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1672 Uppsatser om Computer networks - Sida 32 av 112

Projektledning för kreativitet : En fallstudie om hur projektledare skapar förutsättningar för kreativitet i ett distansbaserat datorspelsutvecklingsprojekt

Companies and projects often face the challenge of creating something new to increase their competitiveness. In this process of creating something new creativity is an important factor. By using a creative approach and utilizing creative processes new innovations emerges. An industry that has grown in recent years is the computer games industry. Competition is fierce and for the companies to succeed, the product need that extra something to make it stand out among all the produced games.The project manager's role in the creative process and the ability to be creative within a distance based company is not something highlighted by previous research.

Kundanalys av tryckpappersförbrukare i Finland

The negative trend of newspapers reading gives the owner of several paper manufacturingcompanies in the West worries. Producers should be more concern to strengthen their marketpositions in order to maintain profitability in the paper mills. Holmen Paper is a medium sizedpaper mill company with all of their production in Europe. Sales are mainly made to printingcompanies operating in European countries. In order to strengthen their economic strengthHolmen Paper needs to increase the market share in markets where they have the greatestprofit margins.

Brandväggar ur hemanvändarens perspektiv

Det huvudsakliga syftet med denna rapport var att undersöka några av marknadens brandväggsprogram som kunde tänkas vara lämpliga för vår målgrupp, det vill säga en hemanvändare. Detta eftersom det idag inte finns någon lättillgänglig information inom detta område. I sökandet av brandväggsprogram fann vi en uppsjö av olika typer av brandväggar och därför har denna undersökning avgränsats till endast fyra brandväggsprogram, nämligen Norton Personal Firewall, Sygate Personal Firewall, Tiny Personal Firewall samt Zone Alarm. Denna avgränsning gjordes genom att välja ut de som experter inom området utvärderat och har ansett vara de som är säkerhetsmässigt bäst på marknaden. Undersökningsgruppen bestod av 28 testare som passade in i vår definition av en hemanvändare. Tyngdpunkten i vår rapport har lagts på brandväggsprogrammens användarvänlighet, eftersom vår hemanvändare oftast inte besitter de tekniska kunskaper som i allmänhet krävs.

Design av stimuligenerator för radarmålsökare

During the development of microwave based sensors such as radar target seekers, input signals are needed to verify the performance of the system. Therefore, a channel board has been developed by previous thesis projects at Saab Bofors Dynamics. It uses a technique called Digital Radio Frequency Memory (DRFM). The purpose of this board is to sample and digitally store radio frequency signals in order to reconstruct them after a certain delay.The aim of this thesis project was to use the channel board named above to construct a portable instrument for generation of stimuli signals. This assignment has been divided into two tasks: firstly, to construct and put together the hardware components and secondly, to implement a graphical user interface for the instrument.

Agil projektmetodik - En studie av den agila metodiken och Scrums inverkan på IT-projekt

Denna undersökning syftar till att undersöka och utvärdera den agila projektmetodiken med inriktning på Scrum. Vattenfallsmetoden berörs även med avsikt att tjäna som kontrast till agil projektmetodik och Scrum. Att arbeta utefter en specifik projektmetod eller anamma ett agilt förhållningssätt kan bidra till att rätt produkt utvecklas och att undvika att projektet misslyckas. Undersökningen baseras på tre grundpelare; litteraturstudie, intervjuer och undersökning av befintliga studier. Dessa ligger till grund för de resultat som presenteras och diskuteras i uppsatsen med avsikt att kartlägga förekommande fenomen i projekt bedrivna efter en agil metod. I uppsatsen redogörs för och diskuteras resultatet av bedrivna intervjuer med personer i IT-branschen samt resultatet av befintliga studier utförda på bland annat Microsoft och Adobe Systems.

Ungdomars informationssökning på Internet : Vad ungdomar tycker om sina egna kompetenser och erfarenheter

The study aims to investigate student?s attitudes and experiences of information retrieval on the Internet, as tools for learning. I have been interested of their own views about their own knowledge and experience in the subject, information seeking on the Internet. The focus is on what they perceive as problematic, what skills they consider they have and what needs they have in terms of teaching. Data were collected via questionnaires.

Se men inte röra - problemet med den performativa besökaren

Cloud computing is a new buzzword within the IT-industry, and introduces a whole new way of working with IT. The technique delivers web based services, which results in that the user no longer needs to install an application locally on a computer. Since the application no longer needs to run on a local entity, but in a datacenter located on a service provider, the users no longer need any specific hardware more than a computer with an internet connection. Cloud computing also offers IT-infrastructure and development environments as services, these three service types is better known as cloud services. Through the usage of different types of cloud services, the need for maintenance and hardware is significantly reduced.

