
Sökresultat:
5850 Uppsatser om Computer science - distributed computing - Sida 18 av 390
Spelet om spelet : En diskursanalys av hur porträtteringen av dator-och tv-spel har förändrats från 1994 till 2014 i dags- och kvällspress
Computer and videogames has increased rapidly over the past few decades and today a majority of the Swedish population enjoys them on a daily basis. When there are many users, it becomes important how the media chooses to portray the medium because it can affect how the society judges and looks at computer- and videogames.The purpose of this essay is to look at how the portrayal of computer- and videogames has changed in Swedish Newspapers during the period 1994-2014. How the player is being portrayed is also relevant. The method was the discourse analysis founded by Laclau andMouffe and the material was chosen from the two biggest newspapers in Sweden, Dagens Nyheter and Aftonbladet. Theories that were used in the analysis were mainly framing, cultural studies, moral panics and theories based on gender.The result shows that there has been different kinds of portrayals of computer- and videogames from the beginning, though it was mostly negative in 1994 and 2004.
Webbsida och demo-EP
Syftet med detta kandidatarbete var att sätta samman ett promopaket bestående
av en webbsida och en demo-EP med passande grafisk design. EP:n har tre spår
elektroakustisk instrumentalmusik av skiftande karaktär, samt ett stilrent men
ändå suggestivt omslag. Webbsidan är till för att presentera mig själv och mitt
arbete (inte bara musik), och är byggd med hjälp av HTML, PHP, CSS och MySQL..
?? kulturrådsböckerna är ju inte sådana som det står 10 människor i kö på.? ? en undersökning av filialbibliotekariers förhållningssätt till litteraturstödda titlar
The purpose of this paper is to explore branch librarians? ideals for mediating fiction and their view on the literature that are distributed by the Swedish Arts council. The study is based on the following questions: How do branch librarians reflect about mediating fiction? How do they express their view and their work with literature that are distributed by the Swedish Arts council? And which ideals of mediating can be distinguished from these expressions? To answer these questions a qualitative examination based on interviews with four branch librarians where used. The empiric material where then analysed by Jofrid Karner Smidt?s theory about different ideals for mediating fiction.
Tingsryds Travbana
Our bachelor thesis is a visualisation made in 3D-graphics of how the horserace
track in Tingsryd perhaps will look like in the future, complete with a
miletrack, steeplechase, and other horserace courses. Today, the race track is
only in it?s building phase. The inner field-group in Tingsryd needed
presentation material to show their eventual sponsors, so they contacted us at
Media Technology, and we instantly decided to give their idea a try..
W3C Geolocation API ur ett utvecklarperspektiv
The goal of this thesis is to investigate the W3C Geolocation API from a
developer?s perspective, focused on whether it makes development of
location-based applications more accessible to developers. This has been
investigated by looking at available ways to locate, possible uses, the
functionality offered, the necessary level of prior knowledge needed for a
developer and requirements on developer tools.
This has been achieved through studies in relevant areas, a thorough
introduction to W3C Geolocation API functionality, and by using the API to
develop two different location-based applications as a demonstration. Testing
of applications, on different platforms and in different environments, in
conjunction with investigation of the rest of the material has shown that W3C
Geolocation API in many ways actually makes development of location-based
applications more accessible for developers. The API also provides fully
adequate functionality and quality to meet the requirements for development of
both simple and very advanced location-based applications.
Målet med denna uppsats är att undersöka W3C Geolocation API ur ett
utvecklarperspektiv, fokuserat på om den gör utveckling av positionsbaserade
applikationer mer tillgänglig för utvecklare.
Computer Modelling of the Influence of Surface Topography on Water Repellency and a Study on Hydrophobic Paper Surfaces with Partly Controlled Roughness
A computer model based on minimization of the free energy, capable to predict contact angles and spreading transitions between Wenzel and Cassie mode for drops placed on surfaces with different topography were implemented in matlab. Simulations were compared with experiments documented in the literature. These showed that reported transitions between Cassie and Wenzel mode can be explained by minimization of the free energy. In this report, a study on the possibility of constructing water repellent paper surfaces with a combination of treatment with octadecyltrichlorosilane and topography changes, is included..
Det är en het potatis! Lärares uppfattningar om vilka bedömningskriterier de använder vid betygssättning i de naturorienterande ämnena
The purpose of this research is to survey and describe some science teachers? conceptions of which assessment criteria they use at the marking process. Questions which are relevant for this research are the following: 1. Which assessment methods form the basis for science teachers? marking process? 2.
