Sökresultat:
2179 Uppsatser om Computer training - Sida 59 av 146
IKT i undervisningen : En studie kring innehåll och visioner utifrån ett lärarperspektiv
The concept of IT has developed into ICT (Information- and Communication Technology) over the years. ICT has an increasing impact in society and the Swedish curriculum (Lpo 94) highlights the importance of school to convey lasting knowledge that constitutes the general frame of reference that everyone in society is in need of. The purpose of this study was to find out how teachers perceive and use ICT in secondary school and discover the teachers? vision concerning ICT.The used approach for the study is a qualitative research with a basis of interviews. Four interviews are made with teachers from the early years of secondary school, at two different schools.
Analys av teknik för implementering av 3D-ljud i Gizmo3D
I takt med att datorindustrin lyckas simulera både verklighetstrogna grafikvärldar och fysika-liska modeller i realtid ställs allt större krav på ljudupplevelsen. Gizmo3D är ett verktyg för att visualisera grafik som kan integreras i VR-applikationer. Att återskapa tredimensionell datorgrafik är vardagsmat, inte minst i en gigantisk spelindustri. Men vad är tredimensionellt ljud, 3D-ljud och hur kan man involveradet i Gizmo3D som inte har stöd för det? Rapporten försöker svara på den frågan men även belysa 3D-ljudforskningens hela be-greppsvärld, då den utgör grund för att kunna implementera ett 3D- ljudsystem.
Prolog, Klimax och Katastrof - en återfallsförbrytares upplevelser och tankar om kriminalitet ur ett tidsperspektiv
The goal of this qualitative essay is to approach the knowledge of people who
commit crimes. From a development psychology point of view, questions relating
to childhood ang growth are some of the important subjects we choose to
discuss. Our purpose is also to reveal the linkage between criminal behavior
and different theories of the above mentioned perspective. To bridge the gap
between the general and the individual, our survey was based on profound
interviews with four inmates in prison. This offer an opportunity to capture
the individual´s inner thoughts, feelings and experience about the criminal
action.
CU2 - Design av ett PDA-baserat diskussionverktyg med ljud/bildkommunikation
I detta arbete framlägger vi ett designförslag på hur ett diskussionsverktyg
som stödjer ljud- och bildkommunikation kan se ut. Ett förslag som förbättrar
och förenklar den distanskommunikation som idag sker med hjälp av
mobiltelefoner, videokonferenssystem samt webbkameror anslutna till
persondatorer. Den design vi föreslår möjliggör för mobila användare att
visuellt föra flerpartssamtal med hjälp av PDA:er. Vårt designförslag har fått
arbetsnamnet CU2 (see you too) och är tänkt att fungera i tredje och/eller
fjärde generationens mobila nät.
Vi har valt att genomföra vårt magisterarbete på företaget A Brand New World i
Kista, Stockholm. Företaget utvecklar och säljer system inom mobilt Internet..
Normer, presentation och självrepresentation : En kvalitativ studie om unga kvinnor som bloggar
In this paper we examine how young women present themselves on their weblogs. The main purpose of this study is to get their own opinions and thoughts about their own blogging, to see if we can find norms for how they present themselves and how the presentation online matches themselves offline. We put this in relation to information technologies, social software and Computer mediated communication, CMC. It´s also in our interest to see how the phenomenon of blogs, its role and methods of communication have changed and developed in the last few years, and whether there are differences in the way people use it according to age. The major finding is that, unlike previous research, the women in our study tend to be themselves in their weblogs and they do not manipulate their identities.
Scrum ? en fallstudie från lokala företags perspektiv
Through a case study, I wanted to find out what advantages and disadvantages local companies consider with scrum and what they think about its future. To find out what scrum is, I read the literature and scientific articles and then wrote surveys based on my thoughts. Further, I also wanted to find out if it?s possible to use scrum in a school environment and therefore I visited a high school class who used scrum in one of their projects. The result was good but could have been better as it requires more training of scrum to understand everything.
Vad anser du vara en verklighet? : Kan en virtuell värld vara en verklighet?
Contents:The evolution of today?s computer influenced society has taken giant steps towards virtual reality, game addictions and the possibility of not having to meet the people we communicate with. What is a reality today?To give a more concrete image of our question we?ve chosen the online game World of Warcraft as an example and to describe our connection to an alternative reality. We have performed different investigations, interviewed both gamers and non gamers, all this to give us the opportunity to see if the term reality has started to change in a direction that will allow us to call this alternative world a reality, or if it?s just a world wide phenomena of for example gaming addiction.
Säkerhet i smarttelefoner : En jämförelsestudie mellan bärbara datorer och smarttelefoner i verksamheter
Smartphones have become more common as business tools within the workplace. With its many features and great flexibility, the smartphone has stormed the business world and become an alternative or complement to the laptop. As these mobile units' popularity has increased, the interest of businesses to invest in this new technology has increased, but has security kept up with the technology developments?This study aims to conduct a study to see if the companies in the IT industry have the same safety awareness for smart phones to laptops.The study shows that companies have greater safety awareness and higher safety requirements for laptops than smartphones. Meanwhile, both end-users and management are well aware of the risks and threats that the smartphone is facing..
