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5232 Uppsatser om Boys experiences of digital games - Sida 35 av 349
COMMON EXPERIENCES ? MUTUAL UNDERSTANDING? A QUALITATIVE CASE STUDY TO EXPLORE THE SIGNIFICANCE OF COMMON EXPERIENCES REGARDING DRUG ABUSE BETWEEN CLIENTS AND DRUG THERAPISTS DURING DRUG ADDICTION TREATMENT
The purpose of this essay is to explore the significance for former drug addicts who, during their treatment against drug abuse, have had a therapist with a drug addiction in his or her past. A qualitative case study has been used as method in which four former drug users have been interviewed. We have compiled the results based on five key themes in order to get a comprehensive picture of the relevance of common experiences regarding drug abuse, based on former addicts? experiences.
This has been done in connection with a review of different theoretical perspectives that we have found relevant to the investigation. Our findings have then been compared with previous research in the field.
Vaccination mot Humant Papillomvirus - vem bör vaccineras?
Background: Infection with Human Papillomavirus, HPV, is one of the world's most common sexual transmitted infections. The virus causes genital warts (condyloma) but certain virus types can cause cancer. The most common cancer type caused by the virus is cancer of the cervix. Nowadays there is a screening program for women between 23 and 60 years of age where Pap smears of the cervix is taken to discover abnormalities at an early stage. Cervical cancer is very common all over the world and this screening program saves many lives, but not in the less developed countries since the screening program is too expensive.
Kakträd och krokofanter : en sinnesstimulerande skolgård på Värmdö Särskola
My final essay is a design proposal for a schoolyard that pertains to the senses. The proposal consists of an illustration plan and this paper. The design proposal takes start in sense stimulation to create a varied environment. The title leads to the concept ?surprisingly predictable?.
Kul med automatiseringsteknik : - att designa ett spel till en industrirobot
Denna reflekterande text behandlar utvecklingen av ett spel som har skapats för att spelas med en delaktig industrirobot. Verket är en digital prototyp som har skapats efter ett antal krav och förutsättningar som ett fysiskt spel till en robot har och fungerar som en hjälp, för att visa hur ett spel till en robot kan utvecklas. Målet har varit att skapa ett underhållande spel till casual gamers och har under spelets utveckling testats i viss omfattning för att se hur det har tagits emot av målgruppen.Innehållet i denna text beskriver verkets syfte och mål samt problemställning. Sedan följer information om vad casual games är och en reflekterande text om de olika delarna i både det fysiska spelet och den digitala prototypen. Den går även igen utvecklingsprocessen och testningen som utfördes till spelet.Resultatet är ett digitalt spel som har tagit emot relativt väl av målgruppen och de flesta ansåg det vara underhållande.
Språkstimulerande arbete i förskolan
AbstractMy purpose with this essey is to study how they work in preschool whir language- stimulation. I will try a way to work with this trough intervjus whit teacher at preschool. My main questions are: Way dose teachers use language- stimulation? How dose teachers use language- stimulation when it comes to there way of working and methods? Do the teachers think that language- stimulation help the childrens development?To answer these questions I interviewed 6 teachers I central Sweden and used this as data. I have written about language, language- development in a biologik and theoretical aspect, teachers plan, language- stimulation, playing by language sounds and TRAS (early registration of language development) in my literary review.My result shows that working whit language- stimulation helps children in there language- development, it also develops there self-image and identity.
Avståndets blå : En visuell gestaltning av avståndets betydelse i ett erfarenhetsperspektiv
In my degree project, I explore the importance of distance and how our perception of distance is affected by our experiences.During my investigatory work I studied the relation between distance and experiences. Among other things I concluded that distance can refer to several different kinds of distances (for example spatial, temporal or social distances) and that experiences are what you?ve learnt of these distances. The importance of distance can be illustrated by highlighting the effects of the distance, i.e. experiences.My degree project resulted in a pair of interactive binoculars which are used for looking at an virtual world of illustrations in 360°; a world of illustrations where distance and the importance of distance is shown..
Fotografen och bröllopsbilden : hur teknikskiftet från analog till digital teknik påverkat bröllopsfotografernas villkor och vanor
This paper examines how and if the understanding of wedding photography has changed during the shift of technology - from analog to digital photography. It examines if the changed conditions due to the shift of technology have changed the habits and conditions for the photographers working with wedding photography. It furthermore examines what impact these habits and conditions have had on the pictures of weddings. The investigation is based on interviews of six photographers that have worked professionally before and after the shift of technology, as well as of pictures by the photographers taken before and after the shift of technology.Use of time and space has changed due to the shift of technology. The change has also had an influence on hierarchy among the photographers.
Twelvestep : Down inside
Title: Music video: Twelvestep ? DownInside Made by: Benjamin Bondesson Christian Edgren Tutor: Silvio Ocasic Course admin: Peter Ekdahl Purpose: To create a music video that we can stand, that challenges us in the creative process. And to help a struggling band with another medium to spread their music. Goal:We intend to create a great product that is demanding and educational to us. Especially when it comes to cooperation and editing/post production.
Musik på Internet framtiden för bibliotekens musikavdelningar?
