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6285 Uppsatser om ChildrenŽs learning processes - Sida 51 av 419
SprÄkutveckling i sÀrskolan : En studie över hur en sÀrskolas pedagoger arbetar sprÄkutvecklande utifrÄn barnens förutsÀttningar och behov.
All human beings need and have the right to a language. How a language is learned and used depends on the individual conditions. This study considers the work to development the language done by pedagogues in a special school for mentally retarded children. How do pedagogues work to develop the language in children who are so different and have so different conditions and needs? That is the central aim of this study.
Att leva i en aktiv vÀrld - svenska och danska barns umgÀnge med pedagoger i en virtuell vÀrld
In my study I have participated at the Fifth Dimension / Active Worlds site in
Villa Gymnastiken in Ronneby, where I have worked both as an assistant to the
project leader and as a researcher, but also as a participant together with the
children. The children are working in a virtual world called Femtedim, created
in a internet-based program named Active Worlds Education Universe. The
Femtedim-world are bridging together two physical worlds in Ronneby and
Copenhagen.
My main focus is on an intervention that occurred in the 12th of March when the
research-team in Copenhagen, which runs the project in Denmark, decided to
create a new challenge for the children since some of them started to get
bored. They added gravitation to the Femtedim-world, which lead to a few
different reactions among the children. Most of the children didnÂŽt like it and
were very hostile towards the idea that they would not be able to fly around
freely in the Femtedim-world.
Innovation pÄ arbetsplatsen : Kontorschefers innovationshantering
Due to the globalization and constant changes in society, competition has become a big factor in profit-driven companies and organizations. Innovation has become an effective way for the companies to increase their competitiveness. By adapting to the constant changes in society e.g. the technological advances, companies can retain their competitiveness on the market.The purposeof this study is to exemplify and describe how a profit-driven company managesinnovationbyinterviewing four office managers in different work units in the same company.The resultsshows, among other things,that interactive learning can bean initiation to innovation processes and that the participating company in this study workshard to promote innovation in work units..
En komparativ studie av vinstdelningssystem bland advokatbyrÄer
Law firms are defined as knowledge-intensive companies. Due to the dependency regarding the resource of knowledge among the firms employees and to the fact that they often are categorised as a type of professional service firm. The purpose of this study is to investigate the different types of profitsharingsystems as a form of reward with focus on the theoretical differences and effects of the True Partnershipmodel and the Stockholmmodel. In addition to these models we will look into the Human Resource processes of; recruiting, integration, retaining and development of employees. The main purpose of the study is to examine the theoretical level on how the profitsharingsystems effect different Human Resource processes and through the knowledge of these connections using this as an analogy when to analyse other law-firms and knowledge?intensive company?s.
LÀrsituationens komplexitet för elever som upplever svÄrigheter i matematik : Rutiga Familjen i en ny lÀrmiljö
The Squares Family is a game developed as a learning aid in mathematics. With its graphical representation of the decimal system, the four basic arithmetic operations and positive and negative numbers together with a learning agent as pedagogical approach, the game?s primary purpose is to motivate students in their learning of mathematics. Although the game is strictly based on mathematical rules it attempts to encourage students to play and work with math without experiencing it as mathematics as this is initially not obvious. The game being internationally tested on normal performing students, this project introduced the game to six Swedish students who experience low motivation for and/or difficulties in mathematics.
Ingenting Àr sant, allt Àr tillÄtet : En kvalitativ studie om historiska datorspel som Assassin?s Creeds pÄverkan för det oavsiktliga lÀrandet och dess pedagogiska möjligheter
The main purpose of this study is to investigate the unintentional learning that happens during the use of computer games. With the use of interviews with students in the ages 13-15 who all have played the game series Assassin?s Creed, and then compared them with students who does not play the game, we have been able to identify that some learning is taking place, but that the student?s attitude towards the subject, and their maturity, also is vital for the learning. Even tough, the students who didn?t really enjoy history as a subject showed better knowledge after playing the game, than the students who hadn?t played at all, which indicates that computer games can be a good source for learning.
Fyra elevers upplevelser kring grupparbeten
The purpose of this study is to investigate four students in grades six by interviewing them. It will find out how they personally perceive their own learning in group work and why they work in groups. In my investigation, I will rely on these two questions:How do my subjects reflect on their own learning during group work?Why do my subjects think that they work in groups?For my study, I selected four students from the same school, two girls and two boys, who are 11 to 12 years old. The interviews were individual because I wanted to get a deeper view of how students perceive their own learning in groups and why they are working with a group of other students.
LivslÄngt och lustfyllt? : En utvÀrdering av konstpedagogiskt lÀrande
SummaryIt is inspiring to see museum visitors evolve and develop through art exhibitions. Great potential lay in facilitating the learning experience by art exhibitions, and the possibility of designing exhibitions that make visitors attracted to learn. The purpose of the present work is to study the means of creating favorable conditions for lifelong and enjoyable learning in art exhibitions. The concept of learning has multiple definitions, and several have been used effectively in various ways in preceding works. The underlying principle of this work is that visitors learn by actively processing information in their own minds and through experiences. The term lifelong learning is often associated with employability and adaptability.
