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1079 Uppsatser om Agile projects - Sida 10 av 72
Projekthanteringssystem
This document is a summary of my work to create a project management system for
a small firm working with computer graphics. The intention is to manage
customers, projects, images and invoices in the easiest possible way. To make
the system as flexible as possible a web-interface was chosen which makes it
possible to access the system from any computer, making it independent of any
particular operating system. The only requirement on the user environment is
that the computer must have a connection to the Internet to be able to access
the system. The different techniques that have been used to develop the project
management system is primarily Ruby on Rails and a MySQL database.
Although Ruby on Rails was completely new to me, I decided to use this
framework instead of PHP, which I
already have a good knowledge of, because of the benefits Ruby on Rails
provide.
Dolda fel i fastigheter : En studie om reglerna kring dolda fel i fastigheter.
Event is something that an increasing number of Swedish cities are investing in since it contributes to higher attractiveness of cities and generate economic revenues. New arenas are built around Sweden to meet the increasing demands to host such events. Event projects are carried out in Sweden and it is important that the planning phase is carried out thoroughly to get a successful project. This thesis aims to look more closely at selected organizations and how they plan their projects and whether it is possible to follow project plans in the event projects. Karlstad has many events that recur annually, including the Swedish Rally.
Planeringsfasen i fokus : En studie av fyra eventverksamheters projektplanering
Event is something that an increasing number of Swedish cities are investing in since it contributes to higher attractiveness of cities and generate economic revenues. New arenas are built around Sweden to meet the increasing demands to host such events. Event projects are carried out in Sweden and it is important that the planning phase is carried out thoroughly to get a successful project. This thesis aims to look more closely at selected organizations and how they plan their projects and whether it is possible to follow project plans in the event projects. Karlstad has many events that recur annually, including the Swedish Rally.
Spelutveckling för Facebook ? från koncept till produkt
Abstrakt Under vårt kandidatarbete arbetade vi under 20 veckor med att utveckla ett webbaserat spel riktat mot Facebook. Vi använde Agile/Scrum som projektmetod för vårt arbete och förändrade metoden och utvecklade verkyg för att effektivisera den för vårt syfte. Vi kom fram till att det är svårt att göra ett socialt spel och att det viktigaste i produktionen är att se till att det finns en tydlig koppling mellan spelarnas interaktion med varandra och den grundläggande spelmekaniken. Vi tappade fokus under utvecklingen och lärde oss den hårda vägen vikten av att planera realistiskt och börja ifrån grunden när man utvecklar ett spel. Spelet vi skapade använder sig av slumpässigt genererad terräng, är skrivet i JavaScript och utspelar sig i en viktoriansk miljö.
Landskapsplanering ur ett hållbarhetsperspektiv :
Environmental problems are accelerating with energy consumption and the release of greenhouse gases as the major issues. This affects landscape planning mostly through environmentally hazardous transportation and heating of buildings. In environmental work, the term "Sustainable development" is often used. This term was coined in the Bruntland report in 1987. A number of frameworks have been developed to clarify the term and to remind the user about relevant aspects of sustainability.
Miljo?klassning inom infrastruktur och anla?ggningsprojekt : - en fo?rdjupning inom CEEQUAL
This thesis has evaluated environmental classifications of projects and the lessons learned to explore what the possible ramifications of implementing this in the construction and infrastructure are. Companies today are looking to develop methods to demonstrate their environmental commitments, but there is an uncertainty regarding the contribution of environmental classifications in this aspect.The literature review presents the theory of environmental classification, which provides a general knowledge of its function. The empirical data is based on an analysis of existing classification methods and qualitative interviews. The analysis shows specific environmental classification system for the area of construction and infrastructure. CEEQUAL is currently the only environmental classification applicable to Swedish projects and therefore serves as the basis for the continued analysis.
Spelutveckling för Facebook ? från koncept till produkt
Abstrakt
Under vårt kandidatarbete arbetade vi under 20 veckor med att utveckla ett
webbaserat spel riktat
mot Facebook. Vi använde Agile/Scrum som projektmetod för vårt arbete och
förändrade metoden
och utvecklade verkyg för att effektivisera den för vårt syfte.
Vi kom fram till att det är svårt att göra ett socialt spel och att det
viktigaste i produktionen är att
se till att det finns en tydlig koppling mellan spelarnas interaktion med
varandra och den
grundläggande spelmekaniken. Vi tappade fokus under utvecklingen och lärde oss
den hårda vägen
vikten av att planera realistiskt och börja ifrån grunden när man utvecklar ett
spel.
Spelet vi skapade använder sig av slumpässigt genererad terräng, är skrivet i
JavaScript och
utspelar sig i en viktoriansk miljö.
Nyckelord: Facebook, spelutveckling, webbutveckling, internet, sociala spel
Abstract
During our bachelor thesis we worked for 20 weeks with the development of a
web-based game
for Facebook. We used Agile/Scrum as our project planning method, changed the
method to make
it more effective for our purpose and developed tools for the method.
We came to the conclusion that it's hard to make a social game and that the
most important thing
in the production is to make sure that there's a clear connection between the
players' interaction
with each other and the foundations of the game mechanics. We lost focus during
the
development and learned the hard way the value of planning realistically and to
start from the
core when developing a game.
The game we created uses a random generated terrain, is written in JavaScript
and takes place in a
Victorian environment.
Keywords: Facebook, game development, web development, internet, social games.
Digitala objekt i neutralt format
Today there are many different Cad-applications on the market for engineers. Because of big building projects it has become more and more important to work with the same application or to have access to a neutral file type to be able to transfer files between different ones.This report studies the single objects and how they react when transferring them between ADT and ArchiCAD via the neutral type IFC. We have also been looking at problems during the transfer between and if there are some connections between these problems. Afterwards we created a neutral object model of a small country house to see if the objects appeared different. The result shows no differences.But looking at the problems that appeared during the transmissions they felt small and no logical.Today it is not possible to save in a neutral type without facing small problems.
Projektrisk : en studie av svenska bygg- och anläggningsföretag
Background: Today businesses are largely structured in projects and temporary organizations. In many companies, the ability to pursue projects is decisive for the business efficiency and competitiveness. The risk literature do not discuss identification and handling ofproject risk in building- and construction companies to a large extent, which has led us to investigate how project risk can be treated and handled in Swedish building- and construction companies. Purpose: The purpose of this thesis is to cover and describe business risk in Swedish building- and construction projects with focus on different risks and risk tools, and also to modify a model for evaluating the business risk maturity. Realization: This thesis has both traces of a case study and a cross-section study and examines eight different companies that are active in the building- and construction business.
Upplevda problem med projektstyrningsmetoden Scrum i systemutvecklingsprojekt : En studie av Scrums-relaterade problem hos IT- företag i Borlängeregion
Många projekt misslyckas och en av anledningarna är dålig styrning av projektet i allmänhet och inom IT branschen i synnerhet. Baserad på kritik av de traditionella metoderna under de senaste åren, så har det uppkommit flera lättrörliga metoder som kallas Agila metoder. Scrum är den mest kända Agila metoden som används idag. Metoden lovar goda resultat, men i en artikel ur tidningen Computer Sweden (feb 2009) står det ?siffror visar att nio av tio Scrumprojekt misslyckas?.
SFINX ett integrationsprojekt : ur deltagarnas perspektiv
Abstract This paper is to examine a specific integration projects by the name of SFINX, the participants' perspective. We chose to highlight three themes that concern the analysis what the participants thought about the content / efficacy, effectiveness and efficiency analysis, which means what the participants thought could be improved in the project. What emerged in our study is that research shows that Swedish education with professional orientation and integrated practice is a key factor for migrants to get into the Swedish labor market. And that Sfx teaching has been implemented in several places with good results. SFINX is also a Sfx project but is addressed to engineers.
Starta lärprocesser genom : En möjlighet för finansiärer att lära av utvecklingsprojekt
ABSTRACTThis paper aims to shed light to what extent a financier have learnt about sustainableorganizational change, through development projects taking part in the Swedish knowledgeFoundations program, ICT in Teacher?s training. Some questions asked were: Has theSwedish Knowledge Foundation learnt by researchers? and self evaluation?s ?stirring up? ofongoing projects? What type of learning process has been going on? Has new, mutual,knowledge been constructed or has already existing knowledge been transferred?The study consists of one participating observation and three interviews. They showhow the financed projects have been ?stirred up? so that a developmental learning process hasstarted within their organization.
Samverkan och dialog i landsbygdens landskap :
Abstract
The planning of landscapes and towns has changed from a top-to-bottom perspective, including a focus on common interests, towards an inclusion of dialogue between planners and inhabitants of the planning area. In the countryside areas there are many interests which could be incorporated in such a dialogue. Still, the landowners have the final right to make the decisions for his or her property. The purpose of this paper is to examine how a dialogue for countryside development works and could be working, what participators of such dialogues are thinking about their right to direct and transform the landscape, and which roles the planners may take in such a context. With this background in mind, I also look back into the history with the intention to understand the situation of today.
Arkitekturtävling, Europan 9, Tjörn : att tävla i arkitektur (2007:26)
To me, competing in architecture has always been slightly odd and at the same time exiting. These competitions are one of few occasions were architecture is almost like art. The competition generates a variety of ideas and projects and these are often expressed in a more appetizing and artistic way than traditional architecture. It?s also an art to master the special circumstances and requirements of a competition.
Framgångsfaktorer för parprogrammering inom Extreme Programming
Det här arbetet har med hjälp av en kvalitativ undersökning tagit fram framgångsfaktorer för parprogrammering. Detta har genomförts med hjälp av intervju samt enkätundersökningar med sex respondenter. Då litteraturen inte behandlar hur parprogrammering kan bli framgångsrikt har detta arbete haft som syfte för att göra detta. Resultatet har kategoriserats i fyra nivåer. Exempel på framtagna framgångsfaktorer är att:? ledningen måste införskaffa kunskaper om parprogrammering? projektledaren uppmuntrar till byte av par ofta? projektdeltagarna är öppna och mottagbara för konstruktiv kritik.