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1532 Uppsatser om Computer games - Sida 32 av 103
Soft Softer Sopho : Utformning av ett användbart användargränssnitt för mjukvarutelefoner
Internet is the future and VoIP (Voice over Internet Protocol) is growing in use. Companies are starting to realise the benefits with VoIP. Skype is the number one soft phone on the market but it doesn't satisfy the needs of companies (e.g. transfer calls, redirects calls and so forth) and leaves therefore a gap. The purpose of this master thesis is to provide Objektor AB (thesis initiator) with tips on how to design a usable soft phone that they know is based on relevant human computer interaction research.The method used in the thesis has been iterative development.
Underhållskostnader på rundbalspressar :
Costs of maintenance on agriculture machines is something that many farmers has a
low knowledge of, it can depend on low interest or that the farmer don?t have enough
time. To make it easier for the farmers they can use many computer programs which
are available on the market. In this program they can calculate their costs of
maintaince on their agriculture machines, for example STANK and JTI machine
calculation program. Most of this program is using Svensson (1987) costs model
whish was made in Sweden in the middle of 80 decade in a large study.
?He made you look desirable!? : En komparativ studie av maktförhållanden i The Hunger Games och Divergent
Den här rapporten tittar på innehållet i de läroplaner som funnits i den svenska grundskolan, från den första som kom 1962 till dagens som infördes 2011.Den behandlar också ämnet geografi, hur ämnets innehåll sett ut och förändrats över den här tiden samt intervjuer med verksamma lärare.Man kan se att läroplanerna inte förändras direkt mycket i sin allmänna del, men att kursplanen förändrats en hel del med förskjutning från kartografi och fokus på närmiljön till en mer teknisk undervisning med fokus på samspel mellan människa natur, vilket även framkommer i de svaren lärarna ger..
How do intrinsic and extrinsic motivation correlate with each other in open source software development?
Open source is growing outside the boundaries of hackers, amateurs and software
development, creating a humongous potential in many different areas and aspects
of society. The intrinsic and extrinsic motivations that drives open source
have been in the subject of much research recently, but how they affect each
other when paid and unpaid contributors come together is still hidden in
obscurity. In this study I investigate how intrinsic and extrinsic motivation
correlates with each other and how those correlations affect paid and unpaid
open source software contributors. The literature synthesis is based on of
systematic reviews through searches in library databases, identification of
articles by searching on the Internet and by reading relevant books. My results
indicate that intrinsic and extrinsic motivations continuously affect each
other and that paid contributors are more vulnerable since their extrinsic
motivation in terms of money is reached only when many other motivations are
fulfilled.
Hinder för fysisk aktivtet hos ungdomar i övre tonåren
AbstractEmilia Rönnberg.Barriers to physical activity in adolescents in their late teens. Vetenskaplig C- uppsats HT 12 Physical activity has been essential to human health and well-being since several thousand years. In Sweden, it has been shown that both adults and young people are less physically active than the rest of Europe- a large proportion of young people today do not meet the recommendations for physical activity (60 minutes per day). The purpose of this study was to determine what proportion of young people, i.e. high school students, did not meet the recommendations for physical activity.
Ett plus ett blir två : Introduktion av likhetstecknet i förskoleklass och årskurs 1
Today there is a shortage of skilled IT-technicians in Sweden. It is approximated that Swedish companies can hire 31 000 IT-technicians in 2015 and the need seems to increase in the coming years. One proposed solution to this problem is to make programming more desirable to youths. In this study we attempt to investigate the effects of an introductory course in computer science on youths? (16-17 years old) in a classroom setting.
DNS prestanda
Use of computers and computer networks is nowadays a part of everyday life. You do not use them only at home when you sit at you computer, but you can use them all the time everywhere. This can involve everything from surf to any website when you are at home, to checking your email on your mobile when you are on your way to work. Most people do not think about how it really works when they try to access a web page by typing the address into their browser, but something that most people probably notice is how long it can sometimes take to access a web page.All items which are directly connected to the IP network have a unique IP address that is used to make it possible to communicate. The IP address is either a period separated sequence of digits representing 32 bits or a colon separated sequence of digits representing 128 bits, depending on whether the address is an IPv4 or IPv6 address.
