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884 Uppsatser om Audio-visual - Sida 9 av 59
Visuellt jämföra filmtrailers med hjälp av matlab
The primary intention of this paper was to visually compare film trailers without considering semantic information, through use of a self-developed Matlab program, resembling that of human perception. Circa 150 people participated in an online survey where they were shown two film trailers and asked to rate their visual similarities. The result from the program was weighted against the survey results in such a way that the weights corresponded to a 75% accuracy between the program?s and the participant?s (for participants with prior experience in the field of photography and/or film) comparisons.How accurate can we compare still images from film trailers, and find similar trailers for the human viewer, by analyzing saturation, color tone, contrast and lightness with a self-developed Matlab program..
Utveckling av dokumentdatabas
Denna rapport beskriver ett examensarbete inom Programmet för Användarinriktad Systemutveckling vid Linköpings universitet, Campus Norrköping. Resultatet är en databasapplikation som är utvecklad specifikt för C.N.S. Systems AB i Linköping. I uppgiften ingår analys, utformning, realisering, implementering, dokumentation samt i viss mån även förvaltning och drift. Utvecklingsarbetet har skett i nära samarbete med företaget som har tillhandhållit arbetsplatser och datorutrustning.
Konceptutveckling av luftutblås
This Master?s Thesis work was performed at the Studio Engineer department at Volvo CarsDesign Centre in Gothenburg, Sweden. The assignment has been to create a new idea of an airvent where the news value mainly was focused at functionality but also with great attention onvisual appearance.The work has been totally independent and not been aimed to any specific car model. Theindependency initially made that the visual appearance primary wasn?t limited in any way dueto surrounding components.
The Sound of Skepticism Analyzing Climate Change Denial in Swedish Podcasts and YouTube Channels
This study explores Sweden's climate change denial by analyzing the spoken-word discourse of
its countermovement, focusing on digital media content from Swedish parliament member Elsa
Widding with an aim to provide empirical insights into the discourse of Sweden's Climate
Change Countermovement (CCCM). Questions guiding this study are: What are the most
prevalent topics and themes related to climate change denial and skepticism? How do they align
with established categories of climate change denial, shaping the overall narrative? What
mobilizing ideas and meanings are present, how are they shaped, and how do they contribute to
the movement's goals? The material consists of Elsa Widding's complete audio-based
"movement texts'' from 2019-2023, including YouTube content, podcasts, and appearances on
Riks, totaling over 2000 minutes of audio transcribed into text via AI technology.
Methodologically, this study adopts a mixed-method approach which blends computational
pattern detection, topic modeling, clustering, and spatial relationship mapping techniques, along
with qualitative content and framing analysis. Theoretically, the study employs a perspective
which uses epistemic and response skepticism to examine climate change denial, viewing it
through the lens of countermovements and social movement framing. The study's main
contribution lies in the enablement of comprehensive analysis of a large audio-based dataset,
achieved by leveraging recent AI advancements for reliable audio-to-text conversion combined
with topic modeling.
Visual User Interface for PDAs
This report is a part of a diploma work, conducted as a part of a Master of Science degree. The diploma work consists of a preliminary study, two case studies, a user study, a paper and this report. It was created at the Linköping University for the department of Science and Technology, in cooperation with Unilever Research in the UK, and partly with the EC founded project, Smartdoc IST-2000-28137. Hand-held, mobile devices like Personal Digital Assistances (PDAs) are becoming increasingly popular in today?s wireless world.
Behavior Cards - ett programmeringsverktyg för barn
This thesis presents the work of developing and testing a programming tool specially designed for children. The purpose of this tool is to make children capable of creating visual simulations and games that consist of actors interacting in a virtual world. The name of the programming tool is Behavior Cards, which comes from the fact that actors are programmed by giving them cards representing different kinds of behaviors. Behaviors are to some extent pre-programmed and can include general events specifying how the actors should act in different situations, in contrast to specifying every possible situation that can occur. The idea is that Behavior Cards should be easier to use than a more traditional text based programming tool, but it should also be expressive within the domain of visual games.
Vikten av Ljud för Navigation i Virtuell Miljö : Orientering med Binaural ljudsimulering
Dagens digitala spel är oerhört komplexa produktioner som ofta kräver en multitud av sofistikerade verktyg för att förverkligas. Ett intrikat nätverk av moderna lösningar där såväl visuella som audiovisuella element samverkar för att frambringa fängslande och entusiasmerande upplevelser är vad som gör dagens spelproduktioner, och ingen annan bransch har sett samma raketutveckling som spelbranschen sedan dess begynnelse. Ljuddesignens roll i digitala spel har dock förblivit passiv där andra element tagit an mer dynamiska roller i varierande form. Generellt sett är ljudet oftast mer ett komplement till de visuella elementen än ett fristående förmedlingsredskap. Då audiovisuell kommunikation ej delar vissa av de begränsningar som visuell kommunikation innehar, såsom grafisk processeringskraft, bildskärmsavgränsningar etc, så ser vi att ljuddesign besitter en stor mängd outnyttjad potential som i teorin hade kunnat förgylla spelupplevelser kolossalt.Det här arbetet undersöker både genom analoga och digitala medel hur införandet av binaural lyssning i spelproduktioner kan förbättra navigationsförutsättningarna för användaren avsevärt då djup och höjd kan skildras mycket mer effektivt, samt hur dess applicering i tredimensionella miljöer kan främja såväl nöjes som lärosyften i så kallade Audio based Environment Simulators (AbES).