The purpose of this thesis is to discuss the possibilities of, and interest in, a digital download service at the music departments of the libraries. I chose to conduct my study at the city library of Gothenburg. I studied the legal download services that exist today and I did a statistical survey among the users of the music department, followed up by interviews to see how they took to the idea. From the inquiry I learned that a majority of the users was negative to having a digital service replacing the physical department, although a majority was positive to try a digital service. I also used the inquiry to compare the reasons for downloading music to the reasons for borrowing records from the library, but there was no significant difference.
?Det har blivit s? vanligt f?r ungdomarna att dom inte reflekterar ?ver att det ?r en form av v?ld?
The digitalisation of adolescents? everyday lives has created new contexts in which intimate partner violence can occur. Digital intimate partner violence includes controlling, monitoring, and harassing behaviours carried out through digital tools such as social media, messaging applications, and location-sharing services. These behaviours are often normalised among young people, which makes the violence difficult to recognise and address. This study aimed to explore how school counsellors perceive and define digital intimate partner violence among students, how they describe their work with identifying and managing such violence, and which organisational and communicative opportunities and barriers they experience in preventive efforts.
Det är bara ett litet stick. Nålfobi hos ungdomar och vuxna : En litteraturöversikt
Background Adolescents and adults suffering from needle phobia have an unreasonable fear of needles that leads to negative experiences if they do not get the support they need. Negative experiences lead to patients avoiding health care, or these experiences affect important aspects of life. The suffering that a patient experiences may be obvious to some, but others hide it, and then it will be more difficult to detect. The nurse's role is to recognize the suffering and its different reactions in order to alleviate and prevent unnecessary suffering of the patient. AimThe purpose of this study was to describe about young people's and adults' experiences of having needle phobias.
Trycksaker till Utvecklingshuset och Skönhetsbanken
A number of publications has been produced for two companies in Dalarna, Utvecklingshuset andSkönhetsbanken.Utvecklingshuset is working, among other things, with stressyndroms and by treating crises. Theirpublications consist of a number of product sheets, a folder and a brochure. They want to use the publicationsfor information to their customers.Skönhetsbanken is a beauty saloon who will have a brochure to mediate the services they can offer.Photos have been taken, existing and for this purpose written texts have been used.The softwares Adobe Photoshop 7.0 and Adobe Indesign 2.0 have been used for all publications andthe work with producing these has been satisfactory.The effect of a good cooperation with the companies has resulted in that they are pleased with thepublications and feel that they have been part of the end of the results.All of the publications have been or will be printed with digital printing methods, which is the reasonfor the choice of the litterature survey.The survey deals with, among other things, how the digital press works, which papers that are suitable,economic aspects and what a graphic designer should have in mind when it comes to graphic productsthat will be printed with digital printing methods..
Samhällskunskap och digitalteknik : Om undervisning i tre gymnasieklasser och dessanvändning av digital teknik
Syftet med uppsatsen är att bidra till ökad förståelse om samhällskunskapsundervisningens innehåll, genomförande och utformning på gymnasiet där digital teknik används.Fokus i uppsatsen har legat på att genom observationer och intervjuer i tre klasser och med de två lärare som undervisar klasserna få inblickar i hur lärare designar undervisning och hur elevrollen kan förstås när digital teknik används i ämnet samhällskunskap. Till hjälp för att analysera resultatet har analysmodellen Learning Design Sequence och i synnerhet begreppen lärsekvenser och iscensättning använts. Det senare begreppet syftar på faktorer såsom lärarnas arbetssätt och tillgängliga resurser som präglar en lärsekvens, vilket kan vara elevernas arbete med en uppgift för att nämna ett exempel.Resultatet visar att datorer och Internet ofta i någon form ingår i lärarnas design av undervisningen. Exempelvis har lärarna genomfört genomgångar med hjälp av Powerpointpresentationer samt utformat uppgifter där elever ska använda sig av sina datorer. I elevrollen ingår bland annat att vara dator- och Internetanvändare men också av att anteckna och lyssna.
Psykologers gränser till gränssituationers psykologi : En fenomenologisk studie av hur psykologer kan handskas med livsåskådningsfrågor i samtalsbehandling
This qualitative studie discusses how psychologists can integrate clients' secular or religious philosophies into counseling and psychotherapy, as themes that are psychologically meaningful. The studie also discusses how psychologists can understand and respond to the psychological aspects of clients' existential and religious experiences. Eight psychologists were interviewed and their experiences were analysed using a phenomenological method.The results of the interviews suggested that the eight psychologists could handle the psychological aspects of clients' philosophies, by investigating their own personal philosophies and scientific ontologies. It was also discussed how an awareness of the psychologists' professional boundaries and personal experiences of existential and religious phenomenons, could facilitate an integration of clients' existential and religious experiences..
Den abstrakta tråkigheten : villkor och möjligheter, utifrån ungas perspektiv, att relevansgöra digitala medier som en resurs för lärande i skolan
Children and teenagers of today have grown up with digital media. According to Olle Findahl's report "The Swedes and the Internet" (2009), adults as well as children are online more and more. Our experience is that at many workplaces as good as everyone use computers and everyone is expected to have digital skills. However at most schools the reality is far from this. According to Findahl's report from 2009, 99 percent of all pupils (in Sweden) have access to computers and Internet, yet it is rare that they get school assignments where the use of Internet is acquired (Findahl 2009).The purpose of our paper is to understand how digital media can be used as a resource for learning, through the perspective of young people.