C, C++, Java och Python : En prestandajämförelse mellan fyra programmeringsspråk
In today?s society computers are getting a much more important role. To get a computer to work as intended it has to be programmed. A computer program is written with programming languages. There is an abundance of programming languages available today and there are many differences and similarities between them.
Klimatkabinett : Komponenter och konstruktion
This report describes the construction of a climate-cabinet for testing of HV-cards (High Voltage) produced at VG Scienta. The main part of the report describes all the different components of the cabinet. The most important parts are a PID regulator from Eurotherm model 2408, a solid state contactor (SSC), a thermocouple, a finned resistor from DBK and different fans. The report even includes the connection between components by cable wiring, isolation, grounding, fuses and shaping of metal goods.As the cabinet also communicates with a computer, the report includes the solution of the data communication using the software iTools from Eurotherm. The communication part includes information about a converter that converts EIA422 to USB.The cabinet was produced at a company, called VG Scienta, in Uppsala during the spring 2010.
Ungdomars motivation till att lära sig programmering genom introduktionskurser
Today there is a shortage of skilled IT-technicians in Sweden. It is approximated that Swedish companies can hire 31 000 IT-technicians in 2015 and the need seems to increase in the coming years. One proposed solution to this problem is to make programming more desirable to youths. In this study we attempt to investigate the effects of an introductory course in computer science on youths? (16-17 years old) in a classroom setting.
Detektering av sprickor i vägytor med hjälp av Datorseende
This thesis describes new methods for automatic crack detection in pavements. Cracks in pavements can be used as an early indication for the need of reparation.Automatic crack detection is preferable compared to manual inventory; the repeatability can be better, the inventory can be done at a higher speed and can be done without interruption of the traffic.The automatic and semi-automatic crack detection systems that exist today use Image Analysis methods. There are today powerful methods available in the area of Computer Vision. These methods work in higher dimensions with greater complexity and generate measures of local signal properties, while Image Analyses methods for crack detection use morphological operations on binary images.Methods for digitalizing video data on VHS-cassettes and stitching images from nearby frames have been developed.Four methods for crack detection have been evaluated, and two of them have been used to form a crack detection and classification program implemented in the calculation program Matlab.One image set was used during the implementation and another image set was used for validation. The crack detection system did perform correct detection on 99.2 percent when analysing the images which were used during implementation.
Dokumenthantering i en kommunal organisation.
Examensarbetet berör frågor kring arkivering och dokumenthantering på
stads-byggnadsförvaltningen i Trollhättans kommun. Problem som kommunen har är
dagslägets hantering av digitala filer..
Utvärdering och rekommendation av uppföljningsprogram för flygplanunderhåll : för Täby Air Maintenance
By today?s date there are a lot of companies that are in great need of restructuring their paperwork in a more organized way. This can be excellent arranged with the help of properly constructed computer software. The aviation industry is no exception, but actually a good example of this. Täby Air Maintenance (TAM) is a company which is situated in Örebro.
Migrating Mesh SkinningDeformation Functionality fromRSX to SPUs on thePlayStation ® 3
In game development, performance is everything and the Playstation 3 provides a unique platform for utilizing parallelization of code to achieve extremely high performance. In this master?s thesis the issue of animation with smooth skinning is migrated from being a GPU process to becoming a parallelized and 358% faster process. This method is incorporated in an existing commercial game engine and integrated in a currently in development title for the Playstation 3. An in-depth study covers parallel processors, the CELL processor, used in the Playstation 3, and how contemporary industry leading game developers are utilizing the same unique architecture to increase their own games? performance..
Universe-defining rules
Abstrakt I detta arbete undersöks hur konceptet lek går att applicera på digitala spel och hur man presenterar ett fiktivt universum och de regler som definierar det universumet. Syftet med denna undersökning är att öka kvaliteten på digitala spel för spelare genom att öka förståelsen för hur sådana regler introduceras. Frågeställningen som ämnas att besvaras är ?hur kan man introducera realistiska, semi-realistiska och fiktiva regler i ett spel??. Undersökningen baseras delvis på analyser kring varför vissa introduktioner av regler ofta accepteras och andra inte, dels på utvärdering av en gestaltning och dels på tidigare forskning.