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1146 Uppsatser om Application Designer - Sida 20 av 77
Spelifierings påverkan på motivation för fysisk aktivitet med utgångspunkt från Bartles taxonomi
To encourage and increase the motivation to physical activity by using new information and communication technology, in order to change our behaviours into a more healthy lifestyle, could be one approach to promote public health. In our study we examine how gamification, which is about implementing classical game design elements from the computer world in a non-gaming context, can be a tool to increase the motivation for physical activity. Since similar studies already have been done we chose to focus on analyzing how different player types from Bartle?s taxonomy can be affected by the usage of a gamification application. A group of students were therefore picked and during a two weeks? period they used the application Fitocracy where they logged their daily excercise.
Manifest: Med feminism och ekologi i fokus
Vi sla?nger en fja?rdedel av all mat vi ko?per, byter smartphone varje a?r trots att vi inte beho?ver, och spenderar skyho?ga summor pa? att befa?sta osunda sko?nhetsideal som fa?r oss att ka?nna oss va?rdelo?sa. Ett samha?llsklimat pra?glat av kapitalism och o?verkonsumtion go?r det na?stan omo?jligt fo?r oss att leva efter la?ngsiktigare principer. Som designers fo?rslavas vi extra ha?rt under vinstdrivande fo?retag.Med sitt Manifest vill Amanda Jenderba?ck inspirera till en alternativ designerroll, som sa?tter feminism och ekologi i fokus.
Inloggning : Lösenordskryptering och Brute force attack
This report is the result of a sub-project of a larger project to create a platform formathematical education. The sub-project focuses on authentication with associ-ated security, where security is emphasized. The project environment is Java EE 6where GlassFish 4.0 acts as the server. The project has been divided into threeparts; password encryption, Java EE authentication and brute force attack. Thepassword encryption part focuses on examining different hash functions executionspeed, the result shows that none of the examined hash algorithms is suitable fordirect use.
Y-OQ 2.0 SR : En studie om behandlingens villkor och att tillämpa mätinstrument i behandling av ungdomar
The Youth Outcome Questionnaire 2.0 Self Report (Y-OQ 2.0 SR) has been implemented in residential treatment centre in the Municipality of Örebro as a result of the strive for a more evidence-based working approach within social work. This study aims to examine how personnel and adolescents describe the treatment/counseling and support and the application of the Y-OQ 2.0 SR in the units. The questions cover the values the personnel and adolescents ascribe to the application of the Y-OQ 2.0 SR, if the result from Y-OQ 2.0 SR is congruent with how the adolescents have been affected during the placement, which obstacles and/or possibilities emerge in the management of the instrument and if there are any indications that the Y-OQ 2.0 SR is advantageous or disadvantageous in the treatment process. The study has a qualitative approach; four interviews were carried out with adolescents and five with personnel. The result shows that structure is an important component in attaining a change in behaviour.
Topplistan som motivationsfaktor
Väldesignade spel är naturligt motiverande för att hålla kvar sina spelare. För att ett spel ska bli framgångsrikt är det viktigt att det innehåller motivationsförstärkare. På senare år har element hämtade från speldesign även använts inom andra områden, utanför sin vanliga kontext. Detta sammanfattas i begreppet gamification (sv. spelifiering).
Gamification in a sales context : Designing for motivation and commitment
Länge har utvecklare kämpat för att genom kreativa implementationer av gryende teknologi, särskilja och sprida sina applikationer och tjänster i konkurrensen av ett ständigt växande utbud. En av de senaste trenderna för att framkalla ett ökat engagemang och förbättrade prestationer bland användarna är gamification. Detta innebär processen att införa spelliknande moment i applikationer för att öka deras interaktionförmåga och på så sätt möjliggöra för motivation att uppstå inom användaren. Lyckade exempel på gamifierade applikationer har snabbt sprungit om sina konkurrenter både vad gäller användarlojalitet och popularitet vilket får många att fundera på nya användningsområden för tekniken. I detta arbete vill vi besvara frågor kring hur gamification kan användas för att öka engagemang, kunskap och prestation hos användarna i ett av dessa nya områden, försäljning.
Emwiro Trådlös Kommunikationsmodul : "An embedded, intelligent and wireless relay module"
Projektet syftar till att utveckla en kommunikationsmodul till ett trådlöst larmsystem.Kommuikationsmodulen integrerar ett inbyggt system som kommunicerar via en radiomodulutvecklad av företaget Emwitech AB. Kommunikationsmodulen har som uppgift att styra externadetektorer och periferienheter. Utvecklingen av hårdvaran har skett i Altium Designer vilket harresulterat i en prototyp. Prototypen inkluderar avancerad teknik såsom programmerbar logik ochmikroprocessorer. Mjukvaran utgör intelligensen i systemet och ansvarar för att larmsystemetarbetar enligt de standarder som finns för hög säkerhet.En utredning med avsikt att välja kärnan i systemet har utförts och ett flertal aktuella teknologierhar analyserats och vägts mot varandra..
