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70 Uppsatser om Cellular automaton - Sida 2 av 5

Processuell generering av oändliga spelvärldar : Praktiska problem och optimering

Enligt oss så är det största problemet med att processuellt generera en pseudo-oändlig spelvärld i realtid är att få genereringen att ske så sömlöst som möjligt samtidigt som världen upplevs som konsekvent. För att finna lösningar på detta problem så analyserar vi andra studier och spel som utnyttjar processuell generering. Vi använder sedan de metoder och tekniker vi funnit för skapandet av en egen applikation för att få en djupare förståelse för hur dessa fungerar i praktiken och hur mycket varje metod påverkar prestandan. I vår slutsats beskriver vi de problem vi fann, deras orsak och ger förslag på lösningar. På grund av studiens tekniska karaktär så riktar den sig främst till programmerare.

Att dela med sig av sin vardag : En studie om fotoapplikationen Instagram

Photography has long been of importance for humans in aspects of community, sharing and documenting. It has previously only existed in analogue format and with larger cameras. We have presently reached a new generation of cameras and photography. The new smaller compact cameras that are provided with most cellular phones take digital images of varying quality and accounts for a large part of photography. With the emergence of social media, photography and social interaction combined came photo applications with different features.

Tillämpning av högpresterande isolering : PIR-isolering - ett effektivt isoleringsmaterial

Högpresterande isolering är en typ av material som finns tillgängligt men inte används på den svenska marknaden i den utsträckning som de bör göra. I denna rapport kommer det högpresterande isoleringsmaterialet PIR att ligga i fokus och det jämförs främst med det traditionella isoleringsmaterialet cellplast men paralleller dras även till mineralullen.PIR- isoleringen har 40 % bättre värmekonduktivitet än cellplasten och detta innebär att materialet har bättre isoleringsförmåga som bidrar till tunnare konstruktioner. Isoleringen är därför idealiskt att använda för passiv-, lågenergi och nollenergihus. En annan egenskap som utmärker PIR- isoleringen är dess brandegenskaper som uppfyller en högre brandklass än cellplasten, trots att det är ett plastmaterial.PIR- isoleringen är ett dyrare material, dock sparas pengar in redan vid produktion då fukt- och vindskydd kan uteslutas i en konstruktion. Om högre energikrav ska uppfyllas kan pengar även sparas in på sikt genom lägre energikostnader..

Modelering av Wideband : Code Division Multiple Access

Today wireless transmission of data is becoming more and more popular and the need for faster transmission rates is increasing. Since the bandwidth is limited it is important to try to use it to the fullest. CDMA is a technology that allows multiple accesses on the same frequency and time thus making it very bandwidth efficient. The CDMA technology was first introduced in the second generation?s cellular systems but has since then been improved and is reused in today?s 3G systems as Wideband CDMA.

Energiåtervinning : av kompressorkylvattnet

Real-time systems are required to answer to external stimuli within a specified time-period. For this to be possible, the systems behaviour must be predictable. The use of active databases in real-time systems introduces unpredictability in the system, e.g. due to their use of active rules. The behaviour in active databases is usually specified in ECA-rules.

Produktpackning : framtagning av ny layout

Real-time systems are required to answer to external stimuli within a specified time-period. For this to be possible, the systems behaviour must be predictable. The use of active databases in real-time systems introduces unpredictability in the system, e.g. due to their use of active rules. The behaviour in active databases is usually specified in ECA-rules.

Produktionsplaneringsrutiner för manuella svetsresurser

Real-time systems are required to answer to external stimuli within a specified time-period. For this to be possible, the systems behaviour must be predictable. The use of active databases in real-time systems introduces unpredictability in the system, e.g. due to their use of active rules. The behaviour in active databases is usually specified in ECA-rules.

Flödessimulering av färdigvarulager

Real-time systems are required to answer to external stimuli within a specified time-period. For this to be possible, the systems behaviour must be predictable. The use of active databases in real-time systems introduces unpredictability in the system, e.g. due to their use of active rules. The behaviour in active databases is usually specified in ECA-rules.

Intern logistikgenomgång av nuvarande tillverkningsorganisation

Real-time systems are required to answer to external stimuli within a specified time-period. For this to be possible, the systems behaviour must be predictable. The use of active databases in real-time systems introduces unpredictability in the system, e.g. due to their use of active rules. The behaviour in active databases is usually specified in ECA-rules.

Optimering av larmbåge : Standby AB

Real-time systems are required to answer to external stimuli within a specified time-period. For this to be possible, the systems behaviour must be predictable. The use of active databases in real-time systems introduces unpredictability in the system, e.g. due to their use of active rules. The behaviour in active databases is usually specified in ECA-rules.

Förstudie robotautomatisering : robotsimulering

Real-time systems are required to answer to external stimuli within a specified time-period. For this to be possible, the systems behaviour must be predictable. The use of active databases in real-time systems introduces unpredictability in the system, e.g. due to their use of active rules. The behaviour in active databases is usually specified in ECA-rules.

Samprovning : temperaturkartläggning och gruppering av karossartiklar

Real-time systems are required to answer to external stimuli within a specified time-period. For this to be possible, the systems behaviour must be predictable. The use of active databases in real-time systems introduces unpredictability in the system, e.g. due to their use of active rules. The behaviour in active databases is usually specified in ECA-rules.

Flödesförbättring : slutbearbetning av E-frame, CF6-80E1

Real-time systems are required to answer to external stimuli within a specified time-period. For this to be possible, the systems behaviour must be predictable. The use of active databases in real-time systems introduces unpredictability in the system, e.g. due to their use of active rules. The behaviour in active databases is usually specified in ECA-rules.

Optimering av säkerhetslager : meddelandehantering i planeringssystemet JDE

Real-time systems are required to answer to external stimuli within a specified time-period. For this to be possible, the systems behaviour must be predictable. The use of active databases in real-time systems introduces unpredictability in the system, e.g. due to their use of active rules. The behaviour in active databases is usually specified in ECA-rules.

Hållfasthet hos saltbadslödda aluminiumdetaljer : stum- och överlappsfog

Real-time systems are required to answer to external stimuli within a specified time-period. For this to be possible, the systems behaviour must be predictable. The use of active databases in real-time systems introduces unpredictability in the system, e.g. due to their use of active rules. The behaviour in active databases is usually specified in ECA-rules.

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