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5643 Uppsatser om Computer science - artificial intelligence - Sida 9 av 377
Hantering av viktiga framgångsfaktorer vid utveckling av ett Data Warehouse
Business Intelligence may help organizations in making the right decisions byproviding data for analysis which can be presented to decision makers. DataWarehouse which is a central part of Business Intelligence can be built in severalways but the methods presented by Ralph Kimball and Bill Inmons are considered thetwo main methods. The solution provided by Inmon focuses on integrating the entirebusiness into one large database using relational database development. Kimballhowever proposes dimensional database modeling by creating one or more data martsand integrating these using a data bus. Previous research has shown that the quality ofa Data Warehouse can be measured through critical factors such as data quality andsystem quality.
En studie av SSL
Dokumentet är ett resultat av studier gjorda under kursen Kandidatarbete I
Datavetenskap. Arbetet utforskade, genom fallstudie, två egenskaper av
distribuerade informationssystem och relation mellan dessa: säkerhet och
prestanda. Målet med fallstudien har varit att belysa nackdelen med användning
av Secure Socker Layer (SSL) dvs. dess effekt på hastigheten och fördelen med
SSL, dvs. SSL:s roll i informationssäkerhetsarbetet.
Arbetet visar hur prestanda i ett tillämpad distribuerat informationssystem kan
påverkas av en SSL tillämpning.
Ett Oskarpt Beslut : om Oskarp Logik i speldesign
This paper examines possible applications of fuzzy logic on the field of artificial intelligence in digital games. It describes fuzzy logic in contrast to crisp logic. The paper will give several examples of possible applications of fuzzy logic-based decision making for game AI. These examples include the choosing of weapons for AI agents and the gas-break decision of an AI-controlled car. The paper will also analyze the impacts of game AI which makes decisions based on many factors.
E-handel i småföretag
E-commerce is a conception who many are taking about nowadays. E-commerce is associate with computer based business and it?s a new way to do business on. Users and system connect up to each other for effective mediate and transfer information. Within e-commerce there?s a lot of ways to do business on and it can for example be between a business and a another business (B2B) or between business and consumer (B2C).In this degree report have I reached if small business will invest on e-commerce and if they will, how.
Affärssystem för Gamersneed Sweden
This degree project deals with the creation of a business system for Gamersneed Sweden.
The system is divided into two parts, one windows appliction and one websolution..
Låt det förflutna tillhöra det förflutna : En studie om datorspel, socialt välbefinnande och kunskapsmässig utveckling
This study investigates the effects that commercial computer games have on young individuals social comfort and learning progress. As a systematic study of literature, scholarly articles have been analysed in order to illuminate the positive as well as negative effects on social comfort and learning progress that may come with playing computer games. The social effects have mainly been discussed with role-playing games, such as World of Warcraft, as starting point, while the learning effects have been coupled with strategy games, such as Civilization IV. The study does not simply declare how these games can be good for these factors, but also in what respect computer games may prevent the development of young individuals socials skills and learning progress. The study showed that in spite of perpetual prejudices against computer games in the technological age, computer games might actually be good to use as a tool in order to authorize the development of young individuals regarding learning and social aspects.
Hälsa och datorkonsumtion bland pojkar i årskurs nio : En komparativ tvärsnittsstudie
The aim of this study is to investigate the prevalence of computer consumption among boys in ninth grade, and to see if there were any differences with regards to physical activity, sleeping habits, breakfast habits and BMI. The study has cross sectional design with a comparative and a quantitative structure and is based on a former study called ?Food & Health 2007?. The respondents were represented by 181 boys in ninth grade, recruited from ten different schools in the county of Uppsala, who were answering questions about media consumption, breakfast habits, physical activity and sleeping habits. Daily computer consumption was reported up to one hour for 12 % of the respondents, one to three hours for 65 % and over three hours for 42 %. The boys who had a high physical activity level were less frequent in computer consumption while those who had a low physical activity level spent more time by the computer.
Datorbaserad examination: En studie om användarhinder och systemacceptans bland lärare
The aim of this thesis is to examine how teachers use computer based assessment in their work and what user barriers they experience while working with computer based assessments. The result of the thesis is meant to provide an understanding of which factors affect the use of computer based assessments and how a company who provide computer based assessments applications can increase the rate of use amongst teachers.To investigate this, the author examined a company in Sweden who provide a computer based assessment application for both universities and high schools. The study was carried out at two different schools, a university and a high school, both located in Stockholm. In total nine teachers were interviewed. The author also conducted observations at the company whose computer based assessment application was examined.The author?s findings suggest that a lack of functions within the application and lack of costumer support from the company all negatively impacted the teacher?s use of the application.
Artificiella sötningsmedel i dryck och dess effekt på hungerkänslor och energiintag
Sahlgrenska Academyat University of GothenburgDepartment of Internal Medicine and Clinical NutritionAbstractTitle: Artificial sweeteners in beverage and their effecton hunger and energy intakeAuthor: Sofia Andersson and Sofia JakobssonSupervisor: Heléne Bertéus ForslundExaminer: Anna WinkvistProgramme: Dietician study programme, 180/240 ECTSType of paper: Examination paper, 15 hpDate: April 11, 2012BackgroundIn 2010 the total consumption of soft drinks in Sweden was estimated to 69 litres per person and17 % of the domestic production was estimated to consist of soft drinks sweetened with artificialsweeteners. The effects of artificial sweeteners on hunger is not yet fully understood. It isspeculated that they might increase hunger and hence increase energy intake.ObjectiveThe aim was to compile the evidence regarding the effects of an intake of a beverage sweetenedwith artificial sweeteners compared to sucrose on subsequent hunger and energy intake.Search strategyA systematic search for literature was performed in the databases PubMed and Scopus.Selection criteriaThe inclusion criteria were RCT, human studies, articles published in Swedish or English, studieson healthy adults and studies measuring hunger with a subjective scale or energy intake. Theexclusion criteria were studies who measured energy intake under other forms than standardisedor controlled, studies without a standardised dose of the beverage and articles needed to beordered against payment.Data collection and analysisFour articles were selected and examined according to a template developed by SBU. Theevidence for each outcome was weighed together and graded according to GRADE based on asummarised evidence form developed by the Sahlgrenska Academy.Main resultsAll four articles measured subjectively rated hunger.
Fr?n m?nniska till maskin. Rekryterares ?vers?ttning av AI
As artificial intelligence (AI) has gained more influence in recruitment, both recruitment processes and the role of the recruiter are changing. This study aims to describe and analyze how recruiters translate, use, and relate to AI in their work. Through a qualitative method based on semi-structured interviews and document analysis, the study explores recruiters? experiences, attitudes, as well as perceived obstacles and opportunities regarding the use of AI in recruitment. With a theoretical foundation in translation theory, fashion, and imitation, the study examines how AI is not only followed as a trend, but also shaped and adapted locally through translation, depending on organizational identity and needs.
Peer-to-peer som företagslösning
Problemområde:
Idag är användandet av peer-to-peer (P2P) - applikationer såsom KaZaa, ICQ och
Seti@home utbrett bland privatpersoner. Användningen inom företag är dock ännu
i sin linda.
Vi kommer därför i den här uppsatsen utreda om ett eventuellt införande av P2P-
teknik i ett företagsnätverk ger några fördelar jämfört med en klassisk
Client/Server-lösning.
Hypotes:
Arbetet bygger på hypotesen: ?En P2P-lösning ger fördelar för företaget
jämfört med en Client/Server-lösning?
Genomförande:
För jämförelsen mellan P2P och Client/Server definierades och jämfördes fem
områden: Säkerhet, Användbarhet, Tillgänglighet, Bandbredd samt
Utrustningskrav.
Slutsats:
Inom områdena Användbarhet och Tillgänglighet ger en P2P-lösning klara
fördelar, däremot inom områdena Säkerhet och Bandbredd visar Client/Server-
lösningen istället klara fördelar. Området Utrustningskrav är oavgjort då det
inte
finns någon märkbar skillnad på lösningarna.
Säkerhetsproblemen är P2P-teknologins akilleshäl och det problem som är mest
troligt att stoppa stora investeringar i framtiden om det inte löses.
Slutsatsen av vår jämförelse blir sålunda:
För ett företag som redan har ett existerande Client/Server-nätverk är det inte
någon idé att helt byta system, däremot kan det vara av intresse att
introducera en applikation som möjliggör skapandet av så kallade Virtuella
Nätverk.
För ett helt nytt företag kan skapandet av ett P2P-nätverk vara ett väl så
intressant alternativ till Client/Server.
XML som informationsbärare för EDI
Information handling has been a key issue for different companies for a long
time. Electronic Data Interchange (EDI) is used to transfer different business
documents from one company to another. This is done in such way that the
information itself is separated from how this information is stored and handled
in the companies internal systems. As different companies have different
systems there is a need for a standardised format for this exchange.
There is a big difference between EDI-systems based on what kind of
EDI-standard is used. The most common standard in Europe is EDIFACT, but with
increased interest of using the Internet for business communication there is a
need for a standard that is adjusted for use over the Internet.
Konsten att fatta ett välgrundat beslut : Den organisatoriska utformningens betydelse för användandet av Business Intelligence
Organisationers intresse fo?r att kunna utvinna information ur data och da?rigenom erha?lla konkurrensfo?rdelar har o?kat under senare a?r. En strategi som mottagit mycket uppma?rksamhet a?r Business Intelligence (BI). Det har emellertid visat sig att fa? organisationer upplever de fo?rva?ntade fo?rdelar som BI a?r ta?nkt att leverera.
Mobila enheter som stöd i arbetslivet - En studie i behov och använding av "Mobil Business Intelligence"
På senaste tid har fler och fler företag börjat utrusta sin personal med elektroniska verktyg för beslutsstöd i mobila sammanhang. Laptops (bärbara datorer) har länge dominerat marknaden för det användningsområde som i uppsatsen kallas "mobil business intelligence". I takt med att mobiltelefoner har fått bättre prestanda och utökad funktionalitet har idén om att göra mobiltelefoner touchskärm-baserade gett upphov för begreppet "smartphones". Efter den stora succén med touchskärm-baserade enheter i fockformat har större varianter introducerats och marknadsförts som både pek- och läsplatta (eng. Tablet computer).
Den Moderna Webben: Kan HTML5 konkurrera med traditionell programvara?
Vi ser en förändring i hur vi använder applikationer. Från att tidigare varit
associerat till en dator och begränsat till ett par operativsystem finns de
numera överallt. Fler plattformar innebär att man måste utveckla en applikation
till var och en av dessa. Detta gör att utvecklingstiden och kostnaderna ökar
och efterfrågan av crossplattformlösningar i form av webbapplikationer har
därför ökat.
Vi tittar närmare på hur det går att använda sig av HTML5, och övriga tekniker
som en modern webbläsare har integrerat stöd för, för att utveckla webbaserade
applikationer. Vi tar reda på om det finns några hinder eller begränsningar i
detta och om det finns några fördelar i att använda webben som plattform.
Resultatet indikerar att med de nya tekniker som är på ingång kan man utveckla
webbbaserade applikationer med prestanda motsvarande Java eller C#.