Aktivitetsbaserat kontor eller öppet kontorslandskap? ? En multivariat studie av attityder till kontorstyperna
This thesis of 15 hp has been implemented at Halmstad University, in collaboration with Saab Dynamics in Linköping. Saab Dynamics is a company operating in the defence industry where competition is tough. This necessitates new ways to increase efficiency in the company, which is the basis for this thesis. Saab Dynamics wants to introduce simulation driven design. Since Saab Dynamics engineers have little experience of simulation, required a user methodology with clear guidelines.
Ledarskap och ledarstilar i klassrummet : en intervjustudie utifrån ett lärarperspektiv
The purpose with this examine was to study the teachers perception of leadership in the classroom and also how they experience the conditions of this. The method used was qualitative, and builds on a total of six interviews. Stensmos five leadership tasks in the classroom that constitute leadership context have provided the theoretical basis of this study. The leadership tasks have therefore been used as theoretical tools in this study to analyze the teachers? reasoning about their own leadership style.
EU, "Unity in diversity" eller en klubb för privilegierade medlemmar?
The primary purpose of this thesis is to investigate the operation of membership criteria, which are applied against countries that wish to join the European Union (EU). More specifically, the importance of some criteria in comparison to others is considered. To answer this proposal, three questions are posed: What are the EU membership criteria? Are some criteria more important than other criteria? Does the EU treat candidate countries differently in applying the membership criteria? Three countries are used in this analysis, each country representing one recent enlargement round: Poland (2004), Romania (2007), and current candidate country Turkey. Both official documents, such as EU treaties, and unofficial documents such as statements from EU leaders are used to analyze the application of membership criteria.
Kundlönsamhetsanalys som avbildande kalkyl och medskapande praktik: En fallstudie av Billerud
In recent years, customer profitability has become a focal point of academic discussions on business performance. However, researchers remain divided as to how evaluation of customers ought to be conducted, resulting in uncertainty of how accounting systems should be adapted to prevailing conditions. This paper aims to investigate the application of customer accounting techniques and the role they play in the organisational and commercial context in which they take place. In a case study of Billerud, a Swedish company providing materials and services for packaging solutions, the interplay between customer accounting techniques and customer relationship characteristics has been examined through the application of a theoretical framework developed by Lind and Strömsten. Particular emphasis has been put on deviations from the prescribed pattern of the framework.
Verktyg för utveckling av terrängparker inom skidanläggningar. : Shaper
Today we can create digital 3D models which can be realised almost instantly through production methods such as 3D printing and computer controlled milling.What if this same technology could be applied to the development and construction of terrain parks?With snow as the material tools could be developed using similar principles to design and sculpt the surface, only on a larger scale.How would terrain park designers adapt their process to use this new technology? In this Industrial design thesis I explore how the ideas of the terrain park designer can be expressed through such a system with focus on the designers knowledge and skill without the need to learn complicated 3D programs.Sketch, create, ride. .
Sinnesmarknadsföring : En jämförelse mellan två galleriors tillämpning av sinnesmarknadsföring
Purpose: The purpose of this study is to analyze the application of sensory marketing in malls.Problem discussion: The competition between malls is increasing, where visitors are increasing demands on the shopping malls layout. Shopping malls surface and its atmosphere becomes essential in the design of a mall so it will be attractive enough. Sensory marketing can be an appropriate method to stand out from the crowd and attract visitors. Sensory marketing is a process of engaging visitor?s senses to create a strong relationship between the brand and visitors.
Liv och rörelse på nya Kungsgatan : Ett arbete om framkomligheten på Kungsgatan i Eskilstuna
This report is about how accessibility in Eskilstuna's central trade street Kungsgatan can be improved, based on my background as spatial configuration designer, and by Eskilstuna's residents' opinions. In this report I explain what methods I have used, and how I attained my results. The goal of this project was to create ideal accessibility in the central part of Kungsgatan in Eskilstuna. Since Fristadstorget was rebuilt, and since the city is growing in terms of housing and residents, accessibility will in the near future be even more limited for visitors than it is today. My design proposal is designed based on street conditions, residents' opinions and Eskilstuna's existing ideas..
Rättsäkerhet i den psykiatriska tvångsvården : Lagstiftning och tillämpning
This study examines whether or not there are inherit flaws in Swedish legislation concerning psychiatric institutional care, or in the application of the act, which might lead to the failure of rule of law for the private citizen. Law (1991:1128) concerning psychiatric institutional care in certain instances (LPIC) aims to establish rules which will ensure rule of law for the mentally ill in case of psychiatric institutional care. Despite this, there are legal cases which indicate that these rules, and their implications, are not always considered at the psychiatric wards.The questions at issues which this study aims to answer are thus: Are there any deficiencies concerning rule of law in LPIC 2?3 §§, 4?6 §§, 7?10 §§,15?25 §§ and 32?33 §§ ? This section focuses on LPIC and its design. Whether or not the act adheres to rule of law is examined through a definition which has evolved through discussions of concept based in Peczeniks definition of rule of law.