Att skriva utan penna : En studie av datorns betydelse för skrivande på gymnasienivå
The purpose of this study is to investigate how important computers are for text production in upper secondary school level, and to find out what attitudes some students have towards computers in writing classes. I have let 44 students in the Swedish gymnasium course Swedish B write an argumentative essay. Half of the group wrote using paper and pencil, and the other half used computers. The essays were graded, and the language and length of the texts were analyzed. The students also filled in a questionnaire with questions on computer aided writing classes.The results showed that the texts that were written with computers contained a significant larger amount of words and fewer spelling mistakes.
Implementation av ett interface till Emotiv Epoc
The eld of Brain-computer interfaces (BCI) concerns linking together an external device with the brain of a human or an animal. By doing this the conventional use of a mouse or keyboard can be circumvented, which can greatly benefit people with different types of diseases that cause paralysis or other loss of motor control, such as Amyotrophic lateral sclerosis (ALS). A BCI can also be used for cognitive training of either healthy or mentally impaired subjects to increase cognitive capabilities.In this thesis an implementation of an interface is made against such a device, the Emotiv EPOC Headset. The result is meant to be a stable basis for further study using the device. An in-depth study of the history of EEG and its current use in clinical work and research in the topics of BCI as well as Human-computer interaction (HCI) is presented.
Måste vi ha NO? : Elevers uppfattning om sin NO-undervisning i skolan
During my education I have frequently noticed that pupils do not like science or find it hard and dull. The purpose with this investigation is to find out how pupils experience their science education and if they can understand the arguments for studying the subject at school.I have made a questionnaire study among pupils in grade 8 and 9. After analyzing their answers I have interviewed some of the pupils to get answers on further questions.The investigation resulted in conclusion that pupils have hard to connect their science-education to their everyday lives. The most important element in forming the pupil?s opinions about science is their relation to the teacher and how the lessons are set-up.The following questions will be answered in this paper:Do pupils understand why they have science at school?Can the pupils see the use of scientific knowledge in their everyday life?How do pupils look upon their science education?.
Systematisering av information på företag en fallstudie
The purpose of this paper is to investigate how a small company manages its information, primarily the organization of digital documents. The two dominating themes are classification and information politics, the former in the context of a corporate environment and the latter to help us to describe the situation at the company. The method used has involved observation of the company's current computer network structure and also interviews with six employees at different levels in various departments at the company. The result of our investigation has been the realization that, although logical structure is important when organizing documents in a digital environment, it is also necessary to have rules regarding its implementation..
Vi kallar personlighetstypen för kreativa dagdrömmare : En kvalitativ studie av professionellas erfarenheter och åsikter kring ungas dataspelsproblematik
Dataspelsproblematik är ett eskalerande problem som har visat sig påverka många unga människors utveckling och välbefinnande. Syftet med denna studie var därför att undersöka ungas dataspelsproblematik, vilka konsekvenser ett överdrivet dataspelande medför samt vilken behandling som ges till unga med dataspelsproblematik. Empirin erhölls genom kvalitativa intervjuer med professionella som arbetar med denna typ av problematik vid verksamheterna Game Over och Theory in Action. Resultatet visade att dataspelsproblematik idag inte har en bestämd definition och att det är ett problem som inte är tillräckligt uppmärksammat. Synen på orsaker till dataspelsproblematik hos unga är komplext då det kan tänkas bero på många olika faktorer.
Synt och sånt : Datorbaserat musikskapande på folkbibliotek, en studie i förutsättningar och praktik
Recent papers and bills from the Swedish Government deal with the possibilities of giving all Swedish citizens the possibility of their own creative actlvities in the cultural sector. This work is about where such actlvities shall be placed in order to make them obtainable for all. As an example of creative work this work takes computer-based music-making. At the public library in Odense, Denmark there is a weil functioning sound workshop where the public gets the opportunity of making music with some assistance from the staff. This work shows that also in Sweden the public libraries are the most suitable institutions for placing studies for computer-based music-making for the public depending on the public libraries' traditions in adult education.
Phos Graphis
Phos Graphis är en mötesplats för fotografer och modeller. Denna mötesplats ska
fungera som en grund för att hitta den medpart man söker, t.ex. en fotograf som
letar efter en modell till ett projekt. Användarna erbjuds även egna gallerier
och möjligheter att diskutera i forum samt privat meddelandefunktionalitet.
Grundtanken är att Phos Graphis ska fungera som ett verktyg för att lättare
kunna utvecklas inom sin roll..
Utvärdering av Near Field Communication och Certified Wireless USB: Säkerhet vid utveckling av applikationer
Today?s society is one where technological advances are made daily, which
increases the need to stop and assess the risks against users? integrity when
integrating new technology in contemporary systems all the greater. We have
taken two technologies, Near Field Communication and Certified Wireless USB,
whose envisioned area of use is to be integrated into mobile phones, and
evaluated what security threats are revealed for the respective technologies.
The threats against security have been identified through research of the
standards and existing reports for each technology. Practical experiments have
not been conducted on account of us not having access to any equipment to run
such trials.