Vi-kan-ju-banken - HÀlsorelaterat förÀndringsarbete i arbetslivet
With starting point in the increasing ill-health in Swedish working life today, in form of for example absence due to sickness and early retirement pension, and the knowledge that the working environment effects peoples health in a big extent, I found it very interesting to inquire into how people within the working life experience health promotion and how this can be developed. A qualitative method was used to receive a deeper understanding for the employees? experiences and data was collected through semi structured interviews with employees on a bank called Ikanobanken, in Ălmhult. The result shows, among other things, that respondents find responsibility and the opportunity to influence the learning processes and development important. It also became clear that the respondents find participation, motivation, communication and safety essential factors when related to changes in health behaviours.
HöglÀsning i förskolan : En undersökning i teori och praktik
Why should teachers devote themselves to reading aloud? Reading aloud has a given place in most of the Swedish preschools. Many teachers read to children. Research on the subject has shown that it is very rewarding for preschoolers to have stories read to them. They hear how the language is constructed, becomes aware of matter of text, and they are able to take part of how other people live.
Implementering av entreprenöriellt lÀrande
The implementation problem refers to the situation when political decisions are not implemented as intended by the decision makers. In this thesis I examine how one part of the new school reform GY11 has been implemented in Social Science in high school in Sweden. The part that interests me is entrepreneurial learning. Using implementation theory, and the actor properties understand, can and will, as described by Lennart Lundquist, I have interviewed five high school Social Science teachers in Malmö and Lund. The result was that they all understood the concept of entrepreneurial learning.
"Lillapan finner en vÀn" : Barns delaktighet i lÀsstunden
The purpose of this study has been to describe and analyze how seven Swedish preschool teachers and two special education teachers think and work with children who show a lack of social skills. The study method has been semi-structured interviews with the educators which have been analyzed and sorted under different themes/categories. The theoretical framework used in this study is sociocultural, relational and categorical perspectives. These perspectives have been chosen in order to better understand how teachers see their role in supporting children in need of special support. The environment in the preschool is found to be of great help and the teachers? approach is of great importance.The research emphasizes the importance of integrating thinking, feeling and behavior.
Hiphop : Kunskap, sprÄkutveckling och ett lustfyllt lÀrande
The purpose of this study is to investigate the educational opportunities that exist within hip hop music, i.e. to highlight the possible strengths and opportunities in informal learning. The aim was to answer the following questions:In what way do young people acquire knowledge through music?How can hip hop music affect language learning / vocabulary?How can hip hop motivate and support young people in school?The study was based on qualitative semi-structured interviews with six youths, three hip hop directors and a well-known researcher who has investigated that Hip Hop pedagogy.The results show that there are many benefits of learning that takes place in the context of hip hop music; from my informants? statements one can accordingly see the role of hip hop music plays in the absorption of knowledge. The conclusion is that hip hop music can lead to alternative learning about politics and society, as the music often deals with various social conditions and policy issues.
Estetiska lÀrprocessers betydelse för barns sprÄkutveckling : En studie om pedagogers tankar kring bildskapande för att frÀmja barns sprÄkutveckling
This master thesis is based on the sociocultural perspective. A qualitative research study was conducted to investigate children's attitudes towards reading, texts and libraries.The theoretical background is constituted by ideas from the new sociology of childhood, literacy-studies and reader-response theory.The study was conducted with 23 children, 13 girls and 10 boys, participating in focus groups.The results of the study reveal that children's literacy-activities in school are strongly influenced and limited by adults. Children's interest in pictures and non-fiction-reading do not correspond to the school institution that favors traditional media and fiction. The study also reveals a gender division between children's literacy-activities that tends to grow with age. All the children in the study regard libraries as book-houses and wished for libraries that combine activity and serenity.The thesis shows the importance of being aware of, and engage in, children's reading-interests and reading-practices if the reading stimulating activities in schools and libraries are to be successful.
Likhetstecknet - Att öka förstÄelsen i förskoleklass med hjÀlp av Learning study metoden : Ett laborativt arbetssÀtt dÀr till och med namn kan vÀga jÀmnt!
Syftet med denna empiriska studie Àr att undersöka hur lÀrare kan erbjuda möjligheter för 6-Äringar att vidga sin förstÄelse av likhetstecknets innebörd. Undersökningen Àr inspirerad av Learning Study metoden vilket Àr en metod som har sin utgÄngspunkt i variationsteorin. Barnens initiala förmÄgor analyseras före planeringen av undervisningen och det ger en uppfattning om barnens kunskaper. UtifrÄn det planeras lektionerna och de aspekter som Àr de mest kritiska för barnen lyfts och pÄ sÄ sÀtt utvecklas deras kunskap. VÄr slutsats Àr att det Àr viktigt att arbeta utifrÄn ett variationsinriktat lÀrandeperspektiv.