The school as an arena for alcohol prevention : A study on how alcohol prevention / promotion can be carried out in upper level of compulsory school
The consumption of alcohol has stabilized in Sweden 2007, after several years of high increase. Despite the stabilization of the consumption the avaliability of alcohol has been raising, which constitute a big and in future years likely an increased risk in health among young people. The aim of the study was to describe how the staff on a secondary school works among pupils with alcohol prevention and promotion. Aquired knowledge are received from litterature, scentific articels and Internet to strength the relevance of the study. The school is an important arena in the work with alcoholprevention among pupils.
En kvantitativ studie om hur kultur på recept påverkar hälsan
Abstract: Elite soccer in combination with education is a unique and demanding task. The path towards a glory career in sports takes hard mental and physical training. The objectives in this study are 6 elite focused high school students studying high school education programs in combination with football profile. They are 3 of each gender. The purpose of the study was to find out more about their perspective of motivation and what makes them keep going towards a career in football in beside their education.The study is of empiric hermeneutic survey used qualitative method and interviewing to collect data.
Släden : Ett redskap som förenklar förflyttningar av tyngre heminredning
Some people do not have the opportunity to visit a physical exhibition because of limited time or long travelling distances, it is here the need for a web-based exhibition arises.This dissertation describes the development of an interactive web-site representing a part of a physical exhibition of over 200 interviews on different peoples immigration to inner Scandinavia. The interviews contain text, audio clip, pictures and video clip.The website contains modern programming technologies such as HTML5, ASP.NET MVC3, SQL, JavaScript and jQuery.A cover of the technologies used and how the project has been designed and implemented is explained in the dissertation. In the end of the dissertation we discuss about how the result of the project follows the goals we set up in the start phase. The result of this project is an interactive and easy to use web-site showing a part of the physical exhibition online. An easy administration to insert new information and edit existing without any major computer knowledge..
Hantering av systemdokument
All systemdokumentation som finns på Flextronics är dokumenterad på en mall i
Word. Utvecklingen inom Flextronics WE, Karlskrona är stor. Många datasystem
används på företaget inom olika avdelningar lokalt men även i Europa, och ingen
gemensam ruin för hanteringen av systemdokument finns.
Helpdesken på Flextronics servar hela Karlskrona och västra Europa på deras
datasystem och nätverk.
Vår uppgift är att ta fram en kravspecifikation för hantering av
systemdokumentationen. För att helpdesken skall kunna utnyttja denna
information krävs att informationen lagras på ett enkelt och överskådligt sätt
där man lätt kan söka uppgifter. Lösningen skall vara Web-baserad så att alla
användare skall kunna utnyttja informationen både internt och externt via
företagets intranet..
Utveckling av poleringsmodul
The company Sound Precision has developed a new Line Array loudspeaker system (VHA-40). When using this system, their customers need computer aid to get the best possible sound-quality and control of sound levels for the whole audience. The aim of this thesis is to develop a truly useful sound quality simulator for the VHA-40. The system will help the sound engineers to position the loudspeakers for optimal sound by simulating loudspeaker configurations and visualizing the resulting sound quality and quantity. To solve this a human-centered design (HCD) approach is taken to implement a system that is truly useful for the users, meaning that they will use it more and hence deliver better sound for the audience.
Granulatmatad prototypmaskin
The company Sound Precision has developed a new Line Array loudspeaker system (VHA-40). When using this system, their customers need computer aid to get the best possible sound-quality and control of sound levels for the whole audience. The aim of this thesis is to develop a truly useful sound quality simulator for the VHA-40. The system will help the sound engineers to position the loudspeakers for optimal sound by simulating loudspeaker configurations and visualizing the resulting sound quality and quantity. To solve this a human-centered design (HCD) approach is taken to implement a system that is truly useful for the users, meaning that they will use it more and hence deliver better sound for the audience.
Utvecklande AI - En studie i hur man skapar ett system för lärande AI
AI är något som blir allt viktigare inom dagens spel och får allt högre krav på
att agera mänskligt och intelligent. Detta kandidatarbete undersöker vilken
metod som är att föredra för att skapa en AI som kan lära sig av sina tidigare
erfarenheter. Några av de metoder som undersöks är trädstrukturer, Artificial
Neural Network och GoCap. Genom att skapa en applikation med en av metoderna
samt göra en undersökning på hur AI:n i applikationen upplevdes fick vi
resultat om denna metod var användbar. Utifrån detta diskuteras det ifall andra
metoder hade varit mer effektiva, hur man hade kunnat förbättra AI:n samt hur
framtiden för spel-AI skulle kunna se ut..