Navigering, koordinering och översikt
The advantage and the possibility of keeping track of a number of vehicles to make work practice more effective and smooth is today a favorable choice for Visual Units Logistics customers. We?ve been evaluating the software and trying to take it one step further and letting not only the individual user, but maybe, the company as a whole benefit from its advantages. This has been done by using methods like letting ourselves get to know the software, user case studies, workplace studies, interviews and future workshops. This resulted in a prototype introducing a new function designed with all collected data in mind trying to make the software, Visual Units Logistics, even more effective for the every day work practice of the user.
Man ville vara modern : En analys av modernistiska strömningar i svenska stumfilmsaffischer
Purpose of this essay is to conduct a style analysis of Swedish silent film posters with visual storytelling and cultural memory as a theoretical basis. Concepts such as design, color and technique are studied to highlight the historical context of Swedish silent film posters..
Visuellt typinstrument : en metrologisk studie
Visual Type Instrument - VTI, is a tool containing a typeface and a set of geometric calculations that generates numerical data in spreadsheets. The data is determined from the typefaces visual dimensions and is used to calculate leading, type size, margins and format. The aim is to offer, for all of those working with typography and design, a practical way to manage text, image and format in relationship to visual size. Instead of using point measurements, VTI uses a new device called Edo. An Edo is the same as one twelfth of a millimetre.
Omslag till böcker och DVD-filmer : en jämförande studie av visuell kommunikation i omslagen till Män som hatar kvinnor och Niceville
This thesis is about covers of books and DVD movies. I have tried to find out if the visual communication of the covers differs between the book and movie with the same story. Do they appeal to different target groups? I have also been trying to find out what designers can do to increase the visibility of covers among others. Are there certain rules to follow for making a cover visible?To reach a conclusion I have been studying components in advertising pictures, since covers work as a kind of advertiser for the product.
Visuella element i skönlitterära böcker: Om kvinnlig och manlig läsning samt hur bokformgivning kan anpassas för att påverka läsupplevelsen
Hur kan en läsupplevelse skapas med inriktning mot manliga läsare? Genom att ta reda på vad som format boken till hur den ser ut idag, undersöka fenomenet "visual writing" och skillnader i manlig/kvinnlig läsning kunde begränsningar och möjligheter skönjas för att utveckla formgivningen av en tryckt artefakt med skönlitterär text. Möjligheterna för digital bokformgivning är stor men i detta arbete undersöktes hur den tryckta boken kan utvecklas vidare. Utifrån respons på det färdiga resultatet kunde en tendens ses att en manlig målgrupp kan uppskatta visuella element i skönlitterära böcker, och att det är något som inte stör läsningen..
Presentation av datanätverk med hjälp av GIS
Innehållet i denna rapport beskriver ett examensarbete som har utförts våren 1998 åt Kiruna Softcenter AB. Arbetets syfte är att ge exempel på hur datanätverk kan presenteras lägesriktigt m h a GIS (Geografiska Informations System) och vilka fördelar detta medför. Arbetet genomfördes i två faser. Den första fasen innehöll en förundersökning om vad det finns för tidigare erfarenheter inom området vad gäller nyttan att redovisa ledningsinformation m h a GIS. Den andra fasen, målet med arbetet, var att utveckla en GIS-applikation som visar hur olika datornätverk sträcker sig i olika byggnader eller städer.
Virkets formförändring och dess betydelse vid postning :
The purpose of this thesis was to create a saw pattern program for the sawmill industry. I have chosen to focus on the module that describes the shrinking on the wood. There are several theories about how the wood deforms by shrinking. Several hypotheses were simulated in the program and after testing them I decided to use only one of them (hypothesis C).
The program is written in Visual Basic .NET and I choused that program language because it
is easy to do changes in the layout. Another great advantage in Visual .Net is that you can mix different languages in the same program.
Konst och exil : En undersökning av Shirin Neshats fotografi och videokonst i relation till exil
The Iranian artist Shirin Neshat has been living in self-imposed exile since the late 1970s, as she chose not to return to her home country following the ?79 Islamic Revolution. Through her works Neshat examines Iran before and after the revolution and follows political and civil transformations through strong photographs of women in her country of birth. My own use of the term exile deals with the analysis of the state of exile in relation to artistic work as a globalized and underlying motivation for art and artists. The new definition of exile is analyzed in relation with the artist?s photographs and the verbal and visual statements.