Konstruktion av Laborationskort med PIC-processorn

In this report you can get a complete instruction about how to build your own development system for the PIC-processor. This card will be used for laborations for the students at LITH-ITN. With this card you can send new assembler codes (new instructions) down to the microprocessor via the Serialport on your computer. Then the new instructions for the microprocessor will start to execute. We made a solder paste stencil at Campus Norrköping solder paste stencil laboratory.

Implementation av fältbuss ASIC i FPGA

HMS Industrial Networks AB is in need of changing a communications solution that iscurrently based on an ASIC. This will be achieved by moving the communications solution toa FPGA with the help of the programming language VHDL. By doing this, it is possible toreduce the need for specific circuits, get a more flexible platform and thus get a cheapersolution.This report describes a solution for how to move a network protocol from an ASIC to anFPGA. The report shows that the network slave device is working under the guidelines forthis project. This means that it is quite realistic to implement a fieldbus protocol on an FPGA,using VHDL and to maintain the same functionality as the earlier communications solution..

YOUNG MEN'S ATTITUDE TOWARDS COMPUTER- AND VIDEO GAMES. AN INTERVIEW STUDY ABOUT YOUNG MEN?S EXPERIENCES OF COMPUTER- AND VIDEO GAMES.

Kunskapen om TV- och datorspelmissbruk bland ungdomar är idag väldigt begränsad. Stillasittande/fysisk inaktivitet, som TV- och datorspel ofta innebär och som kan innebära negativa konsekvenser, blir allt vanligare. En semistrukturerad intervjustudie har genomförts på sju män i åldersgruppen 17-29 år i syfte att undersöka drivkrafterna bakom mäns spelbeteende i tonåren. Dessutom har information om spelmissbruk bland ungdomar inhämtats av fyra yrkesverksamma inom spelområdet. Detta samt kopplingar mellan TV- och datorspel och spel om pengar har gjorts p g a bristen på forskning om TV- och datorspel.

En IT-baserad plattform för skolförbättring : En kvalitativ studie av lärares informations- och erfarenhetsutbyte

This thesis has created an image of the exchange of information among teachers in the Swedish upper secondary school. The study indicates that the exchange of information seems to be limited at all levels and the exchange that takes place outside the own teaching team occurs mainly through teachers personal networks. The study also shows barriers that may exist and the opportunities that an increased exchange may generate. From the picture that the empirical material provides and the theory that is presented a discussion is made around how IT can best support the organizational learning in schools. A concrete proposal is that at national level an IT platform should be created, which primarily focuses on materials that are created by its users and has an open architecture with a single login..

Design och utveckling av IT-verktyg - ger ringar på vattnet i en organisation

This Bachelor Thesis in the area of Computer Science and Work Science describes the process of design and development of an IT-tool between the municipality of Ron-neby and TietoEnator a development and consultancy firm, the Gothenburg office. The thesis focuses mainly on the cooperation between the consultant designer and the local municipal. Through cooperation, the organisation is incorporated into the tool and the tool is incorporated into the organisation. Concepts that are central in this thesis are design, cooperation and tailoring. A question raised is, if distance work and extensive cooperation might be a good way of working in the process of design and development, when the organisation is being incorporated into the tool. Advan-tages and disadvantages of this way of working are discussed. Our studies show that distance work is a good complement for personal meet-ings between designer and co-developer.

Dynamisk terränggenerering med koppling till spelarhandlingar

Arbetet går genom en metod för simpel terränggenerering med koppling till spelarhandlingar genom användning av artificiella neurala nätverk..

Building Information Modeling : En möjlig modern arbetsmetod för Sweco Theorells AB

To challenge the competition within the construction business there are requirements ineffectiveness and use of operating computer based programs and work-methods. Thecomputer based programs are continuously improved and can at some point be the start of anew work-method. The work-method of tomorrow can be Building Information Modeling(BIM).This Master of Science Thesis gives an understanding in what BIM is and what therequirements for Sweco Theorells are in a future BIM-use as a consulting-firm. Theunderstanding is presented through a study of theory within the subject. The way of thinkingand acting among different disciplines and individuals within the building process isexplained through an interview study.The term BIM is regularly used.

Barns interaktion vid "lärplattan" : Barns positioner ägare, åskådare och deltagare

AbstractThe purpose of this study is to examine how children interact with each other and what social positions they assume when using the learning pad. The social positions reffered to is the Owner, the Participant and the Spectator, defined by Ljung Djärf (2004). According to Ljung Djärf (2004), the Owner is defined as the one in control of the mouse and keyboard. The Owner is expected to be in charge of what is happening on the screen. The Participant is typically found on a chair near the computer.

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