS Alarm i sina nyhetspubliceringar. Mediernas rapportering är viktig att studera då mediebilden av SOS Alarm kan påverka allmänhetens förtroende för denna viktiga samhällsaktör. Detta är viktigt på grund av att den bild och på det vis som medierna framställer olika händelser påverkar människor, vår sociala och kulturella kontext, att se och uppfatta verkligheten vi lever i. Medierna utgör ett kraftfullt verktyg för människors åsikter, värderingar och påverkar människors beteende.Studien har använt sig av kvalitativ textanalys och inriktat sig på 43 tidningsartiklar från Aftonbladet och Dagens Nyheter.

XML som informationsbärare för EDI

Information handling has been a key issue for different companies for a long time. Electronic Data Interchange (EDI) is used to transfer different business documents from one company to another. This is done in such way that the information itself is separated from how this information is stored and handled in the companies internal systems. As different companies have different systems there is a need for a standardised format for this exchange. There is a big difference between EDI-systems based on what kind of EDI-standard is used. The most common standard in Europe is EDIFACT, but with increased interest of using the Internet for business communication there is a need for a standard that is adjusted for use over the Internet.

CSR och klädbranschen : En kvalitativ studie av klädföretaget H&M och deras kommunikation kring sitt sociala ansvarstagande ur ett symboliskt perspektiv

Syftet med denna studie är att studera mediernas rapportering kring ett antal specifika händelser kopplade till SOS Alarm. Med vår undersökning avser vi att bidra till kunskapen om hur tidningarna Aftonbladet och Dagens Nyheter framställer SOS Alarm i sina nyhetspubliceringar. Mediernas rapportering är viktig att studera då mediebilden av SOS Alarm kan påverka allmänhetens förtroende för denna viktiga samhällsaktör. Detta är viktigt på grund av att den bild och på det vis som medierna framställer olika händelser påverkar människor, vår sociala och kulturella kontext, att se och uppfatta verkligheten vi lever i. Medierna utgör ett kraftfullt verktyg för människors åsikter, värderingar och påverkar människors beteende.Studien har använt sig av kvalitativ textanalys och inriktat sig på 43 tidningsartiklar från Aftonbladet och Dagens Nyheter.

Prestanda och precision pa? en enkortsdator i ett system med realtidskrav

The report aims to investigate how well a certain type of affordable embedded single board computer can hold up against today's more expensive computers in a computer system by doing various tests on a system with the specified requirements. The system has a Raspberry Pi as the single board computer which task is to control a camera based on coordinates obtained from a server as well as capture and stream a video signal on a network.The researches were conducted to check how much network traffic a single-chip computer sent in different video formats and how much CPU utilization was required. Studies were also made to ensure the accuracy of the camera control. The researches have been experimental, where several tests have been performed and analyzed.The results show that a sufficiently good accuracy can be obtained from the camera steering unit, in which two different servos have been investigated. When the video format MJPEG and H.264 are used, the single-chip computer is able to transmit a video signal up to 1280x720 at 15 fps.

"Jag kände mig som en pilot" : ??????En studie om interaktionsstilarnas påverkan på spelupplevelsen

Today's technology offers a variety of opportunities to interact with the interactive systems. Human-Computer Interaction in the last decade is the area of research that has contributed the most to this development. But how is this interaction perceived? The user experience is something that is formed by the interaction between human and the computer interactive systems. The objective of this thesis is to investigate how the user experience differs depending on how one interacts with a game.

Hur hanterar institutioner en miljö med blandade Operativsystem?

The purpose of this thesis is to investigate if there are environments that use some kind of central authentication system within institutions/schools. The hypothesis is that an institution not using a form of central authentication service has more need for maintenance and as such is considered a higher cost for the organization. The gathering of data has been done through interviews with technical personal at Blekinge Tekniska Högskola and Linköpings Universitet. Based on the technical background of the authors, and the system limited to discussing Windows and UNIX operating systems, a discussion and analysis of the systems working today has been done, with emphasize on the hypothesis..

Inferno Light : Den mekaniska konstruktionen runt ett larmsystem

This thesis describes how the development of a mechanical enclosure to an alarmsystem proceeded. The project was made on behalf of Inferno Light Indusec AB.The goal set to this housing would offer a home alarm in which Indusec?s uniquesound system would give the customer a new alternative on the market. They wantedto, among other things, create an aesthetically but at the same time affordable alarm.The aesthetic theme is something that is missing in today?s market.

Ungas datoranvändning finns det några könsskillnader?

The purpose of this study was to examine if there are gender differences in computer use among the young. Our aim was to find out in what respects boys and girls differ, if at all. The main method of investigation is a literature review. We have also made a complementary empirical study in a public library. The literature studied principally covers computer use at home and in school.

Har dagens gymnasieelever nytta av sina datakunskaper på högskolenivå. : Får dagens elever arbete på sina gymnasiebetyg inom de nya Data/IT programmen

The purpose is to analyze if the students have any use of their computer education at a senior high school level or if there is a demand for them to proceed studying. Does the students background have any importance or is it their own motivation that makes the student advance to higher education.In this report we ask ourselves the question, if the students have any use of the knowledge gained at senior high school in computer studies at a higher level. Do the students have any chance for employment based on their senior high school grades in computer studies after graduation?  Do the schools that follow the senior high school guidelines within programming and databases give these students an advantage towards those that have not received the same fundamental education?The method used for the survey is a group questionnaire.  The questionnaire was distributed at one and the same time and then collected to examine the results. The survey results showed that students who seek work based only on their senior high school grades, received only a temporary position for different lengths of time.

Socialarbetares syn på datorspelande ungdomar : En intervjustudie om socialarbetares problematisering av ett nytt fenomen

The purpose of our study is to describe and understand whether, and if so, how social workers in school and in social services construct computer gaming adolescents as a social problem. We chose social workers who encounter adolescents with different problems. We have conducted qualitative interviews with vignettes to capture the social workers' reasoning about computer gaming adolescents and how they handle this in their work. The study shows that all social workers we interviewed had encountered adolescents with troubling computer gaming habits. In the study, all agree that computer gaming becomes a problem when it leads to deviant behaviour such as not going to school, staying up all